Chandler Cox
|
d700df6afb
|
Add PhysX option for enabling enhanced determinism
|
2024-07-15 16:23:49 -05:00 |
|
|
|
07371ddfdf
|
Fix crash when PhysicsMaterial asset is reloaded in editor
|
2024-06-08 19:24:10 +03:00 |
|
Wojtek Figat
|
44006dd533
|
Various code improvements
|
2024-05-09 18:59:09 +02:00 |
|
|
|
92c109c003
|
Fix PhysicsScene change not working in physics actors
|
2024-03-10 00:01:39 +02:00 |
|
Wojtek Figat
|
e20ddc83d8
|
Fix vehicle center of mass rotation used in wheels setup
#2171
|
2024-03-04 21:53:28 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
eb12c630a7
|
Fix incorrect vehicle wheels collisions inside trigger volumes
#2132
|
2024-02-23 19:27:50 +01:00 |
|
Wojtek Figat
|
8351a75676
|
Codestyle fixes #2192
|
2024-02-23 14:43:14 +01:00 |
|
Wojtek Figat
|
387f84d9d7
|
Merge branch 'vehicle-physics' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-vehicle-physics
|
2024-02-22 23:22:09 +01:00 |
|
Wojtek Figat
|
37dfdad7e2
|
Minor improvements to character controller
#1935
|
2024-02-17 20:22:40 +01:00 |
|
Wojtek Figat
|
85f2910718
|
Move collider shape raycasting utilities to the PhysicsColliderActor class
|
2024-02-16 17:19:51 +01:00 |
|
Wojtek Figat
|
42b4443e14
|
Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
|
2024-02-16 17:11:40 +01:00 |
|
Wojtek Figat
|
42363e411e
|
Various tweaks
|
2024-02-14 18:21:30 +01:00 |
|
ruan
|
19ddcad16f
|
Small clean code
|
2024-01-21 11:03:29 -04:00 |
|
ruan
|
afe9b15899
|
Merge branch 'master' into vehicle-physics
|
2024-01-21 09:02:18 -04:00 |
|
ruan
|
34583d7a55
|
Fix crash when disable vehicle
|
2024-01-21 09:00:46 -04:00 |
|
Wojtek Figat
|
6289b9d15a
|
Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
|
2024-01-10 10:58:39 +01:00 |
|
Mr. Capybara
|
eca17c7799
|
Change vehicle drive mode to vehiclde drive control
|
2024-01-07 10:35:00 -04:00 |
|
Mr. Capybara
|
14a4c92aa8
|
Add Vehicle anti roll bar and suspension sprung force multiplier
|
2024-01-06 14:49:38 -04:00 |
|
Mr. Capybara
|
42b20b4e76
|
Expose vehicle relationship between speed and steer to driver
|
2024-01-02 20:39:24 -04:00 |
|
Mr. Capybara
|
07de7a26dd
|
Expose vehicle pad smooth inputs
|
2024-01-01 11:15:16 -04:00 |
|
Mr. Capybara
|
967569c3e2
|
Small fix vehicle tank inputs
|
2023-12-31 22:43:04 -04:00 |
|
Mr. Capybara
|
6a2d7e9444
|
auto sort wheels based on wheel position
|
2023-12-31 22:11:30 -04:00 |
|
Mr. Capybara
|
d016305690
|
Add tank vehicle physics
|
2023-12-31 15:00:31 -04:00 |
|
|
|
9077e0cf22
|
Fix crash while moving simulation disabled kinematic actors
|
2023-12-31 14:36:38 +02:00 |
|
Wojtek Figat
|
19db8c04ad
|
Merge branch 'dont-clamp-vel' of https://github.com/Tryibion/FlaxEngine into Tryibion-dont-clamp-vel
|
2023-12-06 12:36:49 +01:00 |
|
Wojtek Figat
|
1843689a88
|
Add various profiler events to analyze models importing workflow
|
2023-12-03 11:23:45 +01:00 |
|
Chandler Cox
|
c5c20c8e28
|
Remove zero clamp on hinge velocity.
|
2023-12-02 10:50:59 -06:00 |
|
Wojtek Figat
|
682ff2fb3a
|
Minor tweaks
|
2023-09-13 10:52:46 +02:00 |
|
Wojtek Figat
|
6bdbaecc18
|
Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
|
2023-09-13 10:29:28 +02:00 |
|
Wojtek Figat
|
c10658c3fc
|
Fix deserialization, add more docs and tweaks to #1345
|
2023-09-12 13:50:22 +02:00 |
|
Wojtek Figat
|
1591da75ac
|
Merge branch 'physics-settings' of https://github.com/Tryibion/FlaxEngine into Tryibion-physics-settings
|
2023-09-12 13:03:04 +02:00 |
|
|
|
6278fea496
|
Optimize PhysX collision event handling and onContact callback
|
2023-09-02 23:04:35 +03:00 |
|
Wojtek Figat
|
6a5e660c2e
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-09-02 19:02:52 +02:00 |
|
Wojtek Figat
|
36dca16991
|
Fix WheeledVehicle driving in Drive4W mode when wheels are in custom order
#1352
|
2023-09-01 13:43:36 +02:00 |
|
Wojtek Figat
|
5a8944a82d
|
Add support for editing WheeledVehicle engine/differential config at runtime without full physics state rebuild
#1348
|
2023-09-01 12:52:01 +02:00 |
|
Wojtek Figat
|
b0ec8525aa
|
Add support for editing WheeledVehicle wheels config at runtime without full physics state rebuild
#1324
|
2023-09-01 12:40:51 +02:00 |
|
Wojtek Figat
|
a8cc4d7fcb
|
Fix wheel vehicle drive when EnableSimulation is disabled
#1323
|
2023-09-01 12:14:26 +02:00 |
|
Chandler Cox
|
d969a7f8b0
|
Add more physics settings.
|
2023-08-26 15:17:45 -05:00 |
|
Wojtek Figat
|
3d5d7ad968
|
Don't recook cloth mesh when rebuilding it
|
2023-07-17 15:34:38 +02:00 |
|
Wojtek Figat
|
868084286c
|
Add automatic cloth rebuild when simulation fails with NaN
|
2023-07-17 15:17:22 +02:00 |
|
Wojtek Figat
|
1af076f180
|
Add distance-based and frustum-based culling to cloth
|
2023-07-17 11:16:01 +02:00 |
|
Wojtek Figat
|
10d9942e8f
|
Add async pre-sim update for cloth via job system
|
2023-07-16 22:39:56 +02:00 |
|
Wojtek Figat
|
2046eca45a
|
Add NvCloth fabric reusing for multiple instances of the same cloth mesh
|
2023-07-16 14:40:11 +02:00 |
|
Wojtek Figat
|
e075a1c6aa
|
Run cloth simulation in async via job system
|
2023-07-16 12:59:18 +02:00 |
|
Wojtek Figat
|
adfaf8c961
|
Don't update cloth colliders every frame
|
2023-07-16 12:53:59 +02:00 |
|
Wojtek Figat
|
31943ca9bd
|
Add normals computing to cloth mesh
|
2023-07-16 12:02:33 +02:00 |
|
Wojtek Figat
|
2645b69ec0
|
Tweak air lif/drag coeffs to properly simulate wind on cloth
|
2023-07-14 17:10:28 +02:00 |
|
Wojtek Figat
|
aef3ae14d4
|
Add animated model pose handling as a input to cloth for proper character clothing sim
|
2023-07-14 17:10:09 +02:00 |
|
Wojtek Figat
|
3f9e286279
|
Fix crash when creating cloth with all vertices fixed
|
2023-07-14 14:12:30 +02:00 |
|