Chandler Cox
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bf4e4aeaf6
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Fix bottom offset for last property label and property
|
2024-05-04 22:32:00 -05:00 |
|
Chandler Cox
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2107b069db
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Fix odd offset between 1st property and property label.
|
2024-05-04 19:25:56 -05:00 |
|
Chandler Cox
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ea2005dacb
|
Add layer number to LayerMask UI
|
2024-05-04 18:08:53 -05:00 |
|
Chandler Cox
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d5cded8aaa
|
Skip empty layers for LayerMask Editor
|
2024-05-04 17:51:27 -05:00 |
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Wojtek Figat
|
754ed56119
|
Add FilePathEditor custom editor for path-based editing asset/url refs with a file picker
|
2024-05-03 12:26:03 +02:00 |
|
Wojtek Figat
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9d830eb1e2
|
Fix crash when using scripting object as interface implementation in object property displayed in Editor
#2493
|
2024-05-02 18:31:30 +02:00 |
|
Wojtek Figat
|
0d8c9f6626
|
Add Video module
|
2024-05-01 01:25:16 +02:00 |
|
Chandler Cox
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d1db06a9bb
|
Change text alignment to far on some control transform properties
|
2024-04-29 19:44:49 -05:00 |
|
Chandler Cox
|
1c1d2fd96f
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Fix still showing some control transform properties in wrong spot.
|
2024-04-29 19:38:36 -05:00 |
|
Chandler Cox
|
2e5ad8c48a
|
Always set control transform under general tab
|
2024-04-29 18:28:04 -05:00 |
|
Chandler Cox
|
9a6f866956
|
Move control transform to be under general group in layout.
|
2024-04-29 18:24:01 -05:00 |
|
Chandler Cox
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d8bb831dd9
|
Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused .
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2024-04-27 11:07:20 -05:00 |
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Wojtek Figat
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3641e156ee
|
Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
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2024-04-25 17:18:54 +02:00 |
|
|
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3e7ac04a88
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Fix freeze when selecting ModelPrefab referencing a removed asset
|
2024-04-23 20:55:20 +03:00 |
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Wojtek Figat
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cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
6eb431d12c
|
Fix rare error on drag&drop in Editor
|
2024-04-22 23:17:56 +02:00 |
|
|
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4dcdd8b5f7
|
Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
|
2024-04-20 20:58:55 +03:00 |
|
Wojtek Figat
|
60e8d73079
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
|
2024-04-17 09:58:59 +02:00 |
|
Wojtek Figat
|
171fc276fb
|
Fix bug in ValueContainer.HasDifferentTypes causing incorrect editor setup
#2436
|
2024-04-16 22:32:10 +02:00 |
|
Wojtek Figat
|
36ad821734
|
Fix 634b05fc16
|
2024-04-14 22:39:54 +02:00 |
|
Wojtek Figat
|
5cdf1c5764
|
Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection
|
2024-04-14 14:34:10 +02:00 |
|
Wojtek Figat
|
634b05fc16
|
Fix code style
|
2024-04-14 13:31:32 +02:00 |
|
Chandler Cox
|
81d4501868
|
Add locking selection in prefab window
|
2024-04-12 07:41:43 -05:00 |
|
Chandler Cox
|
1bc7455e09
|
Add locking scene selection in properties window.
|
2024-04-12 07:33:09 -05:00 |
|
Wojtek Figat
|
734f1ee4aa
|
Improve doc comment
|
2024-04-12 13:09:24 +02:00 |
|
Menotdan
|
c914e33462
|
Hide TAA settings if TAA isn't enabled.
|
2024-04-12 02:29:45 -04:00 |
|
Wojtek Figat
|
340ef194d3
|
Add grey out to obsolete/deprecated members in properties panel
|
2024-04-10 13:36:59 +02:00 |
|
Wojtek Figat
|
a83b589e12
|
Fix error when applying prefab changes with Spline
#2384
|
2024-04-05 16:43:18 +02:00 |
|
Wojtek Figat
|
7578e1dbe3
|
Fix errors on using spline editor in Prefab window
#2383
|
2024-04-05 16:37:11 +02:00 |
|
Wojtek Figat
|
08e88587e6
|
Add safe check for LinkedLabel to prevent errors
|
2024-03-29 17:27:00 +01:00 |
|
Wojtek Figat
|
c08ca33a9a
|
Fix Revert to Default option when property is marked as ReadOnly
|
2024-03-24 20:57:19 +01:00 |
|
Wojtek Figat
|
6b35c0a161
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-03-19 20:23:34 +01:00 |
|
Wojtek Figat
|
9e54827cb3
|
Cleanup code #2213
|
2024-03-19 20:13:41 +01:00 |
|
Wojtek Figat
|
bfbabbc395
|
Refactor value editors to simplify code after many new features added
|
2024-03-19 20:04:00 +01:00 |
|
Wojtek Figat
|
35d1d97840
|
Rename NumberCategoryAttribute to ValueCategoryAttribute
#2213
|
2024-03-19 18:30:02 +01:00 |
|
Wojtek Figat
|
911251cb20
|
Merge branch 'unit-formatting' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-unit-formatting
# Conflicts:
# Source/Editor/CustomEditors/Editors/ActorTransformEditor.cs
# Source/Editor/Options/InterfaceOptions.cs
# Source/Engine/Core/Math/Transform.h
|
2024-03-19 18:04:01 +01:00 |
|
|
|
7aa4ae1782
|
Fix assigning null values into value types in Custom Editor
Resets back to previous value instead of setting the editor value to
empty.
|
2024-03-16 14:11:49 +02:00 |
|
|
|
dd7739f95e
|
Avoid deserializing clipboard content in Custom Editor paste checks
|
2024-03-16 14:11:46 +02:00 |
|
Wojtek Figat
|
d719c381ea
|
Merge remote-tracking branch 'origin/master' into 1.8
|
2024-03-11 23:49:33 +01:00 |
|
Wojtek Figat
|
d390938fb6
|
Minor improvements to usability
|
2024-03-08 14:39:18 +01:00 |
|
Wojtek Figat
|
8de2249ed8
|
Refactor Editor UI style for selection and drag drop interactions
#1741
|
2024-03-07 16:45:09 +01:00 |
|
Wojtek Figat
|
28da656ed1
|
Fix preserving actors hierarchy order when performing undo of actor removal
#1751
|
2024-03-05 16:30:50 +01:00 |
|
Wojtek Figat
|
bbe08be462
|
Fix duplicating array values in Editor
#1959
|
2024-03-04 18:25:57 +01:00 |
|
Wojtek Figat
|
7428ecfe63
|
Add skipping showing and applying changes to prefab root actor transform via Level
#2125
|
2024-02-26 22:29:43 +01:00 |
|
Wojtek Figat
|
2d5d001a44
|
Fix Missing Script replacing in prefab
#1995
|
2024-02-26 20:34:59 +01:00 |
|
Wojtek Figat
|
14902dc29e
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-02-26 19:49:39 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
10180de9c6
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Source/Editor/Utilities/EditorUtilities.cpp
# Source/Editor/Utilities/EditorUtilities.h
|
2024-02-19 22:26:16 +01:00 |
|
Wojtek Figat
|
a061afd840
|
Cleanup for #1827
|
2024-02-19 10:54:29 +01:00 |
|
Wojtek Figat
|
71627f1bbd
|
Merge branch 'new-script' of https://github.com/MineBill/FlaxEngine into MineBill-new-script
|
2024-02-18 20:32:27 +01:00 |
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