Wojtek Figat
bf9701e132
Merge branch 'editor_viewport_camera_scaling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_viewport_camera_scaling
2024-04-12 12:56:22 +02:00
Wojtek Figat
00f2a0b825
Improve doc
2024-04-12 11:29:21 +02:00
Menotdan
c914e33462
Hide TAA settings if TAA isn't enabled.
2024-04-12 02:29:45 -04:00
Muzz
35f33b6746
Fixed IK to have correct bone roll
2024-04-12 12:07:26 +08:00
Menotdan
e137d31839
Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
2024-04-11 17:37:31 -04:00
Wojtek Figat
7342629a86
Add dynamic resolution for static shadow map tiles limited by current dynamic res
2024-04-11 18:47:32 +02:00
Wojtek Figat
5f860db6a5
Fix typo
2024-04-11 17:34:21 +02:00
Chandler Cox
2e643347ec
Fix selection height
2024-04-11 10:16:20 -05:00
Chandler Cox
fb1685fe81
Fix underline being in wrong spot on different DPIs
2024-04-11 09:56:59 -05:00
Wojtek Figat
62444315de
Add METERS_TO_UNITS and impl metric units in shadows rendering
2024-04-11 16:38:43 +02:00
Wojtek Figat
a532ea7b42
Add InvalidateShadow for manual shadow cache refresh
2024-04-11 16:34:42 +02:00
Wojtek Figat
803249f126
Minor tweaks
2024-04-11 16:19:35 +02:00
Wojtek Figat
4e65b76b8c
Optimize BoundingSphere.Intersects to be inlined by the compiler
2024-04-11 15:58:34 +02:00
Wojtek Figat
890b2da108
Add **shadows caching for static geometry**
2024-04-11 15:35:18 +02:00
Wojtek Figat
eac1d19a09
Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
2024-04-11 10:21:13 +02:00
Wojtek Figat
c4949de28f
Add new Static Flag Shadow for cached shadow maps
2024-04-11 10:20:21 +02:00
Wojtek Figat
340ef194d3
Add grey out to obsolete/deprecated members in properties panel
2024-04-10 13:36:59 +02:00
Wojtek Figat
b4547ec4d2
Minor fixes
2024-04-10 11:03:33 +02:00
Wojtek Figat
89f7e442f7
Fix point light seams due to missing shadow map borders
2024-04-10 11:03:18 +02:00
1ddf9ab0e1
Fix high mouse sensitivity in rotation gizmos
2024-04-09 21:45:28 +03:00
8af8d50de1
Remove Editor viewport aspect ratio scaling from camera mouse movement
...
Rescaled the final mouse delta values to roughly matching default
viewport width in 1080p resolution.
2024-04-09 20:06:35 +03:00
e3093e0e09
Fix Debug Log scrolling when many entries are added at once
2024-04-09 20:05:58 +03:00
02d5609f66
Fix .NET runtime validity checks with daily runtime builds
2024-04-09 20:05:37 +03:00
Wojtek Figat
e7bef5e880
Bring back Optimized PCF sampling for shadow maps
...
61323f8526
2024-04-09 17:55:29 +02:00
Wojtek Figat
ff7c986fb1
Add better stability to Cascaded Shadow Maps projection
2024-04-09 16:58:22 +02:00
Wojtek Figat
708fba5136
Add variable rate update for shadow maps atlas based on distance to light
2024-04-08 00:04:57 +02:00
Wojtek Figat
7d92779e99
Merge remote-tracking branch 'origin/master' into 1.9
2024-04-05 21:50:42 +02:00
Wojtek Figat
b2f9da4113
Fix default diffuse color value when importing material
2024-04-05 16:54:10 +02:00
Wojtek Figat
a83b589e12
Fix error when applying prefab changes with Spline
...
#2384
2024-04-05 16:43:18 +02:00
Wojtek Figat
7578e1dbe3
Fix errors on using spline editor in Prefab window
...
#2383
2024-04-05 16:37:11 +02:00
Wojtek Figat
f164626c41
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
2024-04-05 15:49:20 +02:00
Wojtek Figat
082733cb97
Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master
2024-04-05 15:46:30 +02:00
Wojtek Figat
97bd90d4be
Change default collision type to ConvexMesh from TriangleMesh
2024-04-05 15:23:09 +02:00
Wojtek Figat
4c8528dcae
Remove branch macro as it's just texture sample in lights shader
2024-04-05 12:48:34 +02:00
Wojtek Figat
3efd1e4e84
Optimize local lights sphere mesh rendering to match the area better
2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd
Reimplement cascaded shadow maps blending via dithering
2024-04-05 10:59:34 +02:00
Wojtek Figat
afd56974ef
Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix
2024-04-04 18:35:31 +02:00
Wojtek Figat
84e04de23d
Add more improvements to optional tess/geo shaders
2024-04-04 18:35:26 +02:00
Wojtek Figat
8bd409e95d
DIsable certain shader features in Volumetric Fog shader
2024-04-04 14:35:22 +02:00
Wojtek Figat
3d0d41ebff
Add reducing shadows quality for smaller local lights
2024-04-04 13:29:38 +02:00
Wojtek Figat
61323f8526
Refactor shadows rendering to use Shadow Map Atlas
2024-04-04 12:54:07 +02:00
Wojtek Figat
017def29d4
Rename ShadowSamplerPCF to ShadowSamplerLinear
2024-04-03 13:29:45 +02:00
Wojtek Figat
13a04c2941
Add stencilValue for stencil buffer clearing
2024-04-02 14:56:26 +02:00
e25448e10e
Trade minor optimizations in MSVC Development builds for compile speed
...
Enabled the disabled optimization flags with whole program optimization
flag where the compilation speed doesn't seem to be affected at all, but
binary size is slightly smaller.
2024-03-31 19:05:35 +03:00
Wojtek Figat
d12630d815
Fix
2024-03-31 00:03:45 +01:00
Wojtek Figat
fb0d70d555
Fix
2024-03-30 23:58:50 +01:00
Wojtek Figat
c5e1abb08c
Add setter for crword agent position and velocity
2024-03-30 22:29:43 +01:00
Wojtek Figat
294b4c4006
Add CPU profiler events for UI drawing
2024-03-30 22:20:41 +01:00
Wojtek Figat
e1944bce96
Add statically disabled geometry shaders on mobile
2024-03-30 22:08:44 +01:00
Wojtek Figat
369c19bd5d
Add statically disabled tessellation on macOS/iOS
2024-03-30 18:46:37 +01:00