Wojtek Figat
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
Wojtek Figat
|
55f73b6cf7
|
Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
|
2026-02-09 23:03:25 +01:00 |
|
Wojtek Figat
|
4afd9fd8df
|
Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
|
2026-02-06 13:27:53 +01:00 |
|
Wojtek Figat
|
73c19b278f
|
Optimize updating Animated Model bones buffer when it's not dirty
#3827
|
2026-02-06 12:47:34 +01:00 |
|
Wojtek Figat
|
b4cb1028ed
|
Fix typos
|
2026-02-06 12:47:07 +01:00 |
|
Wojtek Figat
|
4a7f1a5fde
|
Fix various issues
|
2026-02-06 10:37:52 +01:00 |
|
Wojtek Figat
|
7e9ee0610a
|
Fix missing audio on OpenAL when changing active device
#3621
|
2026-02-04 23:43:06 +01:00 |
|
Wojtek Figat
|
e84b5410ec
|
Fix C# Json serialization to use proper value comparison for structures with Scene Object references
#3499
|
2026-02-03 22:59:35 +01:00 |
|
Wojtek Figat
|
fa428e343b
|
Add dithering to Volumetric Fog to reduce aliasing
|
2026-01-28 08:39:56 +01:00 |
|
Wojtek Figat
|
a9bddfa784
|
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
|
2026-01-27 23:24:47 +01:00 |
|
Wojtek Figat
|
f9b784a42a
|
Add improvements to Volumetric Fog quality and performance
|
2026-01-27 22:20:48 +01:00 |
|
Chandler Cox
|
e6fd761b80
|
Fix missing light shadow resolution serialization.
|
2026-01-17 14:09:13 -06:00 |
|
Wojtek Figat
|
18778aa511
|
**Add Box Projection to Environment Probe** for better indoor areas
|
2026-01-14 09:49:01 +01:00 |
|
Wojtek Figat
|
b7e32e13ab
|
Add CaptureOffset to Environment Probe
|
2026-01-13 14:53:48 +01:00 |
|
Wojtek Figat
|
14842183f2
|
Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
|
2026-01-13 13:12:19 +01:00 |
|
Wojtek Figat
|
e3d1e8a5ea
|
Add View button to edit Environment Probe texture asset
|
2026-01-13 10:36:07 +01:00 |
|
Wojtek Figat
|
450b998a29
|
Merge branch 'master' into 1.12
|
2026-01-07 23:15:13 +01:00 |
|
Chandler Cox
|
dc22fa4061
|
Fix blend shape always applying zero weight if default weight is zero.
|
2025-12-18 21:49:03 -06:00 |
|
Wojtek Figat
|
056de752ed
|
Add docs
|
2025-12-14 23:03:34 +01:00 |
|
Chandler Cox
|
0e627577fc
|
Simplify code.
|
2025-12-14 15:00:44 -06:00 |
|
Chandler Cox
|
2d56411e5f
|
Add slot stop methods without anim param.
|
2025-11-23 14:19:37 -06:00 |
|
Chandler Cox
|
6c29877b20
|
Fix spline bezier drawing.
|
2025-11-15 15:58:50 -06:00 |
|
Wojtek Figat
|
881154e9f4
|
Fix missing parent tags when creating nested ones from code
|
2025-10-21 15:54:03 +02:00 |
|
Saas
|
a9fc5f720d
|
break up EnvironmentProbe properties into groups
|
2025-10-16 20:35:53 +02:00 |
|
Wojtek Figat
|
39803ce6b2
|
Add **render layer mask to decals**
#967 #3080
|
2025-10-07 18:23:03 +02:00 |
|
Wojtek Figat
|
361fc3ecfb
|
Add stencil buffer usage with object layer information
#3080 #967
|
2025-10-07 18:07:23 +02:00 |
|
Wojtek Figat
|
823ed247d2
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
|
2025-10-03 22:37:32 +02:00 |
|
Wojtek Figat
|
7e1ac5e167
|
Fix sky rendering in ortho and oblique projection
#3448
|
2025-10-02 18:48:14 +02:00 |
|
Wojtek Figat
|
086a49f45d
|
Fix deadlock when updating Text Render layout during scene rendering
|
2025-09-30 15:46:06 +02:00 |
|
Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
a0f764a774
|
Add skybox rotation feature
#3592
|
2025-09-21 21:58:03 +02:00 |
|
Chandler Cox
|
7a40722964
|
Fix view distance light property from affecting brightness all of the time.
|
2025-09-14 17:51:27 -05:00 |
|
Wojtek Figat
|
88773e71e5
|
Fix warning when cloning actor from prefab that is not a root
#3578
|
2025-09-14 14:25:19 +02:00 |
|
Wojtek Figat
|
b537a80031
|
Fix regression in lights/shadows setup from 1a88fefd76
|
2025-09-09 23:53:28 +02:00 |
|
Wojtek Figat
|
3e363c8275
|
Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
|
2025-09-04 14:48:52 +02:00 |
|
Wojtek Figat
|
c57e128ff1
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
|
2025-09-02 22:23:45 +02:00 |
|
Wojtek Figat
|
1042ad4e7d
|
Fix object ids remapping inside nested prefabs
#3255
|
2025-09-02 21:41:36 +02:00 |
|
Wojtek Figat
|
9fafb47abb
|
Fix debug drawing wheeled vehicle in prefab viewport
#3591
|
2025-08-29 21:03:44 +02:00 |
|
Wojtek Figat
|
826009c1b4
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
|
2025-08-25 23:48:08 +02:00 |
|
Wojtek Figat
|
df6f8fd8ae
|
Codestyle adjustments #3343
|
2025-08-24 13:46:53 +02:00 |
|
Wojtek Figat
|
4bd8ce37ac
|
Merge branch 'layer-methods' of https://github.com/Tryibion/FlaxEngine into Tryibion-layer-methods
|
2025-08-24 13:43:35 +02:00 |
|
Wojtek Figat
|
9003d855b3
|
Merge branch 'animated-model-additions' of https://github.com/Swiggies/FlaxEngine into Swiggies-animated-model-additions
|
2025-08-22 23:03:54 +02:00 |
|
Wojtek Figat
|
7fcf6f9c97
|
Add various improvements
|
2025-08-11 23:47:48 +02:00 |
|
Wojtek Figat
|
a1a6d4738f
|
Fix async draw wait labels type
|
2025-08-05 12:28:29 +02:00 |
|
Wojtek Figat
|
1a88fefd76
|
Optimize CPU particles drawing to support async
|
2025-08-05 09:03:47 +02:00 |
|
Wojtek Figat
|
5de5d8f683
|
Add more events for GPU profiling
|
2025-08-02 17:12:53 +02:00 |
|
Wojtek Figat
|
6d05bf16b1
|
Optimize Asset::GetPath in cooked build
|
2025-07-29 21:41:59 +02:00 |
|
Wojtek Figat
|
6f172f8f2c
|
Fix crash when prefab root object failed to deserialize
|
2025-07-23 18:16:32 +02:00 |
|
Olly Rybak
|
f8dadac453
|
Fixed up some names and added docs
|
2025-07-19 22:37:35 +10:00 |
|
Wojtek Figat
|
3e0c085bf3
|
Add error log when adding/removign actors during rendering or when ConcurrentSystemLocker deadlocks
|
2025-07-15 12:34:40 +02:00 |
|