Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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0595f38fe4
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Fix threading issues with GPU buffers mapping
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2023-01-09 22:41:06 +01:00 |
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Wojciech Figat
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70cce0e1ee
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Fix regression crash when using DoF, optimize DoF usage of GPU memory
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2023-01-09 16:06:47 +01:00 |
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Wojciech Figat
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88bd5b2534
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Fix threading issues with GPU buffers mapping
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2023-01-04 12:06:56 +01:00 |
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Wojtek Figat
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c48a81a068
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Editor/Managed/ManagedEditor.Internal.cpp
# Source/Engine/Core/Config/LayersAndTagsSettings.cs
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2022-12-28 18:49:14 +01:00 |
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53de6d018b
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Return container types as return parameters
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2022-12-27 19:02:40 +02:00 |
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Wojciech Figat
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61bd491969
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Fix selection outline when nothing is selected
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2022-12-23 11:37:11 +01:00 |
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Wojtek Figat
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8918c71312
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Update old header usage
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2022-12-22 19:31:01 +01:00 |
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e03a819176
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Replace usage of Utils.ExtractArrayFromList with Span
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2022-12-22 19:54:59 +02:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
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df45ac46b1
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Optimize various debug views performance
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2022-12-03 12:23:39 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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3da7e8d7ba
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Additional improvement for RenderListBuffer
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2022-11-27 20:33:39 +01:00 |
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Wojtek Figat
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373350df1e
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Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time
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2022-11-27 12:07:10 +01:00 |
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Wojtek Figat
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835a230323
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Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
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2022-11-27 12:06:31 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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96dc279ebd
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Implement .NET 7 runtime support and bindings generation
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2022-11-26 14:37:07 +02:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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5cc66d60dc
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Tweaks
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2022-11-24 20:14:47 +01:00 |
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Wojtek Figat
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6f95f162d0
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Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
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2022-11-24 20:01:28 +01:00 |
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Wojciech Figat
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33e2fa7f9e
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Fix game build
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2022-11-21 14:23:59 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
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Wojtek Figat
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b47d95205f
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Add optional async scene drawing and improve stability
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2022-11-11 15:47:33 +01:00 |
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Wojtek Figat
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aa978ce0e4
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Minor improvements
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2022-11-10 23:45:58 +01:00 |
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Wojtek Figat
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4ba1531cda
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Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
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Wojtek Figat
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ea5e38fdd1
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Fixes for overriden draw calls material in debug views
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2022-11-10 00:22:23 +01:00 |
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Wojtek Figat
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f2170a09cd
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Optimize GlobalSDF actors drawing CPU perf
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2022-11-06 20:44:44 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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0f619c2cb6
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Simplify code
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2022-11-03 00:19:21 +01:00 |
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Wojtek Figat
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5bd56cae81
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Fix GlobalSDF rasterization of heightfield
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2022-11-02 20:30:13 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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86b6b20200
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Fix incorrect skybox cubemap caching dirty interval
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2022-11-01 23:15:43 +01:00 |
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Wojtek Figat
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f37ed16270
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Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer
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2022-11-01 21:31:42 +01:00 |
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Wojtek Figat
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a0a3457733
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Add more profiling data for Tracy
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2022-11-01 15:46:21 +01:00 |
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Wojtek Figat
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8a98f466c5
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Use named events for GPU passes for CPU profiling usability
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2022-11-01 12:50:17 +01:00 |
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Wojtek Figat
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a66c72a0c2
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Optimize GlobalSDF performance on CPU when scene is mostly static
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2022-11-01 01:00:58 +01:00 |
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Wojtek Figat
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ec62763e87
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Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
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2022-11-01 00:37:01 +01:00 |
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Wojtek Figat
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5f4aa39263
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Global SDF improvements
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2022-10-31 23:43:37 +01:00 |
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Wojtek Figat
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0898723a45
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Fix Global SDF rasterization when loading scene
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2022-10-31 22:18:45 +01:00 |
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Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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