Commit Graph

156 Commits

Author SHA1 Message Date
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
a707847067 Tweaks 2022-01-10 12:38:07 +01:00
Wojtek Figat
92289fccfd Tweak build 2022-01-09 20:53:20 +01:00
Wojtek Figat
c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
Wojtek Figat
192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
Wojtek Figat
bbfe0446f0 Tweaks and fixes 2022-01-08 15:06:21 +01:00
Wojtek Figat
7471a819e1 Add Vulkan support for Mac (via MoltenVK) 2022-01-05 10:25:46 +01:00
Wojtek Figat
9b991bcfdf Add Editor for Mac impl progress 2021-12-31 17:12:55 +01:00
Wojciech Figat
d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
Wojciech Figat
06305a8af6 Optimize model data access during models importing 2021-12-13 17:32:01 +01:00
Wojciech Figat
23303802ec Add support for passing back value via reference to C# scripting event 2021-12-06 16:46:16 +01:00
Wojciech Figat
653c209567 Fixes and tweaks for C++ API reference docs generation 2021-12-02 10:13:20 +01:00
Wojciech Figat
8e61cf8fe1 Fix missing blend shape data transformation on model data import 2021-11-26 12:57:53 +01:00
Wojciech Figat
af305dc376 Fix crash when model or skinned model loading fails 2021-11-24 17:42:01 +01:00
Wojciech Figat
46934b086d Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage 2021-11-15 16:39:18 +01:00
Wojtek Figat
6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace 2021-11-11 13:23:30 +01:00
Wojciech Figat
dbdeddcd26 Add GetPixels and SetPixels to TextureBase for easier textures data editing 2021-11-09 16:27:23 +01:00
Wojciech Figat
e34d3285c2 Add option to automatically generate mips for textures created from code 2021-11-09 16:26:28 +01:00
Wojtek Figat
4c4c6e8f03 Add setter for ResidentMipLevels on GPU Texture for C# scripting 2021-11-08 00:25:20 +01:00
Wojtek Figat
1f12e37412 Move mesh and skinned mesh options into shared base 2021-11-05 12:07:00 +01:00
Wojtek Figat
4b735a365b Fix crash when streaming texture with unsupported format by the GPU driver 2021-11-04 16:47:43 +01:00
Wojtek Figat
2b05b80b54 Fix running editor on older D3D10 backend 2021-11-04 16:47:19 +01:00
Wojtek Figat
7ca83858ab Optimize vertex buffer writing in Debug Draw 2021-10-27 11:03:08 +02:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
5dbbfed654 PS5 support progress 2021-10-20 15:35:12 +02:00
Wojtek Figat
7880bbe7ec Add missing support for some formats in TextureTool 2021-10-11 14:02:41 +02:00
Wojtek Figat
45e3da3f90 Fix compilation issues 2021-10-08 17:03:11 +02:00
Wojtek Figat
48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
Wojtek Figat
babe19a3d6 Update material shaders version 2021-10-07 15:06:43 +02:00
Wojtek Figat
1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
Wojtek Figat
949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
Wojtek Figat
f328fbefa9 Increase default UAV slots limit to 4 2021-10-07 14:16:06 +02:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
Wojtek Figat
bdd2dbb719 Fix shader unction visibility parsing and add USE_EDITOR define to material shaders 2021-10-07 11:43:11 +02:00
Wojtek Figat
98ca7c1726 Add Material Complexity debug view model 2021-10-07 09:28:49 +02:00
Wojtek Figat
c3fe366be8 Improvements and tweaks 2021-10-05 21:54:24 +02:00
Wojtek Figat
3dff9196c2 Add LOD Preview debug view mode 2021-10-05 21:54:19 +02:00
Wojtek Figat
e1d9fbb742 Fix some engine API to be exposed for C++ scripting 2021-09-21 18:23:31 +02:00
Wojtek Figat
53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
Wojtek Figat
05fc1b8dd1 Refactor GDK platform to be base for Xbox consoles 2021-08-26 17:28:16 +02:00
Wojtek Figat
782d29f427 Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone 2021-08-26 12:44:53 +02:00
Wojtek Figat
af22c7e96f Refactor DownloadIndexBuffer to return unsigned data 2021-08-13 10:06:29 +02:00
Wojtek Figat
f44e5fb2fe Add support for uint as triangle indices for mesh updates API 2021-08-13 10:04:44 +02:00
Wojtek Figat
fae682e406 Implement DownloadDataCPU for Mesh and add result entries count 2021-08-05 16:40:28 +02:00
honzapatCZ
c17d86a134 removal of old XboxOneStuff 2021-07-21 15:10:39 +02:00
Wojtek Figat
669b99f8e4 Add CustomUpscale postFx to replace upscaler with a custom script 2021-07-20 15:33:12 +02:00
Wojtek Figat
929bd2a8c8 Add support for rendering percentage scale with upscaling to backbuffer 2021-07-20 11:06:25 +02:00
Wojtek Figat
5cbf091a7a Fix typos 2021-07-19 16:17:10 +02:00
Wojtek Figat
fc31565f12 Reimplement Temporal AA with less ghosting and better quality 2021-07-19 14:02:46 +02:00
Wojtek Figat
4d136af7dd Add culling and render mask check for models rendered via Custom Actors list 2021-07-16 17:13:44 +02:00