Commit Graph

7957 Commits

Author SHA1 Message Date
Ruan Lucas
bb54229760 Simplify code 2023-09-28 20:13:57 -04:00
Chandler Cox
9975bde78c Change output window search and scroll bars to be like other windows. 2023-09-28 19:09:02 -05:00
Ruan Lucas
ba20402900 Change OnDestroy order 2023-09-28 19:05:26 -04:00
Wojtek Figat
fd3f10864b Fixes for iOS #1312 2023-09-29 00:00:51 +02:00
Wojtek Figat
f77198c7ca Fixes for iOS #1312 2023-09-29 00:00:21 +02:00
1d42988f39 Fix VisualScript method calls not working with value types 2023-09-29 00:50:19 +03:00
Edu Garcia
6d3fdeec8a Rename new actor after creating it 2023-09-28 22:50:07 +01:00
Edu Garcia
8eed667d5a Makes BaseLinesGapScale configurable for Label 2023-09-28 22:41:24 +01:00
Chandler Cox
9a5d8e2c51 Fix tooltip crash 2023-09-28 15:31:30 -05:00
Nils Hausfeld
84b240216f - Implemented context sensitive toggle functionality
- Item list now updates on the fly when toggleing context sensitivity
- Added profiling
- Fixed a highlighting bug
- Minor cleanup
2023-09-28 21:31:58 +02:00
Chandler Cox
137951201d Refactor to use Camera Node. 2023-09-28 14:09:08 -05:00
96d880df6a Fix crash in SceneAnimationPlayer 2023-09-28 22:06:07 +03:00
58445f04c4 Fix potential incorrect null checks in FlaxEngine.Objects
The null-conditional operator checks for reference equality of the
Object, but doesn't check the validity of the unmanaged pointer. This
check is corrected in cases where the object was not immediately
returned from the bindings layer and may have been destroyed earlier.
2023-09-28 22:05:58 +03:00
ea201b6173 Fix null check in SceneAnimationWindow
The null-conditional operator checks for reference equality of the
Object, but doesn't check the unmanaged pointer validity.
2023-09-28 22:05:17 +03:00
Nils Hausfeld
b96098e555 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-28 20:59:59 +02:00
Nils Hausfeld
9acee40746 - Added context sensitive toggle gui 2023-09-28 20:53:47 +02:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Nils Hausfeld
98f65ec303 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-28 20:34:56 +02:00
Wojtek Figat
983694eb4f Merge branch 'prevent-full-desktop' of https://github.com/Tryibion/FlaxEngine into Tryibion-prevent-full-desktop 2023-09-28 20:34:12 +02:00
Chandler Cox
9694522b4e Change to use enum value. 2023-09-28 13:25:56 -05:00
Wojtek Figat
481bbd3a77 Merge branch 'editor_bindings' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_bindings 2023-09-28 20:17:35 +02:00
Wojtek Figat
139e6d0d1f Improve #1514 to share code for tooltip position wrapping 2023-09-28 20:16:57 +02:00
Wojtek Figat
b242820132 Merge branch 'tooltip-move' of https://github.com/Tryibion/FlaxEngine into Tryibion-tooltip-move 2023-09-28 19:59:59 +02:00
Wojtek Figat
9ad607c054 Merge branch 'editor-options-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-options-save-popup 2023-09-28 19:58:24 +02:00
Wojtek Figat
e319b4dedc Minor optimization for PhysX events cleanup 2023-09-28 19:37:08 +02:00
Wojtek Figat
82b2f46b48 Post-merge tweaks for #1312 2023-09-28 19:21:06 +02:00
Wojtek Figat
279528a30d Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
# Conflicts:
#	Source/Engine/Engine/NativeInterop.Unmanaged.cs
#	Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
Wojtek Figat
d71c171412 Cleanup code in #1367 and fix api compatibility, revert joint changes 2023-09-28 13:10:58 +02:00
Wojtek Figat
3b94792f2e Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
# Conflicts:
#	Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
Wojtek Figat
7cc6163a38 Restore C# method caching in Editor 1d7ba2210a 2023-09-28 12:09:56 +02:00
Wojtek Figat
15377acc25 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-28 12:01:34 +02:00
Wojtek Figat
d89400b84e Merge branch 'sln_generation_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sln_generation_fix 2023-09-28 11:51:20 +02:00
Wojtek Figat
bd842e60bd Merge branch 'clang_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-clang_detect_fix 2023-09-28 11:48:19 +02:00
Wojtek Figat
0a8fa46f77 Merge branch 'managed_error_dialog' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_error_dialog 2023-09-28 11:47:23 +02:00
Wojtek Figat
77f962b33d Fix soft refs in bindings to match C# version that is not generic 2023-09-28 11:47:16 +02:00
Wojtek Figat
98d5769558 Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory) 2023-09-28 10:59:09 +02:00
Wojtek Figat
b7e871ecfd Minor tweaks 2023-09-28 10:58:29 +02:00
MZ
2cc6e80958 Checked my working. 2023-09-28 16:07:38 +10:00
MZ
299f68ebfe Vert color deduplication check 2023-09-28 16:00:31 +10:00
Luke Schneider
ad28a3fdbf Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color.  It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials.  It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport.  A new color seemed appropriate.

2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor).  This includes  the Row class, Asset class, SingleChart class, Timeline Class, and more.

3) Added a second theme/Style (DefaultLight) to include with the engine.  It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary).  I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
bcccb71373 Show full exception message in error message box for managed exceptions 2023-09-28 00:25:26 +03:00
Wojtek Figat
9a5165ebdd Merge branch 'mutex_delegate_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-mutex_delegate_fixes 2023-09-27 22:42:23 +02:00
ontrigger
249ded3d1f fix incorrect link 2023-09-27 22:12:21 +03:00
8338d1cc37 Fix Which not returning the found executable on success 2023-09-27 21:47:45 +03:00
d7db26cf89 Detect latest versions of clang 2023-09-27 21:47:41 +03:00
Nils Hausfeld
155d11c07b - Filtering now also applies when dragging a connection from an input port 2023-09-27 19:28:06 +02:00
22e5afdb6f Fix Visual Studio project GUIDs getting randomized during regeneration 2023-09-27 20:17:19 +03:00
Nils Hausfeld
98e9c75cb8 Merge branch 'master' into Visject-ContextSensitiveNodes 2023-09-27 18:52:59 +02:00
0c00dc20a2 Always generate additional Visual Studio solution files for all platforms 2023-09-27 19:43:59 +03:00
bff18a5564 Add -genproject -rider option for generating Rider compatible solution files 2023-09-27 19:43:56 +03:00