Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojtek Figat
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3abbafa530
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Fixes for Vulkan
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2022-09-06 22:54:00 +02:00 |
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Wojciech Figat
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de2d041e47
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Fix warning
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2022-07-01 14:10:54 +02:00 |
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Wojciech Figat
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07c6c5a841
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Fix issues with Vulkan backend when using DDGI
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2022-07-01 14:10:01 +02:00 |
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Wojciech Figat
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b8ff4ae2e0
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Fixes for Vulkan descriptors binding
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2022-06-17 10:41:23 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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9107897b76
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Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs
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2022-03-22 12:56:21 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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Wojtek Figat
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20075e0fbd
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Fixes for compilation on Windows for x86
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2022-03-02 21:06:21 +01:00 |
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Wojciech Figat
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afed5a30bc
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 19:56:07 +01:00 |
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Wojciech Figat
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70ca42794a
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Add ClearUA to GPUContext to clear texture with float values
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2022-02-08 18:06:02 +01:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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bf67c62311
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Add GPUContextVulkan::CopySubresource
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2021-07-06 15:47:39 +02:00 |
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Wojtek Figat
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3c1fd427eb
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Add support for programmable samplers in shaders
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2021-06-28 15:56:32 +02:00 |
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Wojtek Figat
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f582ca5051
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Add dynamic textures streaming based on visibility
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2021-06-18 14:41:44 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
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Wojtek Figat
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ead65f01ff
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Optimize Vulkan Framebuffer when not using color blending
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2021-05-18 11:56:21 +02:00 |
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Wojtek Figat
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9cba6bad6d
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Add support for rendering into 3d textures on Vulkan
#136
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2021-05-18 11:40:38 +02:00 |
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Wojtek Figat
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0a25b71437
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Fix GPU particles on Vulkan
#478
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2021-05-17 13:41:08 +02:00 |
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Jean-Baptiste Perrier
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b4a870933a
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Revert IndirectDrawCount.
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2021-05-16 17:23:52 +02:00 |
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Jean-Baptiste Perrier
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3fc7073046
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DrawInstancedIndirect & DrawIndexedInstanceIndirect impl.
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2021-04-24 14:29:38 +02:00 |
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Jean-Baptiste Perrier
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203d1d79dc
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Add drawCount to GPU indirect draw cmds.
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2021-04-19 21:41:34 +02:00 |
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W2.Wizard
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8fd0af3f39
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Fixed Typos and padding
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2021-01-17 10:18:30 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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05790ab9a1
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Fix code style
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2020-12-30 22:56:17 +01:00 |
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Wojtek Figat
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7e6b236661
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Remove unused code
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2020-12-20 10:51:29 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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