Commit Graph

4326 Commits

Author SHA1 Message Date
Wojtek Figat
1094abce5a Fix crash when finding actor or level with empty name text
#2161
2024-01-10 12:12:11 +01:00
Wojtek Figat
b7cc4c768f Fix unpacking Variant structure if input value is a scalar
#2163
2024-01-10 12:08:01 +01:00
Wojtek Figat
d807e9bfe0 Fix crash when setting maanaged structure data via Variant
#2163
2024-01-10 11:48:08 +01:00
Wojtek Figat
6289b9d15a Fix crash due to incorrect PhysX usage for vehicle setup
#1530 #2129
2024-01-10 10:58:39 +01:00
Wojtek Figat
0b7c187630 Fix Animated Model slot animations clearing on start
#1803
2024-01-07 22:35:17 +01:00
Wojtek Figat
8c2a156e1f Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
2024-01-07 18:34:15 +01:00
Wojtek Figat
6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
Wojtek Figat
b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
Wojtek Figat
78b13ace5c Minor tweak 2024-01-05 12:19:37 +01:00
Wojtek Figat
8ec4030e1a Merge branch 'PE-2023-DEC' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-2023-DEC 2024-01-05 12:19:08 +01:00
Wojtek Figat
60fd4702a6 Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
2024-01-05 11:52:28 +01:00
Wojtek Figat
d9ca3e5b57 Add sanity check to prevent crashes when Animated Model has NaN in skeleton pose
#2118
2024-01-05 11:29:53 +01:00
Wojtek Figat
37da55896c Remove unused DateTime apis and cleanup constants 2024-01-05 11:15:32 +01:00
Wojtek Figat
976d0992df Fix DateTime::GetDate calculations
#2089 #2086
2024-01-05 11:13:41 +01:00
Wojtek Figat
a3b3fd2efe Merge branch 'expose-csm-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-expose-csm-settings 2024-01-05 10:42:09 +01:00
Wojtek Figat
6fb5c43e2a Merge branch 'fix-file-time' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-file-time 2024-01-05 10:41:05 +01:00
Wojtek Figat
b4f5623537 Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats 2024-01-05 10:40:21 +01:00
Wojtek Figat
f145809765 Merge branch 'multi-visibleif' of https://github.com/Menotdan/FlaxEngine into Menotdan-multi-visibleif 2024-01-05 10:39:38 +01:00
Wojtek Figat
70298e8ae8 Merge branch 'px_kinematic_move_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-px_kinematic_move_fix 2024-01-04 11:27:38 +01:00
Wojtek Figat
7f5dd78349 Merge branch 'null_networkdriver' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-null_networkdriver 2024-01-04 11:27:13 +01:00
Wiktor Kocielski
8e331e4d13 Silently drop unreliable RPC calls if we failed to find an object 2024-01-04 08:54:04 +03:00
Menotdan
8bcc526dd6 Add support for multiple VisibleIf attributes, and properly set up the VisibleIf entries for ImportMaterialsAsInstances and InstanceToImportAs. 2024-01-01 01:24:36 -05:00
Menotdan
5cf20b8eee Add an option to skip existing materials when reimporting. 2023-12-31 21:11:39 -05:00
Menotdan
4839ef5ddc Move all ShowCascadeX definitions into an engine class instead of an editor class to allow game builds. 2023-12-31 19:42:13 -05:00
Menotdan
bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
9077e0cf22 Fix crash while moving simulation disabled kinematic actors 2023-12-31 14:36:38 +02:00
f10840efb4 Fix uninitialized value of NetworkConfig NetworkDriver field 2023-12-29 19:51:29 +02:00
nothingTVatYT
e851d18227 same in UnixFile.cpp 2023-12-29 01:20:17 +01:00
nothingTVatYT
21c4667f8c same problem for Android and Apple 2023-12-28 22:36:33 +01:00
nothingTVatYT
8174e8ab77 fix getting file access time for Linux 2023-12-28 22:24:34 +01:00
Wojtek Figat
b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
Wojtek Figat
b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
Wojtek Figat
4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
Preben Eriksen
35becc674a PE: Fix problem with Procedural Texture Sample flicker if using scaled UVs. 2023-12-25 12:08:34 +01:00
Wojtek Figat
4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
Wojtek Figat
3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
Wojtek Figat
8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
Wojtek Figat
e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Wojtek Figat
0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
Wojtek Figat
6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00
Wojtek Figat
141bec0259 Merge branch 'fix-linuxwindow' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-fix-linuxwindow 2023-12-16 12:35:26 +01:00
Wojtek Figat
9c4857a205 Fix typo in Tag comparison function
#2081
2023-12-15 15:54:18 +01:00
Wojtek Figat
ae5fa9619b Remove TextureUtils 2023-12-14 18:23:17 +01:00
Wojtek Figat
a5e072da31 Fix importing .dds files as-isif the compressed image is too small for the engine (block size validation)
#2057
2023-12-14 17:04:47 +01:00
Wojtek Figat
df8418da25 Add more profiling events 2023-12-14 17:00:55 +01:00