Wojtek Figat
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c25abfda65
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Remove ProjectInfo.h include from Editor.h
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2021-02-19 09:36:23 +01:00 |
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Wojtek Figat
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74823a8bcf
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Add DebugDraw::DrawText for drawing 2D debug text on a screen
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2021-02-18 12:39:53 +01:00 |
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Wojtek Figat
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32c5a84576
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Revert "Fix right-click context menu for Visject Nodes"
This reverts commit a4763f630e.
It has been superseded by
ef2dbb7818
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2021-02-18 11:32:11 +01:00 |
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Wojtek Figat
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161917977c
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Add reusing created collision data for model when UI requests it
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2021-02-18 11:12:36 +01:00 |
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Wojtek Figat
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9ee6104706
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Add Add mesh collider option to Static Model context menu
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2021-02-18 11:12:09 +01:00 |
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Wojtek Figat
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96846ea255
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Fixes for actor converting feature
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2021-02-18 10:35:24 +01:00 |
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Wojtek Figat
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5507fea29d
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Merge branch 'convertactor' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-convertactor
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2021-02-18 10:18:25 +01:00 |
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stefnotch
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0b54691f07
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Basic Visject box arrow key navigation
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2021-02-17 22:36:11 +01:00 |
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Wojtek Figat
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7ad64d0284
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Add support for viewport icons rendering in prefab editor window
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2021-02-17 17:42:40 +01:00 |
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Wojtek Figat
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978ee84aea
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Add support for debug shapes preview in prefab editor window
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2021-02-17 17:23:43 +01:00 |
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Wojtek Figat
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580e08b6ab
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Silence warning
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2021-02-17 16:10:15 +01:00 |
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Wojtek Figat
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2609f9c21a
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Add support for copy/pasting script properties
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2021-02-17 15:25:45 +01:00 |
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Jean-Baptiste Perrier
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cd0a1a5fdd
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Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into convertactor
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2021-02-17 14:30:11 +01:00 |
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Wojtek Figat
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cae0b5e91e
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Add info group for selected Rigidbody in play mode (display speed, velocity, angular velocity, etc.)
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2021-02-17 12:51:39 +01:00 |
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Wojtek Figat
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d88335c51f
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Add support for audio clip playback preview in editor window
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2021-02-17 12:31:30 +01:00 |
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Wojtek Figat
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62bfc94f24
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Add EditorScene for using gameplay logic in editor preview windows
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2021-02-17 12:31:03 +01:00 |
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Jean-Baptiste Perrier
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d896f4f699
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Fix script error on undo.
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2021-02-17 11:38:42 +01:00 |
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Wojtek Figat
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fc4dc8cb50
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
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2021-02-16 18:54:25 +01:00 |
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mafiesto4
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489672d346
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Fix warning when building editor for linux
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2021-02-16 18:46:37 +01:00 |
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Jean-Baptiste Perrier
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1c5b779ae9
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Add Convert docs.
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2021-02-16 18:27:02 +01:00 |
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Jean-Baptiste Perrier
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bc229d0bb6
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Support converting actor with scripts.
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2021-02-16 18:25:44 +01:00 |
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Jean-Baptiste Perrier
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f4a587faf9
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Support undo.
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2021-02-16 17:36:23 +01:00 |
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Wojtek Figat
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c902e33d8a
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Add Build Actions option to editor settings for build button configuration
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2021-02-16 15:54:22 +01:00 |
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Wojtek Figat
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f66b7ff785
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Add support for Custom Define in Game Cooker for build scripts configuration
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2021-02-16 13:54:57 +01:00 |
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Jean-Baptiste Perrier
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44afa732f1
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Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into convertactor
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2021-02-15 21:43:46 +01:00 |
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Wojtek Figat
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788907f3b1
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Remove deprecated and unused ISceneObject and ITransformable
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2021-02-15 12:09:46 +01:00 |
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Wojtek Figat
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b6557cb15c
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Fix showing shader source code window over a calling window
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2021-02-15 12:02:25 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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3e608e6dec
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Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues
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2021-02-15 10:22:55 +01:00 |
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mafiesto4
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c68e3af566
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Use bundled mono on Linux for C# compilation
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2021-02-14 23:04:42 +01:00 |
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Wojtek Figat
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f82ef8c065
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Fix AssetPicker buttons usage without mouse down click over the control
Fixes #233
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2021-02-14 18:18:58 +01:00 |
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Wojtek Figat
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a947dc0cc3
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Fix properties names formatting for UI with 2 character words
Fixes #229
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2021-02-14 17:12:29 +01:00 |
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Wojtek Figat
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a9ac758abd
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Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
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2021-02-14 16:58:29 +01:00 |
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Wojtek Figat
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6bdc31df5a
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Fix using get_Control getter method from UIControl in Visual Script
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2021-02-14 15:53:08 +01:00 |
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stefnotch
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ac8c185056
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Fix TreeNode hovering with collapsed children
and also set DefaultNodeOffsetY to get rid of the spaces between the nodes
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2021-02-14 08:43:50 +01:00 |
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Wojtek Figat
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55194edd2c
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Fix missing NavMesh node type
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2021-02-12 15:28:45 +01:00 |
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Wojtek Figat
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8661091337
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Add Spline Rope Body actor for ropes, chains and cables physics
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2021-02-12 15:16:04 +01:00 |
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Wojtek Figat
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34b6cfebc3
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Fix navmesh update on some spline editing operations
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2021-02-12 12:20:58 +01:00 |
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Wojtek Figat
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9fd5e8928c
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Add missing scene graph nodes types mapping
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2021-02-12 11:27:30 +01:00 |
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Wojtek Figat
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17d0f40e1c
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Add automatic navmesh update when editing spline with navmesh-relevant collider
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2021-02-12 11:27:13 +01:00 |
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Wojtek Figat
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49758fbfff
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Add Spline Collider
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2021-02-11 16:47:43 +01:00 |
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Wojtek Figat
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4c673bec9b
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Add BAGUETTE
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2021-02-10 22:59:40 +01:00 |
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Vizepi
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3a3c66b916
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[EDITOR] Fixed layer matrix order ( issue #153 )
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2021-02-10 20:32:32 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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stefnotch
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01f2cc1dcc
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Fix #128 and fix #120
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2021-02-09 22:10:43 +01:00 |
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mafiesto4
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6906db499e
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Add VS Code as default code editor on Linux
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2021-02-09 21:52:50 +01:00 |
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mafiesto4
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4ce6882fc0
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Add support for using VS Code as IDE for scripts on Linux
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2021-02-09 21:01:05 +01:00 |
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Wojtek Figat
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d4f959b681
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Add support for Deformable material preview
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2021-02-09 16:46:10 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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