Wojtek Figat
cf40facefe
Add engine fatal error types handling
...
Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
2f16694529
Fix some not important warning to be less verbose in some cases
2024-12-04 18:40:52 +01:00
Wojtek Figat
054e77be42
Fix crash on exit when GPU async task failed
2024-05-27 10:37:51 +02:00
Wojtek Figat
23efaed29e
Fix Model SDF texture streaming to properly mark highest loaded mip as resident
2024-05-24 14:58:57 +02:00
Wojtek Figat
a11fa46ee2
Add cpu profile events to GPU tasks executor queue
2024-05-08 10:19:39 +02:00
Wojtek Figat
0d8c9f6626
Add Video module
2024-05-01 01:25:16 +02:00
Wojtek Figat
97078cda7e
Fix GPU Tasks queue to be executed on frame start, rather than end
2024-04-25 17:10:39 +02:00
Wojtek Figat
9c2c02c1cf
Fix various issues found with thread sanitizer on macOS
2024-04-13 19:20:49 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
4a10878b45
Refactor GPUResourceProperty
2023-11-04 20:04:40 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
Wojtek Figat
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
Wojtek Figat
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
Wojciech Figat
066a4c65bb
Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch
2022-02-08 19:55:59 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
30b71b9d65
Fix crash on close when using Vulkan/D3D12 rendering backend with async task being canceled
2021-03-08 11:32:47 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00