Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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c4b6865659
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Merge branch 'master' into mac
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2022-01-09 19:15:15 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
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2021-12-27 14:04:16 +01:00 |
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Wojciech Figat
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502a67a75a
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Add Array constant node to Visual Script and Anim Graph
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2021-11-18 16:35:46 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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41ad835d86
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Refactor AnimGraph to support asynchronous execution
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2021-06-12 23:20:08 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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c7c339957b
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Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
# Source/Editor/Editor.Build.cs
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2021-03-15 09:38:58 +01:00 |
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Wojtek Figat
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b04321bdd2
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Fix bug in shader generator on Linux
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2021-03-11 21:03:58 +01:00 |
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Wojtek Figat
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cc201e198d
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Add Switch platform
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2021-03-09 14:26:30 +01:00 |
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Wojtek Figat
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b8d03636dc
|
Merge branch 'master' into 1.1
# Conflicts:
# .gitignore
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2021-03-07 10:04:44 +01:00 |
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W2.Wizard
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2193dfcbc1
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Use remap function instead
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2021-03-02 00:10:43 +01:00 |
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Wojtek Figat
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fbecd01435
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Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
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2021-02-27 20:44:29 +01:00 |
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Wojtek Figat
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327fa6718e
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Refactor AssetsContainer
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2021-02-26 15:40:44 +01:00 |
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stefnotch
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fd802e54fb
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Implement reroute node code
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2021-02-25 22:01:45 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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24d31d024d
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Add Mask ZW node to all Visject surfaces
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2021-02-23 13:57:34 +01:00 |
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Wojtek Figat
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fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
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2021-02-16 18:54:25 +01:00 |
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Wojtek Figat
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2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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W2.Wizard
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c703064add
|
Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
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2021-01-26 00:12:43 +01:00 |
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W2.Wizard
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44d636520b
|
Applied review changes
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2021-01-26 00:04:04 +01:00 |
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W2.Wizard
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f331191e3d
|
Refactored
|
2021-01-25 19:31:12 +01:00 |
|
W2.Wizard
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c0c2da34d7
|
Specified variants
|
2021-01-25 12:37:42 +01:00 |
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W2.Wizard
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ee166bafed
|
Added initial remap node
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2021-01-25 00:51:47 +01:00 |
|
Jean-Baptiste Perrier
|
50f87c8bfb
|
Remove unused ().
|
2021-01-17 12:36:53 +01:00 |
|
Jean-Baptiste Perrier
|
edb103f8e7
|
Fix NearEqual (GPU Particle) missing implementation.
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2021-01-17 12:13:48 +01:00 |
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mafiesto4
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c7547b3a46
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Merge remote-tracking branch 'origin/master' into linux-editor
|
2021-01-10 09:14:03 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
|
3ab04598da
|
Fix Length node in Visual Script
|
2020-12-31 15:02:21 +01:00 |
|
mafiesto4
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e4936547e3
|
Fixes for building editor for Linux
|
2020-12-23 21:54:21 +01:00 |
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Wojciech Figat
|
3e50508adf
|
Add Android to Platform Switch node
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2020-12-14 12:40:05 +01:00 |
|
Wojciech Figat
|
1b818499b7
|
Add Switch On Enum node
|
2020-12-14 12:39:55 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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