Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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d017dd14ca
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Add Mac platform
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2021-12-27 14:04:16 +01:00 |
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Wojtek Figat
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48a867ef16
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Add PS5 platform defines and types
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2021-10-08 16:25:16 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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a3dfb1c5d3
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Add support for using per-texture group sampler in Materials
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2021-06-29 16:16:56 +02:00 |
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Wojtek Figat
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c7c339957b
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Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
# Source/Editor/Editor.Build.cs
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2021-03-15 09:38:58 +01:00 |
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Wojtek Figat
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b04321bdd2
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Fix bug in shader generator on Linux
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2021-03-11 21:03:58 +01:00 |
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Wojtek Figat
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cc201e198d
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Add Switch platform
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2021-03-09 14:26:30 +01:00 |
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Wojtek Figat
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fbecd01435
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Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
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2021-02-27 20:44:29 +01:00 |
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stefnotch
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fd802e54fb
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Implement reroute node code
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2021-02-25 22:01:45 +01:00 |
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Wojtek Figat
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24d31d024d
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Add Mask ZW node to all Visject surfaces
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2021-02-23 13:57:34 +01:00 |
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W2.Wizard
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c703064add
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Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
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2021-01-26 00:12:43 +01:00 |
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W2.Wizard
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f331191e3d
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Refactored
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2021-01-25 19:31:12 +01:00 |
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W2.Wizard
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c0c2da34d7
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Specified variants
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2021-01-25 12:37:42 +01:00 |
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W2.Wizard
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ee166bafed
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Added initial remap node
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2021-01-25 00:51:47 +01:00 |
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Jean-Baptiste Perrier
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50f87c8bfb
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Remove unused ().
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2021-01-17 12:36:53 +01:00 |
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Jean-Baptiste Perrier
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edb103f8e7
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Fix NearEqual (GPU Particle) missing implementation.
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2021-01-17 12:13:48 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojciech Figat
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3e50508adf
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Add Android to Platform Switch node
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2020-12-14 12:40:05 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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