Wojtek Figat
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09532acf29
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Fix compilation with Clang
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2024-02-17 07:12:52 +01:00 |
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Wojtek Figat
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9e269b8e58
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Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
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2024-02-16 23:49:33 +01:00 |
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Wojtek Figat
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b931020e5c
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Enable terrain updating in cooked build
#2068
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2024-02-16 23:32:46 +01:00 |
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Wojtek Figat
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c3faabaa0f
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Fix game build
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2024-02-16 23:29:01 +01:00 |
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Wojtek Figat
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12f7370caf
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Fix missing forward type decl
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2024-02-16 23:16:18 +01:00 |
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Wojtek Figat
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c140cc4e7c
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Add Material to RayCastHit for surface detection logic
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2024-02-16 17:39:35 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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42b4443e14
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Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
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2024-02-16 17:11:40 +01:00 |
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Wojtek Figat
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f04f1cc90e
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Add ScriptingEnum::ToStringFlags for printing flag enums into readable text
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2024-02-16 12:46:35 +01:00 |
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Wojtek Figat
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f0f8da3c09
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Various fixes
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2024-02-16 12:29:59 +01:00 |
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Wojtek Figat
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5fc7c6e190
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Add MinCount and MaxCount to Collection attribute
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2024-02-15 18:26:12 +01:00 |
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Wojtek Figat
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b5e23f0096
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Improve JsonAssetReference
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2024-02-15 11:46:17 +01:00 |
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Wojtek Figat
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7538296775
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Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
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2024-02-15 11:45:50 +01:00 |
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Wojtek Figat
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fe7cc62728
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Add JsonAssetReference type for scripting
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2024-02-15 11:22:01 +01:00 |
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Wojtek Figat
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db7dfdb0b1
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Add support for structure and script types in JsonAsset
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2024-02-14 18:55:48 +01:00 |
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Wojtek Figat
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42363e411e
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Various tweaks
|
2024-02-14 18:21:30 +01:00 |
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Wojtek Figat
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ebcc864b06
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Fix missing file error in Content::GetAssetInfo
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2024-02-14 12:47:34 +01:00 |
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Wojtek Figat
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3958a4740f
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Add option to enable Depth Test on cloth painting debug preview (enabled by default)
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2024-02-14 12:36:04 +01:00 |
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Wojtek Figat
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6548ca1148
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Fix JsonAsset::GetInstance to properly check base class
#2224
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2024-02-13 10:43:20 +01:00 |
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Wojtek Figat
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07e93e261e
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Fix physics simulation result collection to happen before draw or next update
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2024-02-13 09:52:26 +01:00 |
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Wojtek Figat
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36beac5154
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Fix deadlock when stack overflows in the Anim Graph update
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2024-02-11 12:44:40 +01:00 |
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Wojtek Figat
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04f1c9a59b
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Fix missing networked object ID resolving
#1607
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2024-02-10 21:06:48 +01:00 |
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Wojtek Figat
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46441f6a03
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Fix crash when using multi-threaded objects spawn and caching scripting VTables
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2024-02-10 18:43:15 +01:00 |
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Wojtek Figat
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080202cf95
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Fix crash when storage file gets deleted due to missing ref from async thread which failed to load it
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2024-02-09 15:52:53 +01:00 |
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Wojtek Figat
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87c66b0168
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Fix root motion preview in animation window
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2024-02-09 15:38:11 +01:00 |
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Wojtek Figat
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da1b2f0c07
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Fix crash when file handle was null
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2024-02-09 15:37:42 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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f9ca69d8a9
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Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count
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2024-02-08 10:47:55 +01:00 |
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Wojtek Figat
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082768d08c
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Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
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2024-02-07 23:39:02 +01:00 |
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Wojtek Figat
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eed780a0b0
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Add highlighting active state in anim graph
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2024-02-07 19:31:34 +01:00 |
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Wojtek Figat
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cfb8350c65
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Fix anim graph debugging to handle nested graph connections highlights properly
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2024-02-07 19:22:07 +01:00 |
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Wojtek Figat
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a38d1ad7cc
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Fix anim graph trace events debugging to include nodes path for nested graphs
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2024-02-07 19:03:38 +01:00 |
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Wojtek Figat
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e75902e900
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Variosu tweaks
|
2024-02-07 18:56:07 +01:00 |
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Wojtek Figat
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d1f40d1c47
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Fix missing visibleIf attr
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2024-02-07 18:53:55 +01:00 |
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Wojtek Figat
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8441726da7
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Improve support for fixed-arrays in api fields
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2024-02-07 18:43:48 +01:00 |
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Wojtek Figat
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5fc768bbbd
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Fix spatial audio playback in OpenAL with Large Worlds enabled
#2015
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2024-02-06 17:10:55 +01:00 |
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Wojtek Figat
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27f4451c0c
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Merge branch 'collection-ui' of https://github.com/Tryibion/FlaxEngine into Tryibion-collection-ui
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2024-02-06 16:20:04 +01:00 |
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Wojtek Figat
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c0e3b27880
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Codestyle fix #2211
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2024-02-06 16:17:43 +01:00 |
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Wojtek Figat
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d6a51dc06c
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Merge branch 'Anim-Skeleton-Mask-parameter' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Anim-Skeleton-Mask-parameter
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2024-02-06 16:16:12 +01:00 |
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Wojtek Figat
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6272caffa5
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Merge branch 'fix-root-motion' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-root-motion
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2024-02-06 16:10:20 +01:00 |
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Wojtek Figat
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873be6ac17
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Convert Matrix3x3 into normal type
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2024-02-06 15:41:35 +01:00 |
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Wojtek Figat
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0776529a57
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Merge branch 'fix-scrollbar-show' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scrollbar-show
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2024-02-06 12:13:41 +01:00 |
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Wojtek Figat
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6d757946c5
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Fix crash when adding physics scene with auto simulation
#2180
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2024-02-06 11:49:12 +01:00 |
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Wojtek Figat
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e6d90f7371
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Merge branch 'dropdown-scale-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-dropdown-scale-fix
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2024-02-06 11:35:13 +01:00 |
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Wojtek Figat
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b148303b7d
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Merge branch 'window-adjust' of https://github.com/Tryibion/FlaxEngine into Tryibion-window-adjust
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2024-02-06 11:34:17 +01:00 |
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Wojtek Figat
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f9448c3b42
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Skip calling SetTime api if start time is unused #2203
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2024-02-06 10:59:55 +01:00 |
|
ruan
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74d348706c
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Add skeleton mask asset parameter to Blend With Mask anim node.
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2024-01-27 14:23:41 -04:00 |
|
Chandler Cox
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18fc6ebd39
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Half windowed size and center on screen if going to windowed mode.
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2024-01-26 10:38:36 -06:00 |
|
Chandler Cox
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9874b753cb
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Merge branch 'master' into collection-ui
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2024-01-26 09:54:03 -06:00 |
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whocares77
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39e7be6322
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Added "Start Time" option for Audio Source Actor
Added ability to set the start time of playback if "Play On Start" is enabled.
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2024-01-24 19:58:29 +03:00 |
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