Wojtek Figat
|
e2fd3891d1
|
Fix regression in curve keyframes editing
#3179
|
2025-01-27 20:19:35 +01:00 |
|
Wojtek Figat
|
7fcf8c2d4c
|
Improve #3138 to pass over setting value to null and via proper cast so value type stays the same
|
2025-01-13 16:08:43 +01:00 |
|
Chandler Cox
|
13863344d2
|
Warn if value is the wrong type for the animation graph parameter trying to be set.
|
2025-01-07 20:26:25 -06:00 |
|
Wojtek Figat
|
12d9d94138
|
Add support for curves in C++ scripting api
#2546
|
2024-12-04 13:30:56 +01:00 |
|
Wojtek Figat
|
57628c3d5f
|
Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
|
2024-12-02 19:10:28 +01:00 |
|
Wojtek Figat
|
73842d9793
|
Fix properties order in Light shadows section
|
2024-10-09 12:17:39 +02:00 |
|
Wojtek Figat
|
600ac568a9
|
Change default shadows update rate at far plane to be 1 to prevent artifacts
Users can tweak this down manually when optimizing game (dynamic games might stay at 1)
|
2024-10-09 12:14:53 +02:00 |
|
Wojtek Figat
|
5f19538455
|
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
|
2024-09-29 22:03:46 +02:00 |
|
Wojtek Figat
|
2ad9c7f4d5
|
Fix Skybox rendering regression
#2943
|
2024-09-24 23:01:13 +02:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
|
2024-09-12 13:38:20 +02:00 |
|
Wojtek Figat
|
e0a488dec1
|
Fix failed check in Camera::ConvertMouseToRay when result is invalid ray
|
2024-09-12 12:41:22 +02:00 |
|
Wojtek Figat
|
abb684aed2
|
Fix spline length calculations bug
#2385
|
2024-09-09 20:47:49 +02:00 |
|
Wojtek Figat
|
c9be8e2a41
|
Merge branch 'camera-decals' of https://github.com/Tryibion/FlaxEngine into Tryibion-camera-decals
|
2024-09-09 06:15:19 +02:00 |
|
Wojtek Figat
|
545e59aba5
|
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
|
2024-09-09 05:59:17 +02:00 |
|
Chandler Cox
|
fd30872f5e
|
Add check for entries count.
|
2024-09-06 20:30:20 -05:00 |
|
Chandler Cox
|
6eee25e04a
|
Removed decals from effecting editor camera model.
|
2024-09-06 17:45:04 -05:00 |
|
Wojtek Figat
|
20456d95e8
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-22 17:33:20 +02:00 |
|
Wojtek Figat
|
73a596cb2f
|
Add OrthographicSize to Camera for fixed ortho projection size
#1970
|
2024-08-21 22:35:43 +02:00 |
|
Wojtek Figat
|
2542adba92
|
Fix ConvertMouseToRay for orthographic projection
#2748
|
2024-08-20 16:10:03 +02:00 |
|
Wojtek Figat
|
21b4c7c916
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-16 14:52:57 +02:00 |
|
Wojtek Figat
|
596ad18ce3
|
Add smooth light brightness fade out at last 10% of ViewDistance (if used)
|
2024-08-12 18:32:33 +02:00 |
|
Wojtek Figat
|
63bee0c78d
|
Add IndirectLightingIntensity to Sky for GI intensity control
|
2024-08-12 15:34:08 +02:00 |
|
Chandler Cox
|
9c4129a2a3
|
Add todo for immediate transition.
|
2024-08-11 13:24:57 -05:00 |
|
Wojtek Figat
|
43afa76e60
|
Optimize StaticModel draw into SDF and SurfaceAtlas if SDF texture is unused
|
2024-08-09 18:26:16 +02:00 |
|
Chandler Cox
|
830db22dcc
|
Blend out of anim slots when stopped.
|
2024-08-09 09:05:53 -05:00 |
|
Wojtek Figat
|
5ddf24381b
|
Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
|
2024-07-24 16:41:49 +02:00 |
|
Wojtek Figat
|
ef129a3135
|
Add frustum culling for editor preview camera mesh
|
2024-07-02 00:53:03 +02:00 |
|
Wojtek Figat
|
78f3248ac9
|
Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
|
2024-06-29 13:54:02 +02:00 |
|
Wojtek Figat
|
516ed3e9a0
|
Cleanup some rendering code
|
2024-06-28 21:21:17 +02:00 |
|
|
|
e08b57e814
|
Support custom deprecation messages in bindings generator
|
2024-06-17 20:43:14 +03:00 |
|
Wojtek Figat
|
e1bede1bf6
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-06-13 17:07:37 +02:00 |
|
Wojtek Figat
|
1e86eff2d3
|
Improve GPU constant buffers structures definitions to properly align on new Clang
|
2024-06-02 09:52:10 +02:00 |
|
|
|
dedb3d57fd
|
Fix Variant getters returning already freed managed handles
|
2024-06-01 20:22:16 +03:00 |
|
Wojtek Figat
|
1481d1a1e9
|
Add ShadowsResolution for manually specified shadowmap resolution for lights
|
2024-05-23 14:47:16 +02:00 |
|
Wojtek Figat
|
206ff89587
|
Add constant buffers alignment for data structures (16-byte boundaries)
|
2024-05-23 13:58:46 +02:00 |
|
Wojtek Figat
|
12cf7f0f92
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
|
2024-05-22 16:15:14 +02:00 |
|
Chandler Cox
|
e10ee3e55a
|
Force camera model to load in prefabs.
|
2024-05-16 16:49:56 -05:00 |
|
Wojtek Figat
|
ab5bb79754
|
Fix regression in collections editing after improving ReadOnly option
|
2024-05-16 10:34:57 +02:00 |
|
Wojtek Figat
|
97be8ee8cc
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# Source/Engine/Renderer/GBufferPass.cpp
|
2024-05-15 23:49:05 +02:00 |
|
Wojtek Figat
|
2edb9cc4d8
|
Fix compilation warnings when using 64-bit coords
|
2024-05-08 23:24:23 +02:00 |
|
Wojtek Figat
|
7018666a8c
|
Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
|
2024-05-08 22:42:35 +02:00 |
|
Wojtek Figat
|
cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
568a69081d
|
Fix animated model skinning precision issues
#2460
|
2024-04-22 13:18:52 +02:00 |
|
Wojtek Figat
|
1072b90c5b
|
Fix blend shapes normals usage
#2459
|
2024-04-20 16:52:07 +02:00 |
|
Wojtek Figat
|
5e086809ae
|
Fix crash on prefab preview with lightmap in use
#2454
|
2024-04-20 15:51:20 +02:00 |
|
Wojtek Figat
|
e53ab10145
|
Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames
|
2024-04-17 13:31:12 +02:00 |
|
Wojtek Figat
|
60e8d73079
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
|
2024-04-17 09:58:59 +02:00 |
|
Wojtek Figat
|
26c2b33fc0
|
Fix large world compile
|
2024-04-16 16:34:38 +02:00 |
|
Wojtek Figat
|
ce67c3a98d
|
Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
|
2024-04-16 12:00:05 +02:00 |
|
Wojtek Figat
|
37a02e3a7e
|
Minor tweaks
|
2024-04-15 14:35:35 +02:00 |
|