|
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6a1552505e
|
Fix sluggish EditorViewport camera movement with high DPI
Flooring the mouse delta values seems to drop slight movements in
viewport when screen DPI is high.
|
2023-06-18 21:23:02 +03:00 |
|
Wojtek Figat
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80e6853f44
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
|
2023-05-08 22:22:32 +02:00 |
|
Wojtek Figat
|
8edc154501
|
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
#1007
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2023-05-08 19:22:23 +02:00 |
|
Wojtek Figat
|
71a5d56105
|
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
|
2023-05-04 15:43:44 +02:00 |
|
Wojtek Figat
|
896f75b789
|
Add skeleton nodes names debug drawing in Editor preview when enabled
|
2023-04-29 12:10:15 +02:00 |
|
Wojtek Figat
|
12f5157bfb
|
Add debug drawing selected skeleton node in Skinned Model window viewport
|
2023-04-26 17:28:58 +02:00 |
|
Wojtek Figat
|
390460907d
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
|
2023-04-22 18:59:41 +02:00 |
|
Wojtek Figat
|
d719ef8d03
|
Fix crash when reimporting audio clip while it's being played
|
2023-04-20 10:56:57 +02:00 |
|
Wojtek Figat
|
6ec35e5175
|
Add audio clip preview refresh on asset reimport in Editor
|
2023-04-20 10:50:29 +02:00 |
|
Wojtek Figat
|
787414451e
|
Add current playback position preview with seeking functionality to Audio Clip window in Editor
|
2023-04-19 15:17:01 +02:00 |
|
Wojtek Figat
|
12f4dc74d2
|
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
|
2023-04-01 23:34:05 +02:00 |
|
Wojtek Figat
|
74758f5380
|
Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
|
2023-03-14 11:52:41 +01:00 |
|
Wojtek Figat
|
086c2f155d
|
Fix error when using nested Visject Surface context during State Machines editing in Anim Graph
|
2023-03-13 15:39:36 +01:00 |
|
Wojtek Figat
|
0270772463
|
Merge remote-tracking branch 'origin/master' into dotnet7
|
2023-02-06 10:02:13 +01:00 |
|
Wojtek Figat
|
50faa49c0f
|
Add spacebar for play/pause in animated model and particles previews
|
2023-02-02 15:53:55 +01:00 |
|
Wojtek Figat
|
36ba1d9953
|
Add play/pause widget and keybind for particles preview in asset Editor
|
2023-02-02 13:05:54 +01:00 |
|
Wojtek Figat
|
a0c6add732
|
Add ViewFlags::Sky for conditional sky/skybox rendering
|
2023-01-31 15:58:02 +01:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
af7b53814d
|
Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
|
2022-12-30 09:24:10 +01:00 |
|
Wojtek Figat
|
7184566b4b
|
Merge branch 'master' into 1.5
|
2022-12-29 23:04:18 +01:00 |
|
Chandler Cox
|
bdbf931046
|
Added CM button in ParticleEmitterPreview
|
2022-12-27 23:08:16 -06:00 |
|
Chandler Cox
|
fc0befd773
|
Fixed some CM buttons that shouldnt close when clicked.
|
2022-12-23 11:08:14 -06:00 |
|
Wojciech Figat
|
93f0b0e2e8
|
Fix type usage
|
2022-12-19 10:10:26 +01:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
e53623e854
|
Fix crash with custom SelectionOutline postfx object in Editor viewport
|
2022-11-08 19:52:47 +01:00 |
|
Chandler Cox
|
14f64b5b20
|
dont close when clicking on view editor CM buttons that are not buttons.
|
2022-11-04 12:58:42 -05:00 |
|
Wojtek Figat
|
6a61b692aa
|
Refactor PostProcessEffect to support C++ scripting
|
2022-11-02 20:29:59 +01:00 |
|
Wojtek Figat
|
4ba93d9d86
|
Code cleanup #765
|
2022-10-29 12:04:42 +02:00 |
|
Wojtek Figat
|
f67d1412de
|
Add undo/redo and navmesh dirtying when using selection rotate shortcut (R key)
#765
|
2022-10-29 11:50:16 +02:00 |
|
Preben Eriksen
|
148b15d473
|
Merge branch 'master' into PE-1.4
|
2022-10-25 09:19:01 +02:00 |
|
Wojtek Figat
|
d89e31d155
|
Code style fix
#777
|
2022-10-23 14:26:06 +02:00 |
|
Preben Eriksen
|
edf339a942
|
PE: Added - Bounding Box Snapping, it dont matter what size objects are they will always snap perfectly.
|
2022-10-23 09:48:18 +02:00 |
|
Preben Eriksen
|
b3bb860195
|
PE: Added - Use "R" key to rotate selections by 45 degrees.
|
2022-10-23 09:45:27 +02:00 |
|
Chandler Cox
|
dbcaf28f39
|
added if check on enum parse
|
2022-10-19 15:28:59 -05:00 |
|
Chandler Cox
|
13150ea553
|
changed snap enable to still use default values if cache data doesnt exist
|
2022-10-19 15:25:42 -05:00 |
|
Chandler Cox
|
9f9cc0e1ec
|
cleaned up comments
|
2022-10-19 07:22:09 -05:00 |
|
Chandler Cox
|
6c470c1247
|
added caching of transform space and loading
|
2022-10-17 21:29:58 -05:00 |
|
Chandler Cox
|
456934c737
|
Added caching and loading snapping values
|
2022-10-17 21:18:46 -05:00 |
|
Chandler Cox
|
212fc0838a
|
remove not needed include
|
2022-10-17 19:57:40 -05:00 |
|
Chandler Cox
|
2c3007eb2b
|
cache viewport snapping enabled
|
2022-10-17 19:55:30 -05:00 |
|
Wojtek Figat
|
0b71549834
|
Add another editor viewport cam speed step
|
2022-08-25 19:42:01 +02:00 |
|
Wojtek Figat
|
db6cd541c2
|
Add separate GBuffer view modes in Editor viewport widget
|
2022-08-17 20:37:12 +02:00 |
|
Wojtek Figat
|
db24ea950e
|
Fix build
|
2022-07-29 17:03:21 +02:00 |
|
Wojciech Figat
|
e16cbdbfd0
|
Add showing model screen size in the Model Preview
|
2022-07-29 13:29:02 +02:00 |
|
Wojciech Figat
|
a4478b9497
|
Add editor camera speed up for gamepad right trigger
|
2022-07-25 09:52:42 +02:00 |
|
Wojtek Figat
|
37fbc7600e
|
Add don't auto-closing View -> View Flags menu to improve debug testing workflow in Editor viewport
|
2022-07-23 10:51:38 +02:00 |
|
Wojciech Figat
|
3d43586e0f
|
Fix editor viewport input bug regression
|
2022-07-22 11:12:45 +02:00 |
|
Wojtek Figat
|
9f7f764359
|
Format code
|
2022-07-18 22:38:01 +02:00 |
|