Wojtek Figat
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da5570e89f
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Fix terrain shader compilation regression
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2024-09-22 11:28:26 +02:00 |
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Wojtek Figat
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591f0ee6a9
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Fix regressions after rendering changes
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2024-08-23 00:26:42 +02:00 |
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Wojtek Figat
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e7f1afdfaa
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Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
#2743
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2024-08-15 12:04:39 +02:00 |
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Wojtek Figat
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52b00644c6
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Update after merge with master
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2024-08-05 20:33:46 +02:00 |
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Wojtek Figat
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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ExMatics HydrogenC
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a5b00fa718
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Resolve problems in code review
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2024-06-19 10:58:27 +08:00 |
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ExMatics HydrogenC
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9b3ff05af7
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Remove debug code
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2024-06-18 21:47:11 +08:00 |
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ExMatics HydrogenC
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14ce4d4394
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Cleanup and fix typo
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2024-06-18 21:40:25 +08:00 |
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ExMatics HydrogenC
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9062c04ef0
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Complete sdf reflections
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2024-06-18 21:25:12 +08:00 |
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ExMatics HydrogenC
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5f939430ee
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Initial commit for forward software reflection
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2024-06-17 23:00:48 +08:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
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Wojtek Figat
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568a69081d
|
Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
|
61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
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2024-03-26 11:29:01 +01:00 |
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Wojtek Figat
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859c420d76
|
Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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4a42aa8c44
|
Fix fog to be usable for transparent materials (if enabled)
#1408
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2023-12-26 13:54:12 +01:00 |
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Wojtek Figat
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60f21d1a92
|
Update old copyright headers
|
2023-03-03 17:14:35 +01:00 |
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Wojtek Figat
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752fa64cc3
|
Add support for 32 bit indices for the terrain chunk geometry
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2023-02-14 13:14:04 +01:00 |
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Wojtek Figat
|
aa8d6f7c79
|
Fix ribbon particles triangle indices ordering to prevent artifacts
|
2023-02-03 13:30:48 +01:00 |
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Wojtek Figat
|
0709288eac
|
Revert Depth Offset (wrong impl, can be done later)
|
2023-01-31 14:22:37 +01:00 |
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Wojtek Figat
|
a219a3d2eb
|
Add **Depth Offset to materials**
|
2023-01-29 22:09:51 +01:00 |
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Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
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Wojtek Figat
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c55d38534d
|
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
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2022-11-21 23:45:13 +01:00 |
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Wojtek Figat
|
20661fc902
|
Fix custom interpolators register index
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2022-11-16 09:56:36 +01:00 |
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Wojtek Figat
|
eb281a7574
|
Additional improvements to scene rendering
|
2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a6e9abfceb
|
Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel
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2022-08-01 22:58:22 +02:00 |
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Wojtek Figat
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2104dbc682
|
Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
|
Wojciech Figat
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033c5eb188
|
Update assets
|
2022-07-21 09:43:18 +02:00 |
|
Wojciech Figat
|
0d8ebd332e
|
Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojtek Figat
|
7ebdce5e42
|
More work for large worlds
|
2022-06-29 23:28:03 +02:00 |
|
Wojciech Figat
|
56322005e2
|
Reformat shaders source code
|
2022-06-28 14:41:29 +02:00 |
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|
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojciech Figat
|
70de677266
|
Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
|
2022-05-12 13:30:59 +02:00 |
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Wojtek Figat
|
426b53e46d
|
Increase max samples for SSR in forward shading
|
2022-05-01 21:42:48 +02:00 |
|
Wojtek Figat
|
58491e6d23
|
Add **Screen Space Reflections for transparent materials**
|
2022-04-12 22:16:06 +02:00 |
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Wojtek Figat
|
1af5ec8492
|
Add Quad Overdraw debug view mode
|
2021-10-07 14:59:06 +02:00 |
|
Wojtek Figat
|
e3dac62bd9
|
Fix decal material normal vector blending
|
2021-08-19 15:22:45 +02:00 |
|
Wojtek Figat
|
e0a2904dbf
|
Fix terrain normal mapping issue
#562
|
2021-06-30 14:13:37 +02:00 |
|
Wojtek Figat
|
1dee615d6e
|
Add Volumetric Fog support for particles to modify local fog
|
2021-03-05 13:58:15 +01:00 |
|
Wojtek Figat
|
a1d4e50e98
|
Fix
|
2021-02-21 16:49:30 +01:00 |
|
Wojtek Figat
|
67dd80e40d
|
Fix shader error when using LOD dither transition
|
2021-02-21 15:37:04 +01:00 |
|
Wojtek Figat
|
d05204cb91
|
Fix missing lightmap uvs calc in vertex shader
|
2021-02-16 15:55:10 +01:00 |
|
Wojtek Figat
|
311dad7b82
|
Add Spline Model
|
2021-02-09 16:04:47 +01:00 |
|
Wojtek Figat
|
8e87c98644
|
Cleanup material shaders code
|
2021-02-08 15:45:22 +01:00 |
|
Wojtek Figat
|
da784e98e5
|
Add Deformable material domain
|
2021-02-08 15:44:38 +01:00 |
|
Wojtek Figat
|
5a561b1278
|
Update materials
|
2021-02-05 15:30:01 +01:00 |
|