Wojtek Figat
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ccd830a270
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Merge branch 'better-tool-tip-hide-on-drag' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-tool-tip-hide-on-drag
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2022-10-29 19:34:02 +02:00 |
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Wojtek Figat
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e1836a222c
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Fix bug with Screen.CursorVisible set in script OnStart
#799
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2022-10-29 19:33:34 +02:00 |
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Wojtek Figat
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7ddc1a1553
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Code style fix
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2022-10-29 19:05:35 +02:00 |
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Wojtek Figat
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76bc412fdd
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Merge branch 'event-for-keydown-textbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-event-for-keydown-textbox
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2022-10-29 19:05:07 +02:00 |
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Wojtek Figat
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57e812d336
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Fix audio clips streaming to be thread-safe when audio sources play
#786
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2022-10-29 18:57:57 +02:00 |
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Wojtek Figat
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6379171fa6
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Fix crash due to bdb69d57dd (Mono typenames are invalid after dll unloaded)
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2022-10-29 18:56:21 +02:00 |
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Wojtek Figat
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4ba93d9d86
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Code cleanup #765
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2022-10-29 12:04:42 +02:00 |
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Wojtek Figat
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c41248f402
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Optimize asset registry paths check to use StringUtils::CompareIgnoreCase instead of String::ToLowerToLower
#765
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2022-10-29 11:42:06 +02:00 |
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Wojtek Figat
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5cfe3b88c7
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Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
#765
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2022-10-29 11:38:20 +02:00 |
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Wojtek Figat
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bd562a374a
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Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4
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2022-10-29 11:15:36 +02:00 |
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Preben Eriksen
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6a5efdeb29
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PE: Fix - Ansi is max 7 bit, assimp/openfbx only support ansi paths. ( https://github.com/FlaxEngine/FlaxEngine/issues/806 )
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2022-10-26 10:00:16 +02:00 |
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Preben Eriksen
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8a46aec294
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Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into PE-1.4
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2022-10-26 09:58:42 +02:00 |
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Preben Eriksen
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fd831f569c
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PE: Fix - Streaming audio could not loop. ( https://github.com/FlaxEngine/FlaxEngine/issues/786 )
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2022-10-26 09:54:10 +02:00 |
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Chandler Cox
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2297ba3c86
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moved where hiding the tooltip is called when starting to drag for better response
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2022-10-25 16:38:23 -05:00 |
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Preben Eriksen
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148b15d473
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Merge branch 'master' into PE-1.4
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2022-10-25 09:19:01 +02:00 |
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PrecisionRender
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748c58d52e
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Initial commit
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2022-10-24 19:36:16 -05:00 |
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Chandler Cox
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a79b642613
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Added KeyUp event in TextBoxBase
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2022-10-24 14:11:34 -05:00 |
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Chandler Cox
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616379c54b
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Added an event to subscribe to in TextBoxBase that gets fired when a key is down.
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2022-10-24 14:00:56 -05:00 |
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Wojtek Figat
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c6523ed9cd
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Fix crash when presenting task which swap chain is not ready
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2022-10-23 14:18:55 +02:00 |
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Cristhofer Marques
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2c12fffdf6
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reset value when start/stop mouse tracking
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2022-10-13 09:14:05 -03:00 |
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Cristhofer Marques
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84009baeb0
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change vars name and add code doc
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2022-10-13 09:10:35 -03:00 |
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Cristhofer Marques
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ae04253ba4
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added is flipping mouse on windows platform
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2022-10-13 01:11:33 -03:00 |
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Cristhofer Marques
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7656c6981e
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added is flipping variables
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2022-10-13 01:09:31 -03:00 |
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Wojtek Figat
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607afeee50
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Add proper deserialization of old values pre-renaming
#767
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2022-10-12 20:38:59 +02:00 |
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Wojtek Figat
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e970b6fd04
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Merge branch 'small_editor_fix' of https://github.com/cristhofermarques/FlaxEngine into cristhofermarques-small_editor_fix
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2022-10-12 19:10:05 +02:00 |
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Wojtek Figat
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7a969b5d7b
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Code style fix
#760
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2022-10-12 19:07:48 +02:00 |
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Wojtek Figat
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faf7f8ad03
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Merge branch 'master' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-master
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2022-10-12 19:05:23 +02:00 |
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Cristhofer Marques
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187e56c6ba
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typo fix in graphics settings
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2022-10-11 13:34:46 -03:00 |
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Preben Eriksen
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2efc97b64f
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Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class.
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2022-10-11 10:45:28 +02:00 |
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Ruan Lucas
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93dc57c08f
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remove unused include
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2022-10-10 23:10:25 -04:00 |
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Ruan Lucas
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67c963f60d
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Optimization Method
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2022-10-10 22:43:00 -04:00 |
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Wojtek Figat
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ebd88a407d
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Fix mouse leave event handling to restore cursor
#759
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2022-10-10 18:47:38 +02:00 |
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Wojtek Figat
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0ed41f97fc
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Merge branch 'cursor-changes' of https://github.com/Tryibion/FlaxEngine into Tryibion-cursor-changes
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2022-10-10 18:33:29 +02:00 |
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Chandler Cox
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6d6961d961
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removed mouse button down as it caused issues with focus
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2022-10-06 19:59:51 -05:00 |
|
Chandler Cox
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091fe0a40a
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Simplified tool tip hide
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2022-10-06 19:12:46 -05:00 |
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Chandler Cox
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2d42ca522d
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Fixed spacing and comment
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2022-10-06 16:51:25 -05:00 |
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Chandler Cox
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79ccda3883
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Moved code to on drag enter to minimize calls.
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2022-10-06 16:49:35 -05:00 |
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Chandler Cox
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40f7980c18
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hide tooltip while dragging
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2022-10-05 22:05:27 -05:00 |
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Chandler Cox
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aca5522245
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Fixed small bug when moving a tab when close to the split panel splitter
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2022-10-05 21:16:54 -05:00 |
|
Ruan Lucas
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0a91b8b360
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fix: isPointOnView doesn't work for long distance positions
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2022-10-03 18:51:27 -04:00 |
|
Ruan Lucas
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61747bef85
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change method name
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2022-10-02 00:16:25 -04:00 |
|
Ruan Lucas
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6af6649f70
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implement method to check if world position is within camera view
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2022-10-02 00:02:56 -04:00 |
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Chandler Cox
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3867cb5e97
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Changed how cursor is set back to default, so it doesnt keep setting itself
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2022-09-30 20:52:04 -05:00 |
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Chandler Cox
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e18002dd03
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Fixed regression of cursor being stuck in default when trying to change it in viewport
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2022-09-30 20:01:35 -05:00 |
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Chandler Cox
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c19ff9b2ef
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Added a change in cursor type to assist in UX for resizing editor panels and changing the values in value boxes
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2022-09-30 19:25:50 -05:00 |
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Preben Eriksen
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ea9695ac16
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Added - Support for LOD meshes using _ , like LOD_0...
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2022-09-25 10:31:25 +02:00 |
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Preben Eriksen
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e98d2c8a27
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Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
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2022-09-25 09:33:23 +02:00 |
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Preben Eriksen
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7cae9b4ce5
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Fixed - Windows, launcher use a uppercase D:\ , if you try to start your project from VS/Shortcut and use a lowercase d:\ it would ruin your project as it assign new asset IDs without remapping.
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2022-09-24 13:46:55 +02:00 |
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Wojciech Figat
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66b452e90c
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Fix crash on shutdown due to custom JsonAsset C++ instance
|
2022-09-14 17:58:57 +02:00 |
|
Wojciech Figat
|
c553859c3b
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Fix invalid NetworkMessage usage in C++
|
2022-09-14 17:58:50 +02:00 |
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