Commit Graph

14 Commits

Author SHA1 Message Date
4dcdd8b5f7 Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
2024-04-20 20:58:55 +03:00
Wojtek Figat
7428ecfe63 Add skipping showing and applying changes to prefab root actor transform via Level
#2125
2024-02-26 22:29:43 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
31ce41c5a4 Fix marking scene as dirty when creating prefab from existing actor
#1916
2023-11-11 17:57:54 +01:00
Wojtek Figat
3ac7c4e0ee Codestyle fix 2023-10-09 23:21:02 +02:00
Wojtek Figat
9870d162e4 Fix creating prefabs directly from prefab objects
#1432
2023-10-06 10:07:57 +02:00
Chandler Cox
83427ba1d4 Add batch creating prefabs from mutiple selected actors in the scene tree. 2023-07-20 23:02:26 -05:00
Chandler Cox
cdc8e4adb8 Take parent actor name as initial prefab name. 2023-04-17 13:34:25 -05:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
5d0c27dff3 Remove FlaxException 2022-03-27 23:57:36 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
6609425880 Fix creating prefab in Editor from selection in Prefab window 2021-08-08 17:25:18 +02:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00