Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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844fad2ced
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Fix crash when animation has anim events and scripting is disposed before content
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2022-01-08 18:29:13 +01:00 |
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Wojtek Figat
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82a43dea28
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Add **Animation Events**
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2022-01-08 15:06:25 +01:00 |
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Wojtek Figat
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e144a6f69d
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Fix crash when trying to read invalid Visual Script parameter from local scope during debugging
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2022-01-08 15:06:22 +01:00 |
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Wojtek Figat
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fa83869430
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Add minor changes
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2022-01-08 15:06:18 +01:00 |
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Wojtek Figat
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233de2d4a4
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Fix Animation timeline load/save with the latest format
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2021-12-20 18:47:19 +01:00 |
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Wojciech Figat
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af2c5b3429
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Add batching the same function inputs in Anim Graph for better usability
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2021-12-03 15:38:21 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojciech Figat
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76e4a9e7b1
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Add Index output for array iterator loop
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2021-11-19 16:03:04 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojciech Figat
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6357cc6245
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Fix typos
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2021-11-15 16:39:13 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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c3c0a4ef0d
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Add support for interfaces in scripting API (cross language support C++/C#/VS)
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2021-10-04 12:26:08 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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bc634e9d37
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Refactor Tracy source locations to be static
#597
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2021-08-13 13:44:29 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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f06054bc9d
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Fix warnings
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2021-07-30 16:33:10 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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e970d53787
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Fix using C#-only structures as Visual Script properties
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2021-07-30 10:34:21 +02:00 |
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Wojtek Figat
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24782bdd2f
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Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
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2021-07-29 22:57:39 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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cb59f2185c
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Add memory usage info to Animation details
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2021-07-16 13:08:37 +02:00 |
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Wojtek Figat
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4f03acb149
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Add support for creating virtual Anim Graph at runtime for a single animation playback
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2021-07-15 16:58:26 +02:00 |
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Wojtek Figat
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2711bfdc82
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Remove unused code
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2021-07-15 16:56:39 +02:00 |
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Wojtek Figat
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252b37ebfe
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Fix deprecated assertions from streamable assets (streaming uses job system now)
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2021-07-11 12:03:56 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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446458d20c
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Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
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2021-07-08 00:34:48 +02:00 |
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Wojtek Figat
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2585c02b68
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Tweaks
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2021-07-05 21:52:34 +02:00 |
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Wojtek Figat
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3b31fd7c71
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Add support for editing texture group in editor (without reimporting)
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2021-06-18 10:49:04 +02:00 |
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Wojtek Figat
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4744fa05ef
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Refactor Streaming with new settings and textures streaming configuration
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2021-06-17 15:33:34 +02:00 |
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Wojtek Figat
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aa83af477a
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Add GetStringAnsiView to json value
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2021-06-17 14:14:10 +02:00 |
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Wojtek Figat
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f5cdb0abfd
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Add Delay node to Visual Scripting
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2021-06-14 16:10:08 +02:00 |
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Wojtek Figat
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fb5c45f474
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Add SetMasterPoseModel to Animated Model for modular characters
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2021-05-13 14:41:43 +02:00 |
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Wojtek Figat
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2c51f79c0a
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Add automatic profiler events for Visual Script methods invocation
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2021-05-04 00:30:49 +02:00 |
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Wojtek Figat
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05f919c50f
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Optimization and tweaks
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2021-05-02 11:25:33 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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e01a0585a8
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Add MeshBase as shared impl part for Mesh and SkinnedMesh
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2021-03-30 17:57:53 +02:00 |
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Wojtek Figat
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327fa6718e
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Refactor AssetsContainer
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2021-02-26 15:40:44 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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1ead4b1649
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Fix MaterialParams sync bug
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2021-02-21 20:20:32 +01:00 |
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Wojtek Figat
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6fd1580d67
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Fix building on linux after merge
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2021-02-16 19:01:00 +01:00 |
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Wojtek Figat
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80e2aee92b
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Fixes and tweaks
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2021-02-12 10:57:45 +01:00 |
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Wojtek Figat
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81e41d51c8
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Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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Wojtek Figat
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a560b19cbc
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Refactor draw calls and instancing logic to be more modular
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2021-02-03 09:33:48 +01:00 |
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Wojtek Figat
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d69b005792
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Move Curve data serialization to binary format into CurveSerialization.h
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2021-02-01 14:16:32 +01:00 |
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Wojtek Figat
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6cbeac6537
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
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2021-01-22 11:31:22 +01:00 |
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