Commit Graph

3006 Commits

Author SHA1 Message Date
Wojciech Figat
e8774ebd29 Fixes and improvements for global sdf and global surface atlas 2022-04-11 16:15:28 +02:00
Wojciech Figat
db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
Wojciech Figat
bd48829a09 Improve quality for atlas sampling 2022-04-11 10:36:39 +02:00
Wojciech Figat
52245d36d6 Fixes for global atlas cache rendering 2022-04-11 10:36:19 +02:00
Wojtek Figat
1eac02d173 Fix opening and editing animation with missing Anim Events 2022-04-10 20:58:25 +02:00
Wojtek Figat
ea4224ba67 Fix drag&drop into Scene Tree if move goes over valid drop target first 2022-04-10 15:24:02 +02:00
Wojtek Figat
1d7448ec83 Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265' 2022-04-10 14:40:13 +02:00
Wojtek Figat
c7c6acfc78 Fix DirectX crash when profiling with RenderDoc
#698
2022-04-10 14:38:15 +02:00
Wojciech Figat
7735849b7f Add Global Surface Atlas sampling 2022-04-08 13:54:31 +02:00
Wojciech Figat
fbc1e6c861 Fix shader source code encoding error on compilation error 2022-04-08 13:53:59 +02:00
Wojciech Figat
598876d8e3 Add shader reloading on header file edit for shaders with compilation errors 2022-04-08 13:53:23 +02:00
Wojtek Figat
a9d66d6535 Various fixes for scripting runtime 2022-04-07 22:03:42 +02:00
Wojciech Figat
da4008575b Progress on surface atlas sampling 2022-04-07 17:16:06 +02:00
Wojciech Figat
49a67be419 Add objects culling in Global Surface Atlas 2022-04-06 16:56:04 +02:00
Wojciech Figat
430ef09ab1 Fix render pass resource checking 2022-04-06 13:16:12 +02:00
Wojciech Figat
34c0d6c442 Add Global Surface Atlas objects redrawing 2022-04-06 13:15:45 +02:00
Wojciech Figat
60d6e6b9ce Add dirty tiles clearing before mesh rasterization to Global Surface Atlas 2022-04-05 17:22:45 +02:00
Wojciech Figat
5fc9cb154b Fix typo 2022-04-05 17:22:03 +02:00
Wojciech Figat
aba0e46073 Add utility ctors to Half vectors 2022-04-05 17:21:55 +02:00
Wojciech Figat
016b96e9f0 Add objects rasterization to Global Surface Atlas 2022-04-04 17:13:31 +02:00
Wojciech Figat
8bf01146f1 Add profile event to Global SDF objects drawing loop 2022-04-04 17:11:26 +02:00
Wojciech Figat
4c98e0a335 Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions 2022-04-04 17:11:01 +02:00
Wojciech Figat
3ded5326a2 Add more utilities for using Matrix3x3 2022-04-04 17:09:47 +02:00
Wojciech Figat
52bb5803b3 Cleanup asset previews setup for Editors thumbnails rendering 2022-04-04 17:09:13 +02:00
Wojciech Figat
cff57e5697 Fix inserting to RectPack after freeing node 2022-04-01 14:15:09 +02:00
Wojciech Figat
251de1b643 Add support for freeing slots in RectPack 2022-04-01 12:41:09 +02:00
Wojciech Figat
de8a6bea58 Add drawing RenderList if it was not batched/sorted 2022-04-01 12:40:26 +02:00
Wojciech Figat
94799a9e28 Fixes and tweaks for rendering 2022-04-01 12:39:46 +02:00
Wojciech Figat
ceb64afd4a Add DynamicTypedBuffer utility 2022-04-01 12:38:46 +02:00
Wojciech Figat
63b8b0cb50 Add GlobalSurfaceAtlas pass to Renderer (wip) 2022-03-29 15:07:00 +02:00
Wojciech Figat
787e7b423c Add additional HitNormal feature to Global SDF trace output 2022-03-29 15:06:54 +02:00
Wojciech Figat
9d56093381 Add lazy init for Global SDF shader 2022-03-29 15:06:48 +02:00
Wojciech Figat
26b2cb291e Expose GlobalSignDistanceFieldPass to user scripts 2022-03-29 15:06:41 +02:00
Wojciech Figat
fd425363b6 Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix 2022-03-28 20:52:08 +02:00
Wojciech Figat
3c4fd80f6e Fix D3D12 shader cache invalidation for cooker building for Windows 2022-03-28 20:43:14 +02:00
Wojciech Figat
2b9a03d9bc Post-merge fixes 2022-03-28 20:04:29 +02:00
Wojciech Figat
f3324ae2fd Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present 2022-03-28 19:59:27 +02:00
Wojciech Figat
94fbc28ee0 Fix error on empty regex text 2022-03-28 19:57:38 +02:00
Wojciech Figat
f10af9d8fb Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected 2022-03-28 19:48:08 +02:00
Wojciech Figat
95e90d5c37 Add support for in-built color constants in Visject (eg. red/blue/violet) 2022-03-28 19:46:52 +02:00
Wojciech Figat
0ca6e70b66 Fix invalid Rigidbody bounds if it has no shapes attached 2022-03-28 19:28:25 +02:00
Wojciech Figat
8e79529e4e Fix highlighting the first error/warning from the Output Log message text 2022-03-28 19:04:53 +02:00
Wojciech Figat
79669a8789 Fix upscaler usage if resolution is higher than 1 2022-03-28 16:31:23 +02:00
Wojciech Figat
c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
Wojciech Figat
446a6f22fa Fix using double value with float values to be casted in Editor 2022-03-28 14:48:45 +02:00
Wojciech Figat
2b83975ea2 Add support for implicit casting from Quaternion to other types in shaders 2022-03-28 14:48:21 +02:00
Wojciech Figat
fc138bbbbb Fix GPU context error during lights rendering 2022-03-28 14:01:51 +02:00
Wojciech Figat
e56b280f5b Format code for shader generators 2022-03-28 14:01:29 +02:00
Wojciech Figat
a685962d32 Add Sample Global SDF Gradient node to materials and particles 2022-03-28 13:58:27 +02:00
Wojciech Figat
4938c7e64b Fix ParticleEffectEditor issues after emitter editing if selected 2022-03-28 13:39:45 +02:00