Commit Graph

39 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading 2023-09-20 15:01:02 +02:00
Wojtek Figat
e39a56fc4e Merge remote-tracking branch 'origin/master' into 1.7 2023-07-18 11:47:39 +02:00
Wojtek Figat
338499536f Add ModelInstanceActor::GetMaterialSlots 2023-07-18 10:55:00 +02:00
Wojtek Figat
3141b4fb04 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/SplineModel.cpp
#	Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
a6924d37c1 Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries 2023-07-14 11:58:51 +02:00
Wojtek Figat
99ee0b1bfe Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth) 2023-07-03 09:49:23 +02:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
Wojtek Figat
16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
Wojtek Figat
3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
Wojtek Figat
9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
b40a890d31 More work for large worlds 2022-06-30 22:07:11 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojtek Figat
d4d27b88f0 Format engine codebase with ReSharper 2022-06-14 19:05:04 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
5465652466 Add terrain rendering support for Global Surface Atlas 2022-04-29 14:05:03 +02:00
Wojciech Figat
a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
Wojciech Figat
8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
Wojciech Figat
3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
Wojciech Figat
8082f5f909 Minor fixes and changes 2022-02-21 20:14:46 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
1062c0b3a0 Fix missing Spline Model bounds refresh 2021-07-15 11:45:44 +02:00
Wojtek Figat
e0b5558399 Fix spline model visibility after enable if was disabled on start 2021-06-08 14:13:26 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
stefnotch
5b1c5824c8 Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
2021-04-10 09:13:19 +02:00
Wojtek Figat
8ef8b89fd5 Add constructor to BoundingBox for single point empty box construction 2021-03-18 21:50:05 +01:00
Wojtek Figat
0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control 2021-02-15 22:09:05 +01:00
Wojtek Figat
81be73ad82 Fix spline model not drawing when using invalid material 2021-02-15 22:08:37 +01:00
Wojtek Figat
c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union 2021-02-15 11:52:06 +01:00
Wojtek Figat
5a23df6478 Fix missing saving Pre Rotation 2021-02-12 10:34:50 +01:00
Wojtek Figat
04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider 2021-02-11 16:48:10 +01:00
Wojtek Figat
5cb2322270 Add default Deformable material for splines 2021-02-10 11:37:34 +01:00
Wojtek Figat
d4f959b681 Add support for Deformable material preview 2021-02-09 16:46:10 +01:00
Wojtek Figat
311dad7b82 Add Spline Model 2021-02-09 16:04:47 +01:00