Commit Graph

224 Commits

Author SHA1 Message Date
Wojtek Figat
cbbfb16628 Add scripting API events in Visual Script 2021-01-22 10:55:13 +01:00
Wojtek Figat
4042d466d3 Add support for Events in Scripting API reflection in Editor 2021-01-21 14:40:53 +01:00
Wojtek Figat
c2f745397a Fix ResizeAuto in SurfaceNode to include custom controls 2021-01-21 14:28:44 +01:00
Wojtek Figat
a4763f630e Fix right-click context menu for Visject Nodes 2021-01-21 14:28:02 +01:00
Wojtek Figat
178f0b9e3a Fix Dictionary to call ctor/dtor for Buckets when needed 2021-01-21 14:27:26 +01:00
Wojtek Figat
d93a2803cc Fix MAssembly classes dictionary cache allocation to be during assembly load 2021-01-21 14:26:52 +01:00
Wojtek Figat
57d7508e25 Fix some editor UI controls visible in Visual Scripting 2021-01-21 14:26:22 +01:00
Wojtek Figat
9ae79b8307 Add IFunctionDependantNode for Visject nodes 2021-01-20 11:13:09 +01:00
Wojtek Figat
f8bf87e0b1 Fixes 2021-01-20 09:14:30 +01:00
Wojtek Figat
ef240ce986 Add culling for decals (via DrawMinScreenSize property) 2021-01-18 15:53:15 +01:00
Wojtek Figat
d19c31555b Add support for dynamic updating navmesh when moving NavModifierVolume 2021-01-18 15:08:00 +01:00
Wojtek Figat
e0f1f18998 Move Actor static flags helper methods to be manually implemented (less bindings) 2021-01-18 15:07:39 +01:00
Wojtek Figat
f80c33f381 Add Actor.HasStaticFlag 2021-01-18 15:07:01 +01:00
Wojtek Figat
2bfcc15f66 Add invoking BoxVolume::OnBoundsChanged after transform changed 2021-01-18 15:00:35 +01:00
Wojtek Figat
fdc8e371c4 Add support for using NavAreas for navigation 2021-01-18 13:18:26 +01:00
Wojtek Figat
ba050b9eaa Add default spacing for CollectionEditor to 10 for cleaner UI when working with arrays and lists in Editor 2021-01-18 11:42:50 +01:00
Wojtek Figat
c1216a4318 Add NavAreaProperties 2021-01-18 11:42:17 +01:00
Wojtek Figat
2ae78b9afd Fix navmesh tiles build 2021-01-18 10:51:55 +01:00
Wojtek Figat
01a30faa62 Add NavMesh Modifier Volume actor type 2021-01-15 16:46:40 +01:00
Wojtek Figat
070faf12da Fixes for the rotated navmeshes building 2021-01-15 12:48:22 +01:00
Wojtek Figat
65d3883f03 Add support for masking navmesh agents in NavMeshBoundsVolume 2021-01-15 11:59:21 +01:00
Wojtek Figat
2c2c1af97f Add NavAgentMask 2021-01-15 11:59:04 +01:00
Wojtek Figat
d7949b5405 Remove deprecated comment 2021-01-14 14:29:27 +01:00
Wojtek Figat
f8624ae768 Fix crash during navmesh build when actor gets removed 2021-01-14 14:18:40 +01:00
Wojtek Figat
98d272a903 Add support for SphereCollider and CapsuleCollider for navmesh 2021-01-14 14:18:22 +01:00
Wojtek Figat
7835259a83 Add TestPath utility to navigation system 2021-01-14 13:11:32 +01:00
Wojtek Figat
93aa265b20 Add support for rotated navmeshes 2021-01-14 13:08:53 +01:00
Wojtek Figat
b2a2652b56 Fix not using hardcoded order for showing Actor main properties in editor 2021-01-13 15:35:53 +01:00
Wojtek Figat
af692605ab Add option to hide navmesh in editor debug view 2021-01-13 15:21:50 +01:00
Wojtek Figat
d1a282e228 Fix removing unused navmesh tiles on whole scene rebuild 2021-01-13 14:50:43 +01:00
Wojtek Figat
88bddfb141 Add navmesh name to logs for better debugging 2021-01-13 14:49:50 +01:00
Wojtek Figat
29c3e2d54b Fix Color doc comments 2021-01-13 14:28:58 +01:00
Wojtek Figat
27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
Wojtek Figat
dba43c4e9f Add support for using ObsoleteAttribute to upgrade old C# asset/script data format after refactor 2021-01-12 15:33:17 +01:00
Wojtek Figat
40c7fe3f77 Add support for automatic DefaultValue attributes generation for fields in scripting API 2021-01-12 14:14:35 +01:00
Wojtek Figat
a6d5fb318a Fix default field value parsing to skip whitespaces 2021-01-12 14:14:08 +01:00
Wojtek Figat
d20cbf434f Add default values initialization for structures and new array entries when resizing 2021-01-12 13:49:26 +01:00
Wojtek Figat
45211fa61c Merge remote-tracking branch 'origin/master' into navigation-features 2021-01-12 12:04:20 +01:00
Wojtek Figat
f073e07de7 Fix error on CI running on Linux machine 2021-01-09 18:37:05 +01:00
Wojtek Figat
698cfd0c0a Fix BlurPanel crashes due to slider for BlurStrength 2021-01-09 18:09:39 +01:00
Wojtek Figat
0e768694b5 Add using additional temporary temp param in scripting bindings glue code for array parameters using BytesContainer 2021-01-07 00:01:53 +01:00
Wojtek Figat
dca6736a6f Inline Vulkan func 2021-01-06 23:53:22 +01:00
Wojtek Figat
eec6957b08 Fix using unsigned integer properties in Visual Script editor 2021-01-06 11:31:38 +01:00
mafiesto4
f10c6b4ff6 Fix Linux build 2021-01-05 19:51:47 +01:00
Wojtek Figat
336a3bd484 Move shader source code length adjustment to the main compilation routine 2021-01-05 14:25:38 +01:00
Wojtek Figat
6adb489276 Fix PCF shadow uvs vector trunc warning 2021-01-05 14:17:20 +01:00
Wojtek Figat
12f34f33b3 Fix PlatformSettings typedef on Android 2021-01-05 14:17:15 +01:00
Wojtek Figat
4992d21747 Fix using AssetRefEditor for editing asset reference on Guid property 2021-01-05 14:17:11 +01:00
Wojtek Figat
0c1d797511 Fix null character at shader sources at during game cooking 2021-01-05 14:17:05 +01:00
Wojtek Figat
bd3f2b3019 Update DirectXShaderCompiler to 1.6 2021-01-05 14:16:57 +01:00