Commit Graph

30 Commits

Author SHA1 Message Date
Wojtek Figat
e2fd3891d1 Fix regression in curve keyframes editing
#3179
2025-01-27 20:19:35 +01:00
Wojtek Figat
12d9d94138 Add support for curves in C++ scripting api
#2546
2024-12-04 13:30:56 +01:00
Wojtek Figat
57628c3d5f Refactor Bezier splines drawing and editing to property evaluate value and match curve evaluation
#3051
2024-12-02 19:10:28 +01:00
Wojtek Figat
abb684aed2 Fix spline length calculations bug
#2385
2024-09-09 20:47:49 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
9a21cfd092 Fix transform scaling applying to nested objects when drawing
#1796 #1350
2024-02-20 23:55:06 +01:00
Wojtek Figat
418918920e Add GetSplineSegmentLength to get spline segment length
#1879
2023-11-13 11:38:37 +01:00
Wojtek Figat
930b1b978c Fix incorrect spline length calculation if first point is not at spline origin
#1876
2023-11-13 10:25:46 +01:00
Wojtek Figat
2a8e35d1ff Format code #1292 2023-09-12 14:38:23 +02:00
Wojtek Figat
510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
3239150a61 Refactor scene objects initialization to call OnAwake before all OnStart
#520
2022-07-17 17:05:59 +02:00
Wojtek Figat
8158052ec7 Fix Spline::GetSplineLength freeze
#726
2022-06-14 23:07:35 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
255b2c85c8 Add bounds calculation for Spline 2021-03-18 21:51:15 +01:00
Wojtek Figat
49758fbfff Add Spline Collider 2021-02-11 16:47:43 +01:00
Wojtek Figat
29521b1b03 Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider 2021-02-10 17:19:45 +01:00
Wojtek Figat
00fab5cfd6 Add event to spline for updating custom data 2021-02-02 12:53:18 +01:00
Wojtek Figat
c3d9c52f1f Add support for spline point duplicate via Transform gizmo 2021-02-01 16:04:20 +01:00
Wojtek Figat
bf80827bfd Add more Spline API for curve editing 2021-02-01 13:50:56 +01:00
Wojtek Figat
f0c7fbb0cf Add more utilities for Spline 2021-01-27 15:28:26 +01:00
Wojtek Figat
37e3a85080 Optimize splines debug rendering performance 2021-01-27 12:33:32 +01:00
Wojtek Figat
d0c0259ee2 Add setter methods for spline points 2021-01-27 12:12:40 +01:00
Wojtek Figat
aa2eeb8243 Add GetSplineDirection util to Spline 2021-01-26 12:32:35 +01:00
Wojtek Figat
b674aae970 Fix spline length calculation to include bezier shape 2021-01-26 12:12:16 +01:00
Wojtek Figat
023cdced0a Add utility to make spline curve linear or smooth 2021-01-26 09:32:41 +01:00
Wojtek Figat
fe78fa7575 Add Spline 2021-01-25 10:41:53 +01:00