Wojtek Figat
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41ffc16b66
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Fix FindRandomPointAroundCircle to always find a valid point on a NavMesh in the radius
#2398
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2024-04-20 15:01:27 +02:00 |
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Menotdan
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db28afb591
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Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend.
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2024-04-14 01:02:48 -04:00 |
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Menotdan
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84c1f6b5de
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Make NavMesh initialize earlier.
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2024-04-14 00:58:11 -04:00 |
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Wojtek Figat
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d12630d815
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Fix
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2024-03-31 00:03:45 +01:00 |
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Wojtek Figat
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fb0d70d555
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Fix
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2024-03-30 23:58:50 +01:00 |
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Wojtek Figat
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c5e1abb08c
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Add setter for crword agent position and velocity
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2024-03-30 22:29:43 +01:00 |
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Wojtek Figat
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d719c381ea
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Merge remote-tracking branch 'origin/master' into 1.8
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2024-03-11 23:49:33 +01:00 |
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Wojtek Figat
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508c07c5ea
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Add profile event for navcrowd init
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2024-02-28 21:09:32 +01:00 |
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Wojtek Figat
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119a1e2b03
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Add check to prevent incorrect NavCrowd::RemoveAgent usage
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2024-02-28 18:37:59 +01:00 |
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Wojtek Figat
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53bd576ade
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Fix game settings serialization bug
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2024-02-28 02:05:26 +01:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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5de5e576e5
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Rename Navigation.ProjectPoint into Navigation.FindClosestPoint to have consistent API naming
#2034
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2024-02-17 09:07:37 +01:00 |
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Wojtek Figat
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8a94e053a8
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Fix crash when resizing navmesh capacity with crowd created for that navmesh
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2023-12-18 21:45:27 +01:00 |
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Mr. Capybara
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6aea001e94
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Remove unnecessary check
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2023-11-15 12:49:20 -03:00 |
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Mr. Capybara
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d533cf554a
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Avoid crash when try build navmesh with null scene
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2023-11-14 14:47:35 -04:00 |
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Mr. Capybara
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626cde118b
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Add verification to rebuild navigation
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2023-11-10 09:45:46 -03:00 |
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Mr. Capybara
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2ae290491e
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fix build
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2023-11-09 14:50:56 -04:00 |
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Mr. Capybara
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3c71dc99e0
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Rebuild navigation after apply changes in Navigation asset
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2023-11-09 14:08:01 -04:00 |
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Wojtek Figat
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9d1ba6cacf
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Fix compilation errors when building with old Delegate impl
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2023-10-23 22:10:21 +02:00 |
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Wojtek Figat
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a5f00ed624
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Fix NavCrowd to properly wait for navmesh loaded
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2023-10-14 16:21:42 +02:00 |
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Wojtek Figat
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b2ec235f01
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Minor tweaks
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2023-09-25 11:00:49 +02:00 |
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Wojtek Figat
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65583ac6aa
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Add NavMeshRuntime to scripting api
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2023-09-24 19:26:17 +02:00 |
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Wojtek Figat
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a71de7357c
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-09-19 21:42:53 +02:00 |
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Wojtek Figat
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bb5ff740bf
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Update recastnavigation lib to 1.6
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2023-09-19 13:34:32 +02:00 |
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Wojtek Figat
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5500e99ed8
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Add NavMeshPathFlags to navmesh for partial paths info
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2023-08-31 09:37:27 +02:00 |
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Wiktor Kocielski
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ec3b921a4f
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Fix navigation rebuilding
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2023-08-02 05:17:49 +03:00 |
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Wojtek Figat
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7d6472a160
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Fix deadlock in navmesh capacity calculations
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2023-02-14 13:13:35 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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8e52e2fb10
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Merge branch 'master' into 1.5
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2022-11-27 12:11:50 +01:00 |
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Wojtek Figat
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76c1045444
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Code cleanup after #823
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2022-11-23 19:18:30 +01:00 |
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Wojtek Figat
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93c0dd704e
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Chandler Cox
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4515844219
|
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
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2022-11-11 16:37:45 -06:00 |
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Wojtek Figat
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e98621b887
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Code style fix
#814
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2022-11-06 23:05:36 +01:00 |
|
Chandler Cox
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1af0188a3c
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changed how actor context menus are created.
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2022-10-31 19:18:43 -05:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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ff34c7cc9b
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Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
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2022-10-12 11:22:20 +02:00 |
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Wojtek Figat
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ff1fba403d
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Various fixes to allow compiling negine with custom build configurations
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2022-07-26 23:10:01 +02:00 |
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Wojtek Figat
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5fdd8a4b72
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Add NavCrowd initialization with specific NavAgentProperties to pick a proper navmesh automatically
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2022-06-26 15:53:51 +02:00 |
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Wojtek Figat
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982accde6d
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Add NavCrowd for navigation steering behaviors system for a group of agents
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2022-06-26 15:23:36 +02:00 |
|
Wojtek Figat
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b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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d36c502287
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Add easier game or plugin settings asset usage with SettingsBase
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2022-01-21 16:22:14 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
e9557352a0
|
Update copyright year in some source files
|
2021-12-08 09:44:10 +01:00 |
|
Wojtek Figat
|
22fa954716
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Add error code logging to navmesh tiles adding issues
|
2021-11-06 13:23:24 +01:00 |
|
Wojtek Figat
|
9ed8621621
|
Fix invalid navmesh build for triggers
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2021-08-19 15:00:28 +02:00 |
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Wojtek Figat
|
84cca1ae98
|
Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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