Commit Graph

61 Commits

Author SHA1 Message Date
Wojtek Figat
347bd7346a Add automatic Game Settings setup after adding new settings asset for the first time 2021-07-05 10:36:10 +02:00
Wojtek Figat
bdefa77226 Fix using nested types in Visual Script 2021-06-30 10:34:36 +02:00
Wojtek Figat
2d88ed17d4 Add dedicated editor for Texture Group picking 2021-06-18 09:43:35 +02:00
Wojtek Figat
4744fa05ef Refactor Streaming with new settings and textures streaming configuration 2021-06-17 15:33:34 +02:00
Wojtek Figat
8816e4403d Remove UI Controls from Json Asset picker dialog 2021-06-15 16:38:21 +02:00
W2Wizard
8e781ccf7b Apply asset new icons
Apply the Icons for SwitchSettings, LocalizationSettings and Json Asset.
2021-06-13 17:33:58 +02:00
Wojtek Figat
2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
Wojtek Figat
5745e4e522 Refactor settings assets proxies 2021-05-14 18:48:35 +02:00
Wojtek Figat
11704740fe Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul 2021-05-14 10:48:18 +02:00
Wojtek Figat
255255e45c Merge branch 'script-name' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-script-name 2021-05-14 10:42:28 +02:00
Jean-Baptiste Perrier
41447d4ba0 Add name restriction for scripts, no digits at start. 2021-05-13 17:55:15 +02:00
Jean-Baptiste Perrier
2065b949b0 Add IsFileNameValid in ContentProxy. 2021-05-13 17:54:23 +02:00
W2.Wizard
887b52c18a Merge branch '1.2' into IconOverhaul 2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1 Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Wojtek Figat
480947e0a9 Fix sprite atlas serialization after editing 2021-05-12 16:19:59 +02:00
Wojtek Figat
9195e37a23 Refactor cpp script templates after new features 2021-05-12 12:42:24 +02:00
LcrW
f9e1dc3ffb New Features 2021-05-10 21:04:52 +01:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
04836f037d Fix json proxy regression for Generic json assets 2021-04-22 10:58:52 +02:00
Wojtek Figat
cca8200794 Fix JsonAssetProxy.IsProxyFor 2021-04-16 15:47:01 +02:00
Wojtek Figat
0fb02a5aff Add LocalizationSettings 2021-04-16 15:46:42 +02:00
Wojtek Figat
7448383079 Add LocalizedStringTable 2021-04-16 15:39:31 +02:00
Wojtek Figat
e9215c1a9e Tweaks 2021-04-16 11:34:10 +02:00
Wojtek Figat
653cdd8654 Add support for importing assets into custom formats with AssetsImportingManager 2021-04-15 16:48:01 +02:00
W2.Wizard
00cb802363 Add missing doc 2021-04-14 11:34:43 +02:00
W2.Wizard
325433aaf8 Add GameSettings icon 2021-04-13 16:09:35 +02:00
W2.Wizard
7877f77242 Add Scalar Icon, PS & XBox
A separate scalar icon for the value box
2021-04-13 10:41:04 +02:00
W2.Wizard
1e2a15d6c1 Initial Setup
Expose all settings as individual items and overhaul all icons.

Sorted all SpriteHandle fields alphabetically.
2021-04-12 20:07:47 +02:00
Wojtek Figat
3a5c3cabba Add missing doc comment 2021-04-02 16:51:12 +02:00
Wojtek Figat
c930d32b2b Add support for cooking game for Switch 2021-03-15 14:32:10 +01:00
Wojtek Figat
146dffa732 Merge branch 'patch-declarationSort' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-declarationSort 2021-03-14 19:29:02 +01:00
Wojtek Figat
81f3a65a5f Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
#	Source/Editor/Utilities/Utils.cs
#	Source/Editor/Windows/Assets/MaterialWindow.cs
#	Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
#	Source/Engine/Platform/Linux/LinuxWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
honzapatCZ
4593e4c669 declaration order sorting 2021-03-04 19:46:27 +01:00
Wojtek Figat
d6b566a3fe Add support for accessing Game Settings and related assets in C# API in game build 2021-03-01 16:17:01 +01:00
Wojtek Figat
4d73b271b8 Fix some minor issues with materials previews in Editor 2021-02-25 16:38:05 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
W2.Wizard
89734760fa Revert previous checks, revert switch intend 2021-02-21 19:48:23 +01:00
W2.Wizard
35b687bf3d Additional cleanup
Cleaned up some additional stuff that I found
2021-02-21 18:17:35 +01:00
W2.Wizard
694b20148d Cleanup 5 2021-02-21 11:50:30 +01:00
W2.Wizard
20ba37e223 Cleanup 3 2021-02-21 11:09:04 +01:00
W2.Wizard
52bc268ee7 Cleanup 1 2021-02-21 10:05:47 +01:00
Wojtek Figat
161917977c Add reusing created collision data for model when UI requests it 2021-02-18 11:12:36 +01:00
Wojtek Figat
f66b7ff785 Add support for Custom Define in Game Cooker for build scripts configuration 2021-02-16 13:54:57 +01:00
Wojtek Figat
312e4ad010 Merge branch 'master' into 1.1
# Conflicts:
#	Source/Engine/Content/JsonAsset.h
#	Source/Engine/Core/Config/Settings.h
2021-02-15 10:40:59 +01:00
stefnotch
c7feeb624d Tweaks 2021-02-08 09:48:46 +01:00
Wojtek Figat
04bb83fe31 Fixes 2021-02-07 20:19:10 +01:00
Wojtek Figat
d27edbf5a9 Format code 2021-02-05 21:18:21 +01:00
W2.Wizard
0e57b32082 Fixed issue #210
This will fix the issue described in #210.

Co-Authored-By: VNC <52937757+VNNCC@users.noreply.github.com>
2021-02-05 15:49:01 +01:00
Wojtek Figat
6cbeac6537 Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
#	Source/Engine/Navigation/NavMesh.cpp
#	Source/Engine/Navigation/NavMeshBuilder.cpp
2021-01-22 11:31:22 +01:00