Michael Herzog
f640452b7b
Fix BVH node splitting using stale pointer to invalidated array memory
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Ensure BuildBVH refreshes its node pointer after growing _bvh so reallocations no longer leave it operating on freed memory, eliminating the sporadic SDF-generation crash.
2025-11-15 21:57:14 +01:00
Wojtek Figat
2f670495ac
Migrate Xbox to using static linking with nethost lib
2025-11-14 14:56:10 +01:00
Wojtek Figat
2a36edf528
Add option to link OpenMP on GDK platforms if needed
2025-11-14 02:11:13 -08:00
Wojtek Figat
5e690abd76
Fix initial state of DummyVertexBuffer on DX12
2025-11-14 01:06:01 -08:00
Wojtek Figat
4008e19ca9
Fix various build issuesin uncommon configurations
2025-11-14 00:52:14 -08:00
Wojtek Figat
e9070b30a0
Minor tweaks
2025-11-13 23:05:13 +01:00
Wojtek Figat
636a1ff930
Fix material shader generation when material layer fails to load
2025-11-13 23:04:24 +01:00
Wojtek Figat
3888c4ba21
Fix async tasks destruction to wait on the dependencies in chain
2025-11-13 22:53:52 +01:00
Wojtek Figat
69173803bf
Fix shader warning on Vulkan
2025-11-13 22:09:11 +01:00
Wojtek Figat
3563287f17
Merge branch 'dotnet_windows_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_windows_detect_fix
2025-11-13 22:05:38 +01:00
Wojtek Figat
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
49918a1067
Fix Windows dotnet root path detection
2025-11-11 22:14:41 +02:00
466f9a4797
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-11-11 21:40:06 +02:00
Wojtek Figat
c7997e0c2f
Fix potential error on missing reference object
2025-11-10 21:50:11 +01:00
Wojtek Figat
4805dfbdba
Fix issues with model data storage when doing long actions in async (eg. SDF generation)
2025-11-10 15:02:33 +01:00
Wojtek Figat
62424215c1
Fix crash due to missing asset reference inside MeshAccelerationStructure
2025-11-09 23:25:16 +01:00
Wojtek Figat
97ae13759e
Merge remote-tracking branch 'origin/master'
2025-11-09 23:22:37 +01:00
Wojtek Figat
108678d94f
Fix crash when texture streaming mip task gets deleted after texture object on GC
2025-11-09 22:16:44 +01:00
Wojtek Figat
66dbba5c16
Fix crash if base material gets GCed before it's referenced by instance during loading
2025-11-09 22:16:14 +01:00
Wojtek Figat
d84cef0c18
Fix crash due to async content data streaming
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Properly checks for asset data unloading before taking lock on asset chunks.
#3358 #3085 #3515
2025-11-09 22:15:41 +01:00
Wojtek Figat
35acc668c9
Merge branch 'ContentNavigationScrollbarColors' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ContentNavigationScrollbarColors
2025-11-07 21:42:10 +01:00
Wojtek Figat
6a8b76278a
Merge branch 'AttributeEditorPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-AttributeEditorPolish
2025-11-07 21:37:46 +01:00
Wojtek Figat
547cf7f600
Merge branch 'fix-type-editor-in-collection' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-type-editor-in-collection
2025-11-07 21:33:22 +01:00
Wojtek Figat
76247323eb
Merge branch 'BakeButtonGroups' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-BakeButtonGroups
2025-11-07 21:32:32 +01:00
Wojtek Figat
dd690e7495
Merge branch 'patch-1' of https://github.com/Yahasana/FlaxEngine into Yahasana-patch-1
2025-11-07 21:31:26 +01:00
Wojtek Figat
c0b73375b1
Fix invoking asset load event if it's referenced directly
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#3782
2025-11-07 21:31:04 +01:00
Wojtek Figat
179f6014bf
Merge branch 'CommentAroundAsset' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-CommentAroundAsset
2025-11-07 15:48:34 +01:00
Wojtek Figat
dd60cf0040
Merge branch 'woa_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_fixes
2025-11-07 15:25:29 +01:00
Wojtek Figat
cc851b29fc
Fix animation state transition inputs when using other surface context
2025-11-07 15:17:20 +01:00
Wojtek Figat
59643b2fb9
Add improved local-light shadow raytracing by starting ray from light, not surface
2025-11-06 21:01:02 +01:00
Wojtek Figat
3a5bb81d39
Add a new splash screen quote
2025-11-06 21:00:29 +01:00
Wojtek Figat
5ec860015d
Add minor adjustments
2025-11-06 21:00:16 +01:00
Wojtek Figat
0f701ec08e
Add force Mesh SDF rebuild when holiding F key and using Build All Meshes SDF optino in Editor menu
2025-11-04 13:30:18 +01:00
Wojtek Figat
387c3ea2f4
Add better debug view for Global SDF to include surface hit normal
2025-11-04 13:27:47 +01:00
Wojtek Figat
85b134b7be
Add improved Global SDF quality and precision of rasterization
2025-11-04 13:27:21 +01:00
Wojtek Figat
5d17d2509d
Fix Global SDF gradient at borders
2025-11-04 12:42:08 +01:00
Wojtek Figat
036d4b2f4b
Fix error when asset refs picker uses different types
2025-11-03 23:21:09 +01:00
Saas
93f12b73d8
less code is more better
2025-10-31 23:16:37 +01:00
Saas
1091bc6e2c
only show comment edit buttons when surface can be edited
2025-10-31 20:47:23 +01:00
Saas
594c0fb8e7
add comment around asset from which asset reference graph originates
2025-10-31 19:23:42 +01:00
3fc1895b56
Fix compiler error and wrong CPU architecture warnings on WoA
2025-10-31 02:12:14 +02:00
Wojtek Figat
1f592ba1a1
Fix game viewport scaling when using custom aspect or resolution to simulate actual logic
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#3699
2025-10-30 23:36:51 +01:00
Wojtek Figat
296a2afa95
Merge branch 'NoEmptyScriptsEditorExpand' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-NoEmptyScriptsEditorExpand
2025-10-30 22:41:28 +01:00
Wojtek Figat
7c3c4f1a63
Add Network RPC messages splitting for large arguments payloads
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#3776
2025-10-30 22:40:23 +01:00
c61ecc0545
Merge branch 'master' into sdl_platform
2025-10-30 22:42:29 +02:00
Saas
35d6e5fd21
fix still being able to open/ close script editor with no fields
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Introduces "CanOpenClose" to DropPanel.
If false, will ignore the user clicking on the header (or the arrow) to open or collapse the panel
2025-10-30 20:02:15 +01:00
Wojtek Figat
114828adcb
Refactor NetworkReplicator update into separate function for cleaner code
2025-10-30 17:12:49 +01:00
Wojtek Figat
053e52c91f
Fix compilation for bindings only without scripting internal host defined
2025-10-29 22:18:01 +01:00
2c8c9b1637
Fix .NET version preprocessor definitions
2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00