Wojtek Figat
|
31c633d25c
|
Fix timeline tracks dragging like recent improvements to tree UI
|
2024-03-07 21:58:40 +01:00 |
|
Wojtek Figat
|
a0e234ade1
|
Revert "Make rename popup more visible via orange outline"
This reverts commit 006a41b0da.
|
2024-03-07 21:43:09 +01:00 |
|
Wojtek Figat
|
9fe874cc5b
|
Revert profiler events to pass nunit tests without engine in-use 6d98bc5ef8
|
2024-03-07 21:38:25 +01:00 |
|
Wojtek Figat
|
56a33e4c98
|
Fix bug in actors duplicate action due to incorrect actors list setup
#2309
|
2024-03-07 20:23:00 +01:00 |
|
Wojtek Figat
|
d3b0da3fdd
|
Improve 07e25bb24c to use engine frame counter instead of time
|
2024-03-07 19:02:31 +01:00 |
|
Wojtek Figat
|
006a41b0da
|
Make rename popup more visible via orange outline
|
2024-03-07 17:18:37 +01:00 |
|
Wojtek Figat
|
8de2249ed8
|
Refactor Editor UI style for selection and drag drop interactions
#1741
|
2024-03-07 16:45:09 +01:00 |
|
Wojtek Figat
|
9518d77da9
|
Consolidate files
|
2024-03-06 19:03:49 +01:00 |
|
Wojtek Figat
|
6d98bc5ef8
|
Add profile events for undo operations
|
2024-03-06 19:02:29 +01:00 |
|
Wojtek Figat
|
ed3ac0af8e
|
Improve usage of drag drop in treen UI structure in Editor
#1741
|
2024-03-06 19:02:05 +01:00 |
|
Wojtek Figat
|
c561d684eb
|
Refactor undo logic for actors reparenting in Editor
#1741
|
2024-03-06 19:01:36 +01:00 |
|
Wojtek Figat
|
07e25bb24c
|
Fix drag&drop regression issue on tree UI
|
2024-03-06 12:03:57 +01:00 |
|
Wojtek Figat
|
2e305da286
|
Fix crash when scene graph node gets somehow duplicated by internal error in Editor
|
2024-03-05 16:31:14 +01:00 |
|
Wojtek Figat
|
28da656ed1
|
Fix preserving actors hierarchy order when performing undo of actor removal
#1751
|
2024-03-05 16:30:50 +01:00 |
|
Wojtek Figat
|
557d39aea4
|
Fix Mad node to not go above Multiply in Visject
|
2024-03-05 11:19:00 +01:00 |
|
Wojtek Figat
|
e4583907e2
|
Fix build regression from #2299
|
2024-03-04 21:30:04 +01:00 |
|
Wojtek Figat
|
0604a0393d
|
Fix error in Editor when Audio Clip duration is very small
#2286
|
2024-03-04 21:20:25 +01:00 |
|
Wojtek Figat
|
21edb43bb1
|
Fix creating prefab out of actor to reset local transform of it for better instancing
#1545
|
2024-03-04 21:04:15 +01:00 |
|
Wojtek Figat
|
32501101b1
|
Cleanup comments and implement todo to use LOD0 only
#2299
|
2024-03-04 20:27:11 +01:00 |
|
Wojtek Figat
|
efd5561713
|
Merge branch 'Vertex-Snapping' of https://github.com/cNori/FlaxEngineFork into cNori-Vertex-Snapping
|
2024-03-04 20:20:58 +01:00 |
|
Wojtek Figat
|
ab81cf17ad
|
Merge branch 'play-mode-window-options' of https://github.com/MineBill/FlaxEngine into MineBill-play-mode-window-options
|
2024-03-04 19:26:31 +01:00 |
|
Wojtek Figat
|
63d49adc19
|
Merge branch 'VisualScript-FixPrivateParamInvisibleSetterGetter' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-VisualScript-FixPrivateParamInvisibleSetterGetter
|
2024-03-04 19:23:41 +01:00 |
|
Norite SC
|
33bd6a56ce
|
vertex snapping refactor corrections
|
2024-03-04 19:15:15 +01:00 |
|
Wojtek Figat
|
01daa2d66a
|
Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
# Source/Editor/Modules/UIModule.cs
|
2024-03-04 18:33:16 +01:00 |
|
Wojtek Figat
|
79f623a39e
|
Merge branch 'cap-multiblend-range' of https://github.com/Tryibion/FlaxEngine into Tryibion-cap-multiblend-range
|
2024-03-04 18:27:38 +01:00 |
|
Wojtek Figat
|
d1a061a37e
|
Merge branch 'readd-inputs' of https://github.com/Tryibion/FlaxEngine into Tryibion-readd-inputs
|
2024-03-04 18:26:25 +01:00 |
|
Wojtek Figat
|
bbe08be462
|
Fix duplicating array values in Editor
#1959
|
2024-03-04 18:25:57 +01:00 |
|
Wojtek Figat
|
04761c69f1
|
Fix error loggig in headless mode on char16 platforms
#2235
|
2024-03-04 14:43:48 +01:00 |
|
Nils Hausfeld
|
5fbbf4ae72
|
- Refactored UpdateSurfaceParametersGroup
-- Removed 2nd for loop by merging both loops
|
2024-03-02 23:42:49 +01:00 |
|
Nils Hausfeld
|
a19ae042f8
|
- Private parameters now get shown in VS CM
|
2024-03-02 23:36:05 +01:00 |
|
Chandler Cox
|
760ef3b8ed
|
Add profiler inputs back to game window.
|
2024-03-02 14:17:29 -06:00 |
|
Chandler Cox
|
1ff462461e
|
Re-add important inputs to GameWindow
|
2024-03-01 11:55:19 -06:00 |
|
Chandler Cox
|
2100f56ecc
|
clamp points locations.
|
2024-03-01 08:53:15 -06:00 |
|
Chandler Cox
|
b25e932972
|
Move to ui update
|
2024-03-01 08:47:12 -06:00 |
|
Chandler Cox
|
2873f1c4f9
|
Add min and max values to limit the min and max that can be set for multiblend nodes.
|
2024-03-01 08:11:55 -06:00 |
|
Wojtek Figat
|
dce0274a1c
|
Fix regression in type search highlights from #2268
|
2024-02-28 20:48:11 +01:00 |
|
Wojtek Figat
|
f1bc161ad2
|
Merge branch 'category-rework' of https://github.com/Tryibion/FlaxEngine into Tryibion-category-rework
|
2024-02-27 11:08:33 +01:00 |
|
Wojtek Figat
|
f1b133bd60
|
Add prefab link breaking to preserve nested prefabs links
#1752
|
2024-02-27 10:55:58 +01:00 |
|
Wojtek Figat
|
7428ecfe63
|
Add skipping showing and applying changes to prefab root actor transform via Level
#2125
|
2024-02-26 22:29:43 +01:00 |
|
Wojtek Figat
|
6905382310
|
Fix custom context menu popup showing as child (eg. prefab diff)
|
2024-02-26 22:13:50 +01:00 |
|
Wojtek Figat
|
2d5d001a44
|
Fix Missing Script replacing in prefab
#1995
|
2024-02-26 20:34:59 +01:00 |
|
Wojtek Figat
|
14902dc29e
|
Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
|
2024-02-26 19:49:39 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
0ee5ef8cf5
|
Improve terrain paint blending of the existing layer values
#2258
|
2024-02-26 16:44:55 +01:00 |
|
Wojtek Figat
|
f1fe83ca81
|
Add RayCast utility to UI controls
#1952
|
2024-02-26 16:22:56 +01:00 |
|
Wojtek Figat
|
996a2cb09e
|
Fix editor inputs processing in Game window to interferer with game inputs
|
2024-02-26 12:06:59 +01:00 |
|
Wojtek Figat
|
607859c196
|
Fix UI Control selection bounds drawing to handle rotations
#2067
|
2024-02-26 12:06:06 +01:00 |
|
Wojtek Figat
|
124832b076
|
Fixes to vertex snapping
#2045
|
2024-02-24 23:35:56 +01:00 |
|
Wojtek Figat
|
1dfc8b0a47
|
Refactor vertex snapping to use SceneGraphNode layer instead of Model-impl only
#2045
|
2024-02-24 18:38:23 +01:00 |
|
Wojtek Figat
|
8bcf4fdaf0
|
Cleanup and improve #2045
|
2024-02-24 12:53:33 +01:00 |
|