Wojtek Figat
|
d7df403e5e
|
Optimize ContainerControl.DisposeChildren
|
2025-06-20 09:05:41 +02:00 |
|
Wojtek Figat
|
d3a50cdacb
|
Optimize Actor::DestroyChildren
|
2025-06-20 09:05:25 +02:00 |
|
Wojtek Figat
|
2e10d776e9
|
Optimize updating actor rendering entry with better thread locking that support async writes on actor update
|
2025-06-19 14:04:06 +02:00 |
|
Wojtek Figat
|
4ac870f701
|
Optimize physics transformation updates propagation in async via Job System
|
2025-06-19 13:57:50 +02:00 |
|
Wojtek Figat
|
6144f6c74e
|
Optimize physics simulation with higher limit of 8 threads
|
2025-06-19 09:50:07 +02:00 |
|
Wojtek Figat
|
edb6884942
|
Optimize PhysX work dispatcher to be shared by all scenes
|
2025-06-19 08:24:26 +02:00 |
|
Wojtek Figat
|
62e329ac6e
|
Add more memory tags for Navigation
|
2025-06-18 23:00:43 +02:00 |
|
Wojtek Figat
|
68dce7e4dd
|
Merge remote-tracking branch 'origin/master' into 1.11
|
2025-06-18 22:46:10 +02:00 |
|
Wojtek Figat
|
6479a3d3c6
|
Fix log spam in task when waiting for task to end
|
2025-06-18 22:41:42 +02:00 |
|
Wojtek Figat
|
e41c48f9e5
|
Optimize NavMesh builder when updating a large number of tiles
|
2025-06-18 22:41:26 +02:00 |
|
Wojtek Figat
|
9cfcbfa9d2
|
Fix memory leak on recast objects when building NavMesh tile
|
2025-06-17 23:28:15 +02:00 |
|
Wojtek Figat
|
bcd2b1f0f2
|
Fix Array::RemoveAt to move element and avoid data copies
|
2025-06-17 23:27:26 +02:00 |
|
Wojtek Figat
|
eb6010cba7
|
Fix BitArray again
|
2025-06-16 23:20:20 +02:00 |
|
Wojtek Figat
|
bd2add7edd
|
Tweak memory command tip
|
2025-06-16 23:15:58 +02:00 |
|
Wojtek Figat
|
986693757c
|
Merge remote-tracking branch 'origin/master' into 1.11
|
2025-06-16 22:46:17 +02:00 |
|
Wojtek Figat
|
5a23060e05
|
Add GPUTexture.UploadData for changing texture contents via TextureData container
|
2025-06-16 22:35:50 +02:00 |
|
Wojtek Figat
|
6a82eb114d
|
Fix BitArray bit indexing
|
2025-06-16 19:05:44 +02:00 |
|
Wojtek Figat
|
97b37b3ce4
|
Add PRAGMA_DISABLE_OPTIMIZATION/PRAGMA_ENABLE_OPTIMIZATION
|
2025-06-16 18:00:26 +02:00 |
|
Wojtek Figat
|
c8d622bda9
|
Merge branch 'import-export-warnings' of https://github.com/Zode/FlaxEngine into Zode-import-export-warnings
|
2025-06-15 23:23:18 +02:00 |
|
Wojtek Figat
|
614ffa70a0
|
Merge branch 'ModelSliders' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ModelSliders
|
2025-06-15 21:43:00 +02:00 |
|
Wojtek Figat
|
2f02ec52ed
|
Cleanup code
#3546
|
2025-06-15 20:48:19 +02:00 |
|
xxSeys1
|
e2f741cab9
|
adjust model window and animated model slider speeds
|
2025-06-12 18:45:02 +02:00 |
|
Wojtek Figat
|
7606c9ac12
|
Update minimum CPU arch requirement on Windows to AVX2 with SSE4.2
94.48% support on PC according to Steam Hardware & Software Survey: May 2025 (https://store.steampowered.com/hwsurvey/)
|
2025-06-12 17:03:19 +02:00 |
|
Wojtek Figat
|
4240646ec7
|
Update minimum Windows version to 10 (to match .NET 8)
|
2025-06-12 08:31:32 +02:00 |
|
Wojtek Figat
|
0fa53f860a
|
Add UseLogInRelease to engine config to disable logging in Release builds
|
2025-06-11 23:35:03 +02:00 |
|
Zode
|
27ac755bbe
|
Make particle emitter editor window source code button disable itself is no source code is available
|
2025-06-11 23:15:11 +03:00 |
|
Wojtek Figat
|
8ec138399a
|
Add higher level streaming time budget in frame based on idle time
|
2025-06-11 18:40:35 +02:00 |
|
Wojtek Figat
|
5b6859a66f
|
Add time slicing to Deserialization stage of async scenes loading to avoid hitching
#3261
|
2025-06-11 18:40:06 +02:00 |
|
Wojtek Figat
|
e9835766bc
|
Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
|
2025-06-11 14:56:43 +02:00 |
|
Wojtek Figat
|
d6eb647d59
|
Optimize async scene loading to run in separate stages with time-slicing
|
2025-06-11 14:33:47 +02:00 |
|
Wojtek Figat
|
b50f3fcb64
|
Refactor level actions to support time budget and time slicing
|
2025-06-11 00:01:46 +02:00 |
|
Wojtek Figat
|
d6b4992991
|
Optimize actors registration in SceneRendering to track free items
|
2025-06-10 20:08:20 +02:00 |
|
Wojtek Figat
|
cfd2f42b0c
|
Optimize managed memory allocations in Editor profiler
|
2025-06-09 22:06:49 +02:00 |
|
Wojtek Figat
|
89c7f4b0a3
|
Fix ManagedDictionary cache to be cleared on hot-reload
|
2025-06-09 17:19:36 +02:00 |
|
Wojtek Figat
|
d7ff9fdade
|
Optimize editor profiler native allocations when capturing data
|
2025-06-09 15:23:31 +02:00 |
|
Zode
|
9e50a39ebf
|
Add define guards so that the messagebox only appears in editor builds
|
2025-06-09 16:19:39 +03:00 |
|
Zode
|
7fc564a0ac
|
Pop error box on lightmap UV generation also
|
2025-06-09 15:07:52 +03:00 |
|
Zode
|
8dfb564fb3
|
Add messagebox to windows import too
|
2025-06-09 15:04:34 +03:00 |
|
Zode
|
f8daff273a
|
Add import & export warning messageboxes.
|
2025-06-09 14:56:54 +03:00 |
|
Wojtek Figat
|
057ec9d41e
|
Anothher fix
|
2025-06-09 10:48:02 +02:00 |
|
Wojtek Figat
|
7fa4efcac5
|
Fix compilation in Release
|
2025-06-09 10:17:51 +02:00 |
|
Wojtek Figat
|
6547e7ee9c
|
Fix compilation with Clang
|
2025-06-08 23:58:33 +02:00 |
|
Wojtek Figat
|
907c593671
|
Fix typos in doc comments
|
2025-06-08 19:47:09 +02:00 |
|
Wojtek Figat
|
99841e2e8d
|
Fix crash when using invalid node index in skinned mesh
|
2025-06-08 00:58:31 +02:00 |
|
Wojtek Figat
|
73c30d3d89
|
Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead
|
2025-06-08 00:58:15 +02:00 |
|
Wojtek Figat
|
bffb175a9b
|
Code fixes
|
2025-06-07 01:25:22 +02:00 |
|
Wojtek Figat
|
125a973ff2
|
Rename Prefetch to MemoryPrefetch
|
2025-06-06 22:55:14 +02:00 |
|
Wojtek Figat
|
462f75abd0
|
Optimize memory allocation when reading animated model pose by cloth
|
2025-06-06 22:41:48 +02:00 |
|
Wojtek Figat
|
d95cd2f0be
|
Optimize memory alloc on Animated Model init
|
2025-06-06 22:41:29 +02:00 |
|
Wojtek Figat
|
091f76bbf2
|
Add more improvements to usability of memory profiler
|
2025-06-06 22:40:43 +02:00 |
|