Wojtek Figat
|
b73ff9aaf6
|
Merge branch '1.1' into 1.2
# Conflicts:
# Source/Platforms/DotNet/Newtonsoft.Json.dll
# Source/Platforms/DotNet/Newtonsoft.Json.pdb
# Source/Platforms/UWP/Binaries/Newtonsoft.Json.dll
# Source/Platforms/XboxOne/Binaries/Newtonsoft.Json.dll
|
2021-04-24 12:32:17 +02:00 |
|
Wojtek Figat
|
2b698ca8b0
|
Add support for fixed-array fields in scripting
|
2021-04-22 21:03:40 +02:00 |
|
Wojtek Figat
|
28c0552e0a
|
Fix diff-serialization and deserialization of C# lists
#347
|
2021-04-20 16:06:32 +02:00 |
|
Wojtek Figat
|
eabab8301d
|
Fix compilation of bindings code with API_EVENT in some cases
#459
|
2021-04-20 10:35:09 +02:00 |
|
Wojtek Figat
|
cf0a16e875
|
Fix handling crash when loading scripting api bindings cache during build
|
2021-04-17 19:37:51 +02:00 |
|
Wojtek Figat
|
b2729e35c2
|
Fixes for UWP build
|
2021-04-17 19:36:38 +02:00 |
|
Wojtek Figat
|
ac1eb8d58d
|
Merge branch 'master' into 1.2
|
2021-04-13 09:52:03 +02:00 |
|
Wojtek Figat
|
3e080c44c6
|
Fix using curl lib on Linux (use self compiled static lib)
|
2021-04-08 22:12:55 +02:00 |
|
Wojtek Figat
|
9a90b2fa42
|
Add check for null ref
|
2021-04-08 13:10:03 +02:00 |
|
Wojtek Figat
|
7f482330ca
|
Add support for Vector2/3/4 and Quaternion constants for default value attribute in C# scripting api
|
2021-04-08 10:43:51 +02:00 |
|
Wojtek Figat
|
810691d540
|
Add support for string constants as defaults in scripting API
|
2021-04-08 10:03:01 +02:00 |
|
Wojtek Figat
|
eb24c29f7e
|
Add support for OnSerializing, OnSerialized, OnDeserializing and OnDeserialized callbacks for C# types serialization with Json
|
2021-04-08 10:02:08 +02:00 |
|
Wojtek Figat
|
f8d6f8ffb5
|
Fix using references to projects outside the main project
#397
|
2021-03-30 22:07:40 +02:00 |
|
Wojtek Figat
|
b0fe4e9945
|
Merge remote-tracking branch 'origin/master' into 1.2
|
2021-03-30 17:58:29 +02:00 |
|
Wojtek Figat
|
9581f7b10e
|
Fix using cross-module references inside C++ game project
|
2021-03-29 20:37:43 +02:00 |
|
Wojtek Figat
|
4264a36dd0
|
Fix tooltip attribute generation for multi line xml doc comments
|
2021-03-29 16:49:26 +02:00 |
|
Wojtek Figat
|
427541b488
|
Fix using cross-module references inside C++ game project
|
2021-03-29 14:41:29 +02:00 |
|
Wojtek Figat
|
7456bf38f7
|
Fix for editor on linux
|
2021-03-28 23:26:08 +02:00 |
|
Wojtek Figat
|
d85a020971
|
Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
#398
|
2021-03-28 23:25:52 +02:00 |
|
Wojtek Figat
|
6f83330321
|
Fix building game for linux on windows
|
2021-03-28 21:31:21 +02:00 |
|
Wojtek Figat
|
0a7f2fc043
|
Improve deploy of editor on linux
|
2021-03-28 21:14:03 +02:00 |
|
Wojtek Figat
|
c32e869c56
|
Fix packaging Editor on Linux
|
2021-03-28 20:11:24 +02:00 |
|
Wojtek Figat
|
c191815b82
|
Use static linking for Assimp on Linux, strip it from unused symbols and formats support
|
2021-03-26 21:30:30 +01:00 |
|
Wojtek Figat
|
44fc1f9d05
|
Fix using nested types in scripting api
|
2021-03-24 22:08:49 +01:00 |
|
Wojtek Figat
|
9db2feb674
|
Add passing custom compiler switch when invoking child Flax.Build process during deployment
|
2021-03-24 19:32:10 +01:00 |
|
Wojtek Figat
|
3dbbcc3a8c
|
Add support for using automated codesign for binaries in deployment
|
2021-03-24 19:31:22 +01:00 |
|
Wojtek Figat
|
e2f9646b8f
|
Fix using nested types in scripting api
|
2021-03-23 12:31:30 +01:00 |
|
Wojtek Figat
|
40c537d114
|
Merge branch 'master' into 1.2
# Conflicts:
# Source/Engine/Platform/Network.h
|
2021-03-22 11:26:36 +01:00 |
|
Wojtek Figat
|
a3eddd5b3b
|
Fix bindings cache to rely on project name and version
|
2021-03-21 14:19:34 +01:00 |
|
Wojtek Figat
|
ec7d892412
|
Add stripping binaries for editor distribution build
|
2021-03-16 22:15:46 +01:00 |
|
Wojtek Figat
|
5cad37fa50
|
Fix packaged editor usage
|
2021-03-16 22:15:46 +01:00 |
|
Wojtek Figat
|
c7c339957b
|
Merge remote-tracking branch 'origin/1.1' into 1.2
# Conflicts:
# Source/Editor/Editor.Build.cs
|
2021-03-15 09:38:58 +01:00 |
|
Wojtek Figat
|
722861b929
|
Add script to package editor for linux
|
2021-03-13 12:49:13 +01:00 |
|
Wojtek Figat
|
c18e5f522a
|
Fix link files usage to prevent issues with git changes status
|
2021-03-13 12:49:12 +01:00 |
|
Wojtek Figat
|
4072796e54
|
Switch impl progress
|
2021-03-11 17:22:06 +01:00 |
|
Wojtek Figat
|
cc201e198d
|
Add Switch platform
|
2021-03-09 14:26:30 +01:00 |
|
GoaLitiuM
|
69a3587f5d
|
Set solution file as default launch solution for Omnisharp
|
2021-03-02 18:40:12 +02:00 |
|
GoaLitiuM
|
8ccb4f5857
|
Support generating multiple project formats at once
|
2021-03-02 17:35:52 +02:00 |
|
Wojtek Figat
|
08a428416c
|
Fix
|
2021-02-28 16:41:58 +01:00 |
|
Wojtek Figat
|
a0740c162a
|
Fix using bundled mono for VS Code build tasks
|
2021-02-28 15:03:51 +01:00 |
|
Wojtek Figat
|
657de4b62c
|
Fix Linxu build
|
2021-02-28 13:28:33 +01:00 |
|
Wojtek Figat
|
a293265058
|
Add more files to ignore for watchers in VS Code project
|
2021-02-28 13:22:39 +01:00 |
|
Wojtek Figat
|
93541b6ed5
|
Merge branch 'master' into 1.1
|
2021-02-27 16:42:53 +01:00 |
|
Wojtek Figat
|
cdf66372e6
|
Add write barriers for Mono GC in bindings glue code
|
2021-02-27 00:38:42 +01:00 |
|
Wojtek Figat
|
86c1823d4a
|
Fix typo
|
2021-02-27 00:00:02 +01:00 |
|
Wojtek Figat
|
529a82234b
|
Add support for using ThirdPartyModule in game/project scripting
|
2021-02-25 13:02:48 +01:00 |
|
Wojtek Figat
|
6f12dc8567
|
Add improved dll import/export attributes injection when building binary modules
|
2021-02-25 13:02:13 +01:00 |
|
Wojtek Figat
|
b193a7abc4
|
Add support for binary modules with native-code only
|
2021-02-25 13:01:15 +01:00 |
|
Wojtek Figat
|
706c4bd677
|
Fixes for generated project files on Linux
|
2021-02-24 00:01:38 +01:00 |
|
Wojtek Figat
|
6ec58664e4
|
Make DotNet build task verbose about compiled C# lib output path
|
2021-02-23 23:38:39 +01:00 |
|