Wojtek Figat
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e01a0585a8
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Add MeshBase as shared impl part for Mesh and SkinnedMesh
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2021-03-30 17:57:53 +02:00 |
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Wojtek Figat
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3fb0b56c10
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Add Vulkan support on Switch
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2021-03-15 15:47:54 +01:00 |
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Wojtek Figat
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cc201e198d
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Add Switch platform
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2021-03-09 14:26:30 +01:00 |
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Wojtek Figat
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044234a55b
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Improve warning messages
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2021-03-08 13:12:28 +01:00 |
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Wojtek Figat
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aa28f9ef52
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Optimize material shaders binding by caching time param once per draw pass
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2021-03-08 12:47:14 +01:00 |
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Wojtek Figat
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30b71b9d65
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Fix crash on close when using Vulkan/D3D12 rendering backend with async task being canceled
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2021-03-08 11:32:47 +01:00 |
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Wojtek Figat
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86f3007887
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Optimize particle attributes offsets binding to shader
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2021-03-05 13:58:17 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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4d73b271b8
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Fix some minor issues with materials previews in Editor
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2021-02-25 16:38:05 +01:00 |
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Wojtek Figat
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26607c1d09
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Add more utilities to LayersMask
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2021-02-25 15:46:10 +01:00 |
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Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
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2021-02-25 13:01:15 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
|
Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
|
12725ca4e1
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Fix Graphics module warnings to be sent once
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2021-02-23 18:10:57 +01:00 |
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Wojtek Figat
|
19c83e3b6e
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Add Sprite Render actor for sprites drawing
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2021-02-23 13:23:22 +01:00 |
|
Wojtek Figat
|
1ead4b1649
|
Fix MaterialParams sync bug
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2021-02-21 20:20:32 +01:00 |
|
Wojtek Figat
|
919bd4ee1b
|
Fix MaterialParams sync bug
|
2021-02-21 17:40:37 +01:00 |
|
Wojtek Figat
|
09be8994e9
|
Add Render Layers to Camera and Render View for masking objects during rendering
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2021-02-19 17:26:41 +01:00 |
|
Wojtek Figat
|
ce9df56a97
|
Fix particles view information in Editor when Game window is unused
|
2021-02-19 11:23:18 +01:00 |
|
Wojtek Figat
|
6fd1580d67
|
Fix building on linux after merge
|
2021-02-16 19:01:00 +01:00 |
|
Wojtek Figat
|
fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
|
2021-02-16 18:54:25 +01:00 |
|
Wojtek Figat
|
d05204cb91
|
Fix missing lightmap uvs calc in vertex shader
|
2021-02-16 15:55:10 +01:00 |
|
Wojtek Figat
|
cd2a02a5c8
|
Add -shaderdebug cmd line switch to Editor for shaders debugging
|
2021-02-15 11:55:31 +01:00 |
|
Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
|
2021-02-15 11:52:06 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
80e2aee92b
|
Fixes and tweaks
|
2021-02-12 10:57:45 +01:00 |
|
Wojtek Figat
|
5cb2322270
|
Add default Deformable material for splines
|
2021-02-10 11:37:34 +01:00 |
|
Wojtek Figat
|
81e41d51c8
|
Remove Unlink from asset reference
|
2021-02-10 11:37:14 +01:00 |
|
Wojtek Figat
|
311dad7b82
|
Add Spline Model
|
2021-02-09 16:04:47 +01:00 |
|
Wojtek Figat
|
58350c87e2
|
Fix missing CharacterController bounds if controller is missing
|
2021-02-08 20:20:39 +01:00 |
|
Wojtek Figat
|
8e87c98644
|
Cleanup material shaders code
|
2021-02-08 15:45:22 +01:00 |
|
Wojtek Figat
|
da784e98e5
|
Add Deformable material domain
|
2021-02-08 15:44:38 +01:00 |
|
Wojtek Figat
|
5768eefe49
|
Optimize Texture::DownloadData for staging textures
|
2021-02-07 20:06:44 +01:00 |
|
Wojtek Figat
|
d8304a2178
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 14:54:29 +01:00 |
|
Wojtek Figat
|
300f948515
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 13:57:00 +01:00 |
|
Wojtek Figat
|
089f0dab3a
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:55:02 +01:00 |
|
Wojtek Figat
|
01777a2c1b
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:22:47 +01:00 |
|
Wojtek Figat
|
b5847eb0d6
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 15:27:38 +01:00 |
|
Wojtek Figat
|
9e6243adcc
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 14:58:01 +01:00 |
|
Wojtek Figat
|
2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 10:43:04 +01:00 |
|
Wojtek Figat
|
a560b19cbc
|
Refactor draw calls and instancing logic to be more modular
|
2021-02-03 09:33:48 +01:00 |
|
Wojtek Figat
|
81cc8cf69c
|
Add Matrix3x4
|
2021-02-02 15:44:14 +01:00 |
|
Wojtek Figat
|
23652d1bc5
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
|
2021-02-02 10:29:52 +01:00 |
|
Wojtek Figat
|
d69b005792
|
Move Curve data serialization to binary format into CurveSerialization.h
|
2021-02-01 14:16:32 +01:00 |
|
Wojtek Figat
|
011b5f3e51
|
Add SceneRenderTask.PreRender
|
2021-02-01 11:14:59 +01:00 |
|
Wojtek Figat
|
ca32d0d825
|
Add Mesh::UpdateMesh methods similar to C# API
|
2021-01-25 23:52:29 +01:00 |
|
stefnotch
|
6f0a556af8
|
Document the clockwise order of the indices
|
2021-01-24 16:42:13 +01:00 |
|
Wojtek Figat
|
ef5e98efaa
|
Fix assertion during engine shutdown after crash during rendering
|
2021-01-20 13:12:11 +01:00 |
|
Wojtek Figat
|
f80f7cdd33
|
Fix crash on Android if GPU doesn't support linear sampling of the shadow map
|
2021-01-14 22:23:22 +01:00 |
|
Wojtek Figat
|
a3fa8ff9f0
|
Optimize some includes
|
2021-01-12 19:17:08 +01:00 |
|