Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
5447dc9e25
|
Fix crash when changing mesh collider in async for not-simulated actor
|
2021-11-16 20:59:57 +01:00 |
|
Wojtek Figat
|
568c70f2f7
|
Optimize physics shapes debug drawing for large scenes by using culling for colliders
|
2021-11-04 15:59:41 +01:00 |
|
Wojtek Figat
|
4172ca39dc
|
Fix native test compilation
|
2021-08-23 22:36:56 +02:00 |
|
Wojtek Figat
|
700b561ad1
|
Improve rigidbody warning message
|
2021-08-21 12:53:23 +02:00 |
|
Wojtek Figat
|
04c6ecc963
|
Add Physics Colliders debug view mode to display physical world shapes (solid)
|
2021-07-14 14:49:41 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
a3012d0b27
|
Add warning when using Triangle Mesh collider under RigidBody
|
2021-04-08 11:21:12 +02:00 |
|
Wojtek Figat
|
8bce445ab0
|
Refactor Collider base class to improve code sharing across collider shape types
|
2021-02-10 14:33:16 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|