Commit Graph

297 Commits

Author SHA1 Message Date
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
1a87e5a2ca Add support for importing .exr textures
#2375
2024-04-16 15:19:33 +02:00
Menotdan
019230f6d9 Allow users to choose what type of widget they want to create. 2024-04-11 00:03:04 -04:00
Menotdan
fe6c254a24 Support displaying "Widget" instead of "Prefab" in the type description. 2024-04-10 18:47:01 -04:00
Menotdan
8ef38178e6 Allow the user to pick prefab type upon creation of a prefab. 2024-04-10 18:13:27 -04:00
Menotdan
873ac347d4 Remove extra usings. 2024-04-10 16:30:39 -04:00
Menotdan
48400ff5ce Add better error handling to particle system creation. Add skinned model -> animation graph workflow, though a bit hacky. 2024-04-10 16:26:29 -04:00
Menotdan
ad8bec40bb Add creating particle systems from particle emitters. 2024-04-10 05:04:36 -04:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
4cd788cedc Add UI Widget to new asset creation for quick UI setup 2024-03-22 11:59:04 +01:00
Wojtek Figat
806fee7011 Redo 969d0390ce to use in-built AutoFocus but fix focus issue 2024-03-12 09:52:56 +01:00
Wojtek Figat
d719c381ea Merge remote-tracking branch 'origin/master' into 1.8 2024-03-11 23:49:33 +01:00
Wojtek Figat
8de2249ed8 Refactor Editor UI style for selection and drag drop interactions
#1741
2024-03-07 16:45:09 +01:00
Wojtek Figat
9518d77da9 Consolidate files 2024-03-06 19:03:49 +01:00
Wojtek Figat
21edb43bb1 Fix creating prefab out of actor to reset local transform of it for better instancing
#1545
2024-03-04 21:04:15 +01:00
Wojtek Figat
01daa2d66a Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
#	Source/Editor/Modules/UIModule.cs
2024-03-04 18:33:16 +01:00
Wojtek Figat
14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
10180de9c6 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Source/Editor/Utilities/EditorUtilities.cpp
#	Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
Wojtek Figat
ec0849c908 Add Ctrl for additive selection in rubberband 2024-02-19 19:12:53 +01:00
Wojtek Figat
d1f0a52967 Merge branch 'rubberband' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-rubberband 2024-02-19 19:05:00 +01:00
Wojtek Figat
a061afd840 Cleanup for #1827 2024-02-19 10:54:29 +01:00
Wojtek Figat
636b2c91cc Refactor Editor.CreateAsset to use named tags for better extensibility with custom assets in plugins 2024-02-18 11:22:35 +01:00
nothingTVatYT
75b7eaf345 copy color and style from visject 2024-02-15 00:01:29 +01:00
nothingTVatYT
355835439a draw rubber band on top of items 2024-02-14 23:48:30 +01:00
nothingTVatYT
f1c0aea10f add rubberband selection 2024-02-14 23:14:25 +01:00
Wojtek Figat
d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
Wojtek Figat
0075184a99 Merge branch 'master' into 1.8 2024-01-05 17:13:51 +01:00
NoriteSC
8841a603f6 Virtual proxy 2023-12-29 23:15:03 +01:00
Wojtek Figat
e4c8639697 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
#	Source/Editor/Cooker/Steps/DeployDataStep.cpp
2023-12-20 00:39:15 +01:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
Wojtek Figat
d7b17ae0a6 Fix deadlock in asset thumbnails rendering queue when texture streaming fails
#2057
2023-12-14 16:05:15 +01:00
Wojtek Figat
6dd72cdf32 Add removing thumbnails for deleted assets
#1729
2023-12-11 14:14:55 +01:00
Menotdan
13cc45c3d7 Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions. 2023-12-08 20:16:07 -05:00
Wojtek Figat
34ab33259b Refactor Visject Surface attributes data storage to use JsonSerializer instead of deprecated BinaryFormatter 2023-12-08 14:13:52 +01:00
Wojtek Figat
63773f2ddf Add **option to import model file as Prefab**
#1909 #1329 #1973
2023-12-06 11:19:42 +01:00
Wojtek Figat
63ddf53ad3 Fix model asset thumbnail if mesh is not centered around origin 2023-12-05 23:43:54 +01:00
nothingTVatYT
475453aa60 add load scene add. to context menus 2023-11-28 00:06:28 +01:00
Chandler Cox
2ddef2c6be make vars public 2023-11-24 10:53:43 -06:00
Chandler Cox
53aae90d45 Code style fix 2023-11-24 07:50:00 -06:00
Chandler Cox
94f1dff497 Add main content nodes to not be duplicated. 2023-11-21 15:40:34 -06:00
Chandler Cox
317886e893 Remove ability to delete content and source folders. Limit CM options on those folders only to ones that make sense. 2023-11-21 12:03:01 -06:00
Wojtek Figat
13881c7d97 Merge branch 'LightThemeTweaks' of https://github.com/Radiangames/FlaxEngine into Radiangames-LightThemeTweaks 2023-11-13 17:02:12 +01:00
Wojtek Figat
4238c43f27 Format code #1850 2023-11-07 10:54:11 +01:00
Wojtek Figat
f163edfb7e Move AssetPickerValidator to Editor Content folder
#1850
2023-11-07 10:24:38 +01:00
Wojtek Figat
8d9f4d72f5 Various stability improvements for Editor 2023-10-17 22:42:47 +02:00
Wojtek Figat
db52be5936 Fix crash when item is already in a view
#1679
2023-10-13 11:31:43 +02:00
Wojtek Figat
fdd6b171bb Stability fixes 2023-10-12 23:12:53 +02:00
Wojtek Figat
fa57440a2f Fix typo 2023-10-09 14:48:19 +02:00