Wojtek Figat
c6204fc274
Fix binary asset dependencies tracking when dependent asset gets loaded later on
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#3951
Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
Wojtek Figat
327547a895
Rename FlaxStorage::AllowDataModifications to IsReadOnly
2026-03-30 22:40:37 +02:00
Wojtek Figat
744c94b3cc
Compilation errors fixing
2025-08-02 17:05:13 +02:00
Wojtek Figat
6d05bf16b1
Optimize Asset::GetPath in cooked build
2025-07-29 21:41:59 +02:00
Wojtek Figat
c639a3103c
Add memory profiling events to the main areas of the engine
2025-05-22 04:47:01 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
af416fe0c8
Fix packaging issues to properly read asset data after it's serialized with a new format
2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8
Add more logging for cooking process
2025-01-22 00:01:25 +01:00
Wojtek Figat
8a7ceef288
Add content deprecation system that auto-saves assets in Editor that use old data format
2025-01-20 23:46:49 +01:00
Wojtek Figat
ea5cb5d83a
Minor fixes and improvements
2025-01-03 01:10:31 +01:00
Wojtek Figat
32b15f90ab
Minor improvements
2024-04-22 18:10:58 +02:00
Wojtek Figat
7545e49284
Add manual chunks loading before Binary Asset load in case content streaming flushed them out
2024-03-14 17:30:28 +01:00
Wojtek Figat
fc29d687b5
Add more insights on potentially missing asset file data chunks
2024-03-12 13:25:25 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
4a8c94e9d4
Fix missing asset update when dependant asset gets saved in Editor
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#1489
2023-12-27 20:57:37 +01:00
Wojtek Figat
d5075d845c
Fix content storage usage with relative paths
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#1966
2023-11-23 17:37:55 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
084fe6f063
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
2023-01-01 18:55:09 +01:00
Wojciech Figat
d4601ecb44
Add memory usage query for various asset types
2022-12-09 15:48:43 +01:00
Wojtek Figat
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
352abd1e41
Add option *Select actors using this asset* to content menu
2021-10-08 16:25:13 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
fdf6306060
Fix asset paths lookup in build
2021-05-14 10:33:08 +02:00
Wojtek Figat
fd595863dc
Fix asset paths to be from project rather than packages
2021-05-02 11:25:41 +02:00
Wojtek Figat
05f919c50f
Optimization and tweaks
2021-05-02 11:25:33 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
fad1e6fdfc
Fix regression from d65ae8de96
2021-03-23 09:17:45 +01:00
Wojtek Figat
d65ae8de96
Fix saving assets with path containing invalid slashes
2021-03-22 20:05:15 +01:00
Wojtek Figat
80e2aee92b
Fixes and tweaks
2021-02-12 10:57:45 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
3973452ec3
Add logging offset for Json parsing errors
2020-12-30 23:50:07 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00