Commit Graph

30 Commits

Author SHA1 Message Date
Wojtek Figat
6d7bd78816 Optimize automatic navmesh rebuild in editor for navmesh relevant actors only 2021-02-19 13:02:27 +01:00
Wojtek Figat
96846ea255 Fixes for actor converting feature 2021-02-18 10:35:24 +01:00
Jean-Baptiste Perrier
cd0a1a5fdd Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into convertactor 2021-02-17 14:30:11 +01:00
Jean-Baptiste Perrier
d896f4f699 Fix script error on undo. 2021-02-17 11:38:42 +01:00
Jean-Baptiste Perrier
1c5b779ae9 Add Convert docs. 2021-02-16 18:27:02 +01:00
Jean-Baptiste Perrier
bc229d0bb6 Support converting actor with scripts. 2021-02-16 18:25:44 +01:00
Jean-Baptiste Perrier
f4a587faf9 Support undo. 2021-02-16 17:36:23 +01:00
Wojtek Figat
c902e33d8a Add Build Actions option to editor settings for build button configuration 2021-02-16 15:54:22 +01:00
Wojtek Figat
1ae898918c Add auto-select for spawned actors in the level 2021-02-01 16:21:05 +01:00
Wojtek Figat
b22805f866 Add support for custom duplicate of SceneGraphNode 2021-02-01 16:03:33 +01:00
Wojtek Figat
fb84aa2c4b Merge branch 'typo-fix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-typo-fix 2021-01-11 15:34:41 +01:00
Wojtek Figat
ba1a246a90 Merge branch 'typo-fix' of git://github.com/VNNCC/FlaxEngine into VNNCC-typo-fix 2021-01-11 15:33:45 +01:00
Wojtek Figat
1ca31224e2 Fix code style 2021-01-11 15:03:23 +01:00
Jean-Baptiste Perrier
01e904e702 Fixing Windows position (on startup) being always on the top left corner. 2021-01-10 00:17:47 +01:00
W2.Wizard
4d8cc9aef7 Fixed additional typos
Went through the source with VNNCC to correct as many found typos as possible

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-01-05 02:14:21 +01:00
VNC
6ab300025b Fixed a ton of typos 2021-01-05 02:13:15 +01:00
Wojtek Figat
bf9204f146 Add IconsScale to editor interface options 2021-01-03 22:13:31 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
29a8abd996 Fix Editor features usage enable when no scene is loaded 2020-12-30 23:36:31 +01:00
VNC
265cc13971 Updated build scenes toolstrip button
The local variable "canEditScene" doesn't check if any scene is loaded, the EditingSceneState type overrides the CanEditScene property to always return true which makes the check necessary.
2020-12-30 03:40:07 +01:00
Wojtek Figat
7b7ba7d73e Merge branch 'enha-point-from-to-screen' of git://github.com/stefnotch/FlaxEngine into stefnotch-enha-point-from-to-screen 2020-12-29 23:13:21 +01:00
Wojtek Figat
7335cd39ca Merge branch 'file-rename-fix' of git://github.com/stefnotch/FlaxEngine into stefnotch-file-rename-fix 2020-12-29 20:13:52 +01:00
stefnotch
65ab9cac50 Change ClientFrom/ToScreen to PointFrom/ToScreen
Fix #67
2020-12-29 18:10:26 +01:00
Wojtek Figat
3ed30b81d6 Fix code style 2020-12-28 21:55:45 +01:00
VNC
e0c362856e Support for Visual Studio Code Insiders 2020-12-28 21:12:52 +01:00
Wojtek Figat
da389eea03 Fix preserving Editor undo actions during play mode 2020-12-24 00:01:33 +01:00
Wojtek Figat
8347e15413 Fix undo redo flags in play mode 2020-12-24 00:01:07 +01:00
stefnotch
9c55518744 Fix renaming item error handling 2020-12-20 19:19:30 +01:00
stefnotch
0da02b99cc Fix renaming files to same name with different case 2020-12-20 18:00:14 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00