Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Wojtek Figat
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0b3835f593
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Fix turbulence module in GPU particles far away from world origin
#1944
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2024-08-27 15:12:58 +02:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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ExMatics HydrogenC
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a5b00fa718
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Resolve problems in code review
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2024-06-19 10:58:27 +08:00 |
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ExMatics HydrogenC
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9b3ff05af7
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Remove debug code
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2024-06-18 21:47:11 +08:00 |
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ExMatics HydrogenC
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9062c04ef0
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Complete sdf reflections
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2024-06-18 21:25:12 +08:00 |
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ExMatics HydrogenC
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5f939430ee
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Initial commit for forward software reflection
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2024-06-17 23:00:48 +08:00 |
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Olly Rybak
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2a4a5d2519
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Merge branch 'grid-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-grid-update
#2663
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2024-06-10 23:17:39 +02:00 |
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Wojtek Figat
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6b35c0a161
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-03-19 20:23:34 +01:00 |
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Wojtek Figat
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71dad84908
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Fix Z-fighting issues in Debug Draw when using TAA
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2024-03-19 17:53:14 +01:00 |
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Wojtek Figat
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901b043909
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Fix Temporal Anti Aliasing ghosting and improve quality of blending
#1786
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2024-02-28 02:05:06 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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97cb8d1b61
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Clarify doc comment
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2024-02-21 00:07:38 +01:00 |
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Wojtek Figat
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c646007882
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Fix color grading issue with LUT texture used
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2024-02-09 23:29:43 +01:00 |
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Wojtek Figat
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8aaa5710df
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Fix dark outline around Screen Space Reflections alpha blending area
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2023-12-12 16:02:53 +01:00 |
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Wojtek Figat
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11b60390b6
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Add GetRotationFromTo and FindBetween utilities to C# Quaternion API
#1885
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2023-11-08 14:41:36 +01:00 |
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Wojtek Figat
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24790b18ce
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Fix typo in shader
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2023-10-18 12:56:48 +02:00 |
|
|
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1f4343d664
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Fix IES profile light computation formula
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2023-10-07 14:24:54 +03:00 |
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Wojtek Figat
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74ca6b2c51
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Add missing Shader Model 6 define
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2023-07-04 13:12:48 +02:00 |
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Wojtek Figat
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8f7da81621
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Flax.flaxproj
# Source/Editor/Content/Items/AssetItem.cs
|
2023-06-13 15:41:07 +02:00 |
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Wojtek Figat
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d7ddb2ef6f
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Fix typo in atmosphere precompute shader
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2023-06-12 21:12:17 +02:00 |
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Wojtek Figat
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b30f845924
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Simplify radial light attenuation in shaders
#1094
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2023-05-12 12:22:04 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wiktor Kocielski
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42a9eaf72e
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Make DebugDraw render lines with unlit PS
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2023-05-05 16:29:12 +03:00 |
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Wojtek Figat
|
fe97429df8
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Minor fix
|
2023-02-18 22:23:59 +01:00 |
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Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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ab51ecddb4
|
Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
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2023-02-01 11:05:29 +01:00 |
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Wojtek Figat
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0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
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2023-01-31 14:22:37 +01:00 |
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Wojtek Figat
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a219a3d2eb
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Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
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Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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1cf6c5233e
|
Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
|
2022-12-15 17:33:44 +01:00 |
|
Wojciech Figat
|
b9244df8f7
|
Fix temporal anti-aliasing to provide better quality output
|
2022-12-15 12:40:21 +01:00 |
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Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
|
8885412350
|
Fix SSR shader on D3D10
|
2022-08-31 23:16:29 +02:00 |
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Wojtek Figat
|
2fb6ab4f44
|
Fix borders sampling in Depth Of Field to reduce leaking artifacts on screen edges
|
2022-08-25 19:42:04 +02:00 |
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Wojtek Figat
|
57cb15486e
|
Fix the Depth Of Field to be consistent no matter the resolution
|
2022-08-25 19:42:03 +02:00 |
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Wojtek Figat
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d50908e10b
|
Cleanup DOF shader to use shader permutations for vertical/horizontal passes
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2022-08-25 19:42:02 +02:00 |
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Wojciech Figat
|
1e8e5c0f7c
|
Fix Global SDF inside geometry to be negative
|
2022-08-12 16:00:27 +02:00 |
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Wojciech Figat
|
9b816a321c
|
Reduce DDGI probes distance limit to improve performance
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2022-08-12 09:53:57 +02:00 |
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Wojtek Figat
|
a6e9abfceb
|
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
|
2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
|
2104dbc682
|
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
|
2022-07-31 22:20:38 +02:00 |
|
Wojciech Figat
|
22209108c9
|
Fix Global Surface Atlas on Vulkan
|
2022-07-29 16:14:07 +02:00 |
|
Wojciech Figat
|
cfb98a39b0
|
Reduce DDGI flickering in certain lighting scenarios
|
2022-07-26 13:18:09 +02:00 |
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Wojciech Figat
|
2a53143bc4
|
Add new mode to Screen Space Reflections for DDGI Scene tracing
|
2022-07-21 09:41:38 +02:00 |
|
Wojciech Figat
|
5c6b5ad948
|
Optimize ProbesFilter shader
|
2022-07-18 16:33:11 +02:00 |
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Wojciech Figat
|
a2677a25a9
|
Improve env probes rendering if DDGI is enabled
|
2022-07-15 16:13:36 +02:00 |
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Wojciech Figat
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
|
2022-07-14 09:22:32 +02:00 |
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Wojciech Figat
|
0ba1c124f7
|
Add Global Surface Atlas missing surface data debug visualization
|
2022-07-08 16:43:25 +02:00 |
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