Commit Graph

6492 Commits

Author SHA1 Message Date
Wojtek Figat
cc5e4c19e1 Fixes for SSAO and SSR 2026-01-20 18:19:34 +01:00
Wojtek Figat
0c5cb59875 Fix precision print in profile gpu dump command 2026-01-20 13:23:11 +01:00
Wojtek Figat
85ed0ecb06 Optimize ASSAO perf by using half pixels and less processing for similar visuals 2026-01-20 13:22:01 +01:00
Wojtek Figat
95b9392f51 Fix render target pool pink clear on consoles and mobile 2026-01-20 12:07:20 +01:00
Wojtek Figat
c7c1bbe35f Fix half res depth buffer regression from 192d3d1a8e 2026-01-20 12:01:03 +01:00
Wojtek Figat
192d3d1a8e Optimize SSAO rendering with depth bounds and half-res depth buffer 2026-01-20 00:22:27 +01:00
Wojtek Figat
877d57681d Optimize reflection probes, lights and shadow projections rendering with depth bounds test 2026-01-19 22:14:59 +01:00
Wojtek Figat
0a9bc084f4 Fix deprecated macro usage 2026-01-19 17:45:30 +01:00
Wojtek Figat
ec4f8ce239 Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials 2026-01-19 17:45:18 +01:00
Wojtek Figat
d049a16882 Add support for Depth Bounds test in all graphics APIs 2026-01-19 17:44:45 +01:00
Wojtek Figat
0072e21ffa Add ProfilerGPU.Dump command for GPU frame profiling log 2026-01-18 16:38:15 +01:00
Wojtek Figat
f44dde89db Fix missing vertex counting in draws (use index count to approx) 2026-01-18 16:24:15 +01:00
Wojtek Figat
e67b705397 Deprecate GPUTimerQuery in favor of new queries API 2026-01-16 13:39:28 +01:00
Wojtek Figat
847f6411e7 Migrate ProfilerGPU to new lightweight queries API 2026-01-16 13:24:56 +01:00
Wojtek Figat
0d7c04682d Fix parsing else preprocessor and && conditions in bindings generator 2026-01-16 12:48:58 +01:00
Wojtek Figat
baf068330c Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development 2026-01-16 12:48:05 +01:00
Wojtek Figat
593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
Wojtek Figat
9ac231c403 Add new GPU Query API that is lightweight and supports occlusion queries 2026-01-16 10:40:30 +01:00
Wojtek Figat
d2d7a871ce Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter 2026-01-14 14:00:54 +01:00
Wojtek Figat
18778aa511 **Add Box Projection to Environment Probe** for better indoor areas 2026-01-14 09:49:01 +01:00
Wojtek Figat
b7e32e13ab Add CaptureOffset to Environment Probe 2026-01-13 14:53:48 +01:00
Wojtek Figat
610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
Wojtek Figat
2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
Wojtek Figat
14842183f2 Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
2026-01-13 13:12:19 +01:00
Wojtek Figat
b4b13d8dd4 Fix crash when showing cube or volume texture in GPUTextureBrush 2026-01-13 10:36:26 +01:00
Wojtek Figat
e3d1e8a5ea Add View button to edit Environment Probe texture asset 2026-01-13 10:36:07 +01:00
Wojtek Figat
d9f90f726b Optimize reflection probes rendering by using depth test to reject occluded pixels early 2026-01-13 10:35:29 +01:00
Wojtek Figat
e0062a6ff1 Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
2026-01-13 09:07:22 +01:00
Wojtek Figat
840835fad2 Merge branch 'ArrayEditorHideSize' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ArrayEditorHideSize 2026-01-12 21:34:52 +01:00
Wojtek Figat
32cae3aacd Merge branch 'UiClippingFixes' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-UiClippingFixes 2026-01-12 21:33:03 +01:00
Wojtek Figat
05e7e6630c Fix missing material graph references
#3839
2026-01-12 21:28:45 +01:00
Wojtek Figat
e60bd165f4 Disable Linear color space until it's ready for production 2026-01-12 18:50:19 +01:00
Wojtek Figat
223d4f64eb Add GammaColorSpace to Graphics for simplicity 2026-01-12 18:49:10 +01:00
Wojtek Figat
827ad85651 Fix sRGB between Linear conversion to remain Alpha unchanged 2026-01-12 16:08:50 +01:00
Wojtek Figat
69c5d65318 Add Linear to sRGB and sRGB to Linear nodes to materials 2026-01-12 15:54:52 +01:00
Wojtek Figat
b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
Wojtek Figat
5dbaf3f94e Fix to not crash after unhandled exception
#3570
2026-01-11 23:23:04 +01:00
Wojtek Figat
890df65970 Add input GamepadButtonDown and GamepadButtonUp events
#3626
2026-01-11 22:34:57 +01:00
Wojtek Figat
ab6dfca36e Fix broken DrawWireTriangles
#3650
2026-01-11 22:23:49 +01:00
Wojtek Figat
72bb2dd932 Fix Resize to Fit to properly dirty state of level editor
#3670 #3735
2026-01-11 22:17:50 +01:00
Wojtek Figat
27896b6410 Add view flag to hide particles drawing
#3840
2026-01-11 22:06:30 +01:00
Wojtek Figat
4b9fa0dcf5 Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen 2026-01-09 10:24:38 +01:00
Wojtek Figat
6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
Wojtek Figat
450b998a29 Merge branch 'master' into 1.12 2026-01-07 23:15:13 +01:00
Wojtek Figat
688d9c77cb Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued 2026-01-07 18:24:48 +01:00
Wojtek Figat
d71ea5a72b DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw 2026-01-07 17:57:03 +01:00
Wojtek Figat
01e3ece2af Remove leftover debug 2026-01-06 23:31:32 +01:00
Wojtek Figat
d60484b917 Merge remote-tracking branch 'origin/master' 2026-01-06 14:35:58 +01:00
Wojtek Figat
76b869146d Fix missing scripting api tag on MeshAccessor::Stream 2026-01-06 00:03:35 +01:00
Wojtek Figat
32e725392b Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill 2026-01-06 00:01:17 +01:00