Wojtek Figat
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caaae8af78
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Add NoUndo attribute for properties without undo usage
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2021-07-24 23:37:44 +02:00 |
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Wojtek Figat
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135c0636bf
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Add GPU profiler events to ProbesRenderer
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2021-07-24 16:24:19 +02:00 |
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Wojtek Figat
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f49e20bdb5
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Revert unneeded and breaking change from D3D11 context state clearing
Ref: f5a6a18232
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2021-07-24 16:23:55 +02:00 |
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Wojtek Figat
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9476a75f40
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Merge branch 'stefnotch-patch-11'
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2021-07-23 16:26:01 +02:00 |
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Wojtek Figat
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974fb528e9
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Merge branch 'patch-11' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-11
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2021-07-23 16:25:57 +02:00 |
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Wojtek Figat
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9cde9b0743
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Add tint to timeline navbar buttons
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2021-07-23 16:25:29 +02:00 |
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Wojtek Figat
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91be427305
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Fix typos
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2021-07-23 16:25:12 +02:00 |
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Wojtek Figat
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46a65f99fa
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Add buttons for play/pause/stop Animation timeline in editor window
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2021-07-23 16:18:11 +02:00 |
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Wojtek Figat
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a7a7d816ac
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Fixes for Vulkan extensions and layers init
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2021-07-23 16:08:46 +02:00 |
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stefnotch
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970456da91
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Update Time.h
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2021-07-23 14:27:07 +02:00 |
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Wojtek Figat
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1e6d4026da
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Change WindowBase to allow for better code sharing for platforms without advanced windowing
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2021-07-22 17:02:27 +02:00 |
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Wojtek Figat
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e92bdf164c
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Fix Mono init on Switch
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2021-07-22 13:37:33 +02:00 |
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Wojtek Figat
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0bd41a748f
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Adjust normals/tangents preview length
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2021-07-22 11:24:31 +02:00 |
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Wojtek Figat
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6eea2cc675
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Add option to preview model meshes Normals and Tangents in Editor preview
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2021-07-22 11:19:54 +02:00 |
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Wojtek Figat
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2bf736e351
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Add MeshDataCache utility for async mesh data caching
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2021-07-22 11:19:10 +02:00 |
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Wojtek Figat
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3a5c212985
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Change CalculateTangents to false as default and calculate normals/tangents by default if missing
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2021-07-22 10:25:01 +02:00 |
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Wojtek Figat
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383ea4d603
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Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
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2021-07-22 10:20:19 +02:00 |
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Wojtek Figat
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b7a7bc891a
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Minor tweaks
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2021-07-21 15:42:04 +02:00 |
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Wojtek Figat
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d26eabe2bf
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Fix glitches on Android Vulkan
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2021-07-21 14:13:44 +02:00 |
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Wojtek Figat
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5a6853ba32
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Add optional location for Plugin Icon to be inside plugin project root
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2021-07-21 11:49:11 +02:00 |
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Wojtek Figat
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99eb3447ef
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Fix paths in plugin projects root nodes in Content Database
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2021-07-21 11:48:27 +02:00 |
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Wojtek Figat
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36456bfe74
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Bump up version to 1.2
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2021-07-20 16:50:38 +02:00 |
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Wojtek Figat
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cb21ff359b
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Fix checking min engine version for referenced projects too
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2021-07-20 16:44:02 +02:00 |
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Wojtek Figat
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0794ab4ee5
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Add support for bundling custom assets by GamePlugins
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2021-07-20 16:32:55 +02:00 |
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Wojtek Figat
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88902bdb5d
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Add JsonSerializer.ParseID with return value
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2021-07-20 16:29:34 +02:00 |
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Wojtek Figat
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669b99f8e4
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Add CustomUpscale postFx to replace upscaler with a custom script
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2021-07-20 15:33:12 +02:00 |
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Wojtek Figat
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929bd2a8c8
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Add support for rendering percentage scale with upscaling to backbuffer
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2021-07-20 11:06:25 +02:00 |
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Wojtek Figat
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5cbf091a7a
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Fix typos
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2021-07-19 16:17:10 +02:00 |
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Wojtek Figat
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09c7642819
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Add warning log in build tool when target is missing
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2021-07-19 15:30:45 +02:00 |
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Wojtek Figat
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f7e47815ae
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Fix loading game binaries in Editor if they are still missing are recompile
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2021-07-19 15:30:06 +02:00 |
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Wojtek Figat
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3207d2a706
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Merge branch 'GoaLitiuM-rider_detection_improvements'
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2021-07-19 14:21:35 +02:00 |
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Wojtek Figat
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2c68c4f9f2
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Merge branch 'rider_detection_improvements' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_detection_improvements
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2021-07-19 14:21:31 +02:00 |
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Wojtek Figat
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fc31565f12
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Reimplement Temporal AA with less ghosting and better quality
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2021-07-19 14:02:46 +02:00 |
|
GoaLitiuM
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681c45dcbe
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Support Rider for Unreal Engine
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2021-07-17 21:18:09 +03:00 |
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GoaLitiuM
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ba266f74ed
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Improve detection of Rider installed via JetBrains Toolbox
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2021-07-17 21:17:49 +03:00 |
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Wojtek Figat
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36f6463028
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Fix AnimatedModel bounds calculation to use skeleton bones locations
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2021-07-16 17:21:04 +02:00 |
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Wojtek Figat
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4d136af7dd
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Add culling and render mask check for models rendered via Custom Actors list
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2021-07-16 17:13:44 +02:00 |
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Wojtek Figat
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dcd4a41f7d
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Add preview panel with skinned model to the Animation window
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2021-07-16 16:18:34 +02:00 |
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Wojtek Figat
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590ef32165
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Refactor animated model previews to unify features used by various windows
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2021-07-16 15:24:18 +02:00 |
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Wojtek Figat
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cb59f2185c
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Add memory usage info to Animation details
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2021-07-16 13:08:37 +02:00 |
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Wojtek Figat
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5f26fae19b
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Merge branch 'honzapatCZ-patch-8'
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2021-07-16 12:34:33 +02:00 |
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Wojtek Figat
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af1c683917
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Merge branch 'patch-8' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-8
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2021-07-16 12:34:29 +02:00 |
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Nejcraft
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52ba7a7a08
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I shouldn't code at 4 in the morning :D
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2021-07-16 11:40:57 +02:00 |
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Wojtek Figat
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d0eed29f31
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Fix rare crash when passing array to managed world with object refs inside structures
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2021-07-16 11:02:49 +02:00 |
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Wojtek Figat
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5852887e7d
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Add option for preview a single mesh UVs
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2021-07-16 10:21:22 +02:00 |
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Wojtek Figat
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41a39d5088
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Fix range selection in Tree to skip invisible nodes
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2021-07-16 10:21:22 +02:00 |
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Nejcraft
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af8856188d
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Rectangle distance
Will be usefull for my UI nav
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2021-07-16 04:32:47 +02:00 |
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Wojtek Figat
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8ae3c23ec8
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Add Actor.RotateAround
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2021-07-15 22:07:25 +02:00 |
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Wojtek Figat
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73c283fdd4
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Increase items limit for Visject secondary context menu before scroll bar usage
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2021-07-15 22:00:24 +02:00 |
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Wojtek Figat
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2354bc9f4d
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Increase scroll bars size for easier usage
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2021-07-15 21:57:34 +02:00 |
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