Wojtek Figat
|
1094abce5a
|
Fix crash when finding actor or level with empty name text
#2161
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2024-01-10 12:12:11 +01:00 |
|
Wojtek Figat
|
b7cc4c768f
|
Fix unpacking Variant structure if input value is a scalar
#2163
|
2024-01-10 12:08:01 +01:00 |
|
Wojtek Figat
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d807e9bfe0
|
Fix crash when setting maanaged structure data via Variant
#2163
|
2024-01-10 11:48:08 +01:00 |
|
Wojtek Figat
|
6289b9d15a
|
Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
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2024-01-10 10:58:39 +01:00 |
|
Wojtek Figat
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0b7c187630
|
Fix Animated Model slot animations clearing on start
#1803
|
2024-01-07 22:35:17 +01:00 |
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Wojtek Figat
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8c2a156e1f
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Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
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2024-01-07 18:34:15 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
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2024-01-05 21:42:28 +01:00 |
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Wojtek Figat
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b6337c748c
|
Fix stopping slot animations and playing the same frame
#1927
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2024-01-05 17:11:41 +01:00 |
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Wojtek Figat
|
78b13ace5c
|
Minor tweak
|
2024-01-05 12:19:37 +01:00 |
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Wojtek Figat
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8ec4030e1a
|
Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC
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2024-01-05 12:19:08 +01:00 |
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Wojtek Figat
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60fd4702a6
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Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
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2024-01-05 11:52:28 +01:00 |
|
Wojtek Figat
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d9ca3e5b57
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Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
#2118
|
2024-01-05 11:29:53 +01:00 |
|
Wojtek Figat
|
37da55896c
|
Remove unused DateTime apis and cleanup constants
|
2024-01-05 11:15:32 +01:00 |
|
Wojtek Figat
|
976d0992df
|
Fix DateTime::GetDate calculations
#2089 #2086
|
2024-01-05 11:13:41 +01:00 |
|
Wojtek Figat
|
a3b3fd2efe
|
Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings
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2024-01-05 10:42:09 +01:00 |
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Wojtek Figat
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6fb5c43e2a
|
Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time
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2024-01-05 10:41:05 +01:00 |
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Wojtek Figat
|
b4f5623537
|
Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
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2024-01-05 10:40:21 +01:00 |
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Wojtek Figat
|
f145809765
|
Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif
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2024-01-05 10:39:38 +01:00 |
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Wojtek Figat
|
70298e8ae8
|
Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix
|
2024-01-04 11:27:38 +01:00 |
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Wojtek Figat
|
7f5dd78349
|
Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver
|
2024-01-04 11:27:13 +01:00 |
|
Wiktor Kocielski
|
8e331e4d13
|
Silently drop unreliable RPC calls if we failed to find an object
|
2024-01-04 08:54:04 +03:00 |
|
Menotdan
|
8bcc526dd6
|
Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs.
|
2024-01-01 01:24:36 -05:00 |
|
Menotdan
|
5cf20b8eee
|
Add an option to skip existing materials when reimporting.
|
2023-12-31 21:11:39 -05:00 |
|
Menotdan
|
4839ef5ddc
|
Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds.
|
2023-12-31 19:42:13 -05:00 |
|
Menotdan
|
bf6cb90a78
|
Expose partition mode, and cascade spacing.
|
2023-12-31 15:09:07 -05:00 |
|
|
|
9077e0cf22
|
Fix crash while moving simulation disabled kinematic actors
|
2023-12-31 14:36:38 +02:00 |
|
|
|
f10840efb4
|
Fix uninitialized value of NetworkConfig NetworkDriver field
|
2023-12-29 19:51:29 +02:00 |
|
nothingTVatYT
|
e851d18227
|
same in UnixFile.cpp
|
2023-12-29 01:20:17 +01:00 |
|
nothingTVatYT
|
21c4667f8c
|
same problem for Android and Apple
|
2023-12-28 22:36:33 +01:00 |
|
nothingTVatYT
|
8174e8ab77
|
fix getting file access time for Linux
|
2023-12-28 22:24:34 +01:00 |
|
Wojtek Figat
|
b275ffc146
|
Fix PostFx Materials blending for duplicated entries
#1991
|
2023-12-27 21:18:28 +01:00 |
|
Wojtek Figat
|
b4c23c969a
|
Fix unlink usag on Unix systems to properly use returned value
#2078
|
2023-12-27 21:11:01 +01:00 |
|
Wojtek Figat
|
4a8c94e9d4
|
Fix missing asset update when dependant asset gets saved in Editor
#1489
|
2023-12-27 20:57:37 +01:00 |
|
Preben Eriksen
|
35becc674a
|
PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs.
|
2023-12-25 12:08:34 +01:00 |
|
Wojtek Figat
|
4e34524a08
|
Add profile event
|
2023-12-19 13:02:48 +01:00 |
|
Wojtek Figat
|
3f1d851f82
|
Fix regression from bc2e130281
|
2023-12-19 12:37:47 +01:00 |
|
Wojtek Figat
|
8a94e053a8
|
Fix crash when resizing navmesh capacity with crowd created for that navmesh
|
2023-12-18 21:45:27 +01:00 |
|
Wojtek Figat
|
bc2e130281
|
Fix calling script OnDestroy when removing actors or scripts from the scene
|
2023-12-18 21:43:13 +01:00 |
|
Wojtek Figat
|
e448692eb9
|
Fix crash in UI prefab changes apply when reparenting controls
#2082
|
2023-12-17 12:41:51 +01:00 |
|
Wojtek Figat
|
7bcf78d0c0
|
Fix various crashes
|
2023-12-17 12:38:09 +01:00 |
|
Wojtek Figat
|
0dd7e86537
|
Add better Visual Script debugger tooltips display
|
2023-12-16 18:14:16 +01:00 |
|
Wojtek Figat
|
6d5d615894
|
Fix crash when drawing terrain without cached neighbor chunks
#2087
|
2023-12-16 16:38:16 +01:00 |
|
Wojtek Figat
|
2bef880e21
|
Fix render target pool over-allocation when changing render resolution frequently
#2077
|
2023-12-16 16:15:52 +01:00 |
|
Wojtek Figat
|
efebb29ac0
|
Minor tweak for #2003
|
2023-12-16 12:49:39 +01:00 |
|
Wojtek Figat
|
c0ef2a1f58
|
Cleamnup code for #2020 and use internal pointer for current tracking window
|
2023-12-16 12:39:10 +01:00 |
|
Wojtek Figat
|
141bec0259
|
Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow
|
2023-12-16 12:35:26 +01:00 |
|
Wojtek Figat
|
9c4857a205
|
Fix typo in Tag comparison function
#2081
|
2023-12-15 15:54:18 +01:00 |
|
Wojtek Figat
|
ae5fa9619b
|
Remove TextureUtils
|
2023-12-14 18:23:17 +01:00 |
|
Wojtek Figat
|
a5e072da31
|
Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
|
2023-12-14 17:04:47 +01:00 |
|
Wojtek Figat
|
df8418da25
|
Add more profiling events
|
2023-12-14 17:00:55 +01:00 |
|