Commit Graph

4825 Commits

Author SHA1 Message Date
Wojtek Figat
e97653d3f3 Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching 2023-05-05 09:58:48 +02:00
Wojtek Figat
b98d3ae572 Update splash screen quotes 2023-05-05 09:36:32 +02:00
Wojtek Figat
53223bb2ab Update splash screen quotes 2023-05-05 09:35:19 +02:00
Wojtek Figat
848ab51753 Adjust Visject CM header background 2023-05-05 09:24:47 +02:00
Wojtek Figat
d56f7a211f Optimize UI performance when destroying complex UI structures 2023-05-05 09:23:22 +02:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
c91bc0d8c6 Improve Root Motion extraction and playback 2023-05-04 15:10:55 +02:00
Wojtek Figat
57052b3b14 Fix marshallers 2023-05-04 14:18:32 +02:00
Wojtek Figat
a889d888ff Refactor RootMotionData into Transform to simplify code 2023-05-04 14:18:12 +02:00
Wojtek Figat
2b2b4f6b6f Fix exception in rare cases 2023-05-04 13:55:14 +02:00
Wojtek Figat
273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
Wojtek Figat
1c12e3d530 Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits 2023-05-04 11:54:55 +02:00
Wojtek Figat
05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
65b63da93a Improve custom attributes caching in managed classes 2023-05-01 20:06:51 +03:00
Wojtek Figat
b89d32ce2b Fix text wrapping regression 2023-04-29 13:05:06 +02:00
Wojtek Figat
7f741c04ed Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements 2023-04-29 12:18:28 +02:00
Wojtek Figat
5a2831d0cb Various improvements 2023-04-29 12:11:17 +02:00
Wojtek Figat
896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled 2023-04-29 12:10:15 +02:00
Wojtek Figat
ba319d8499 Add scale parameter to DebugDraw text drawing to rescale text without reducing font size 2023-04-29 12:09:36 +02:00
320955f8b7 Use weak handles for marshalling temporary managed-to-native parameters 2023-04-29 12:41:02 +03:00
6378f62acd Improve weak managed handle collection
Use thread-static pools for weak managed handles in order to reduce locking,
and collect the handles either right after garbage collection or when the pool
size becomes too large.
2023-04-29 12:40:58 +03:00
Wojtek Figat
7c0d1ab977 Fix access level of generated type marshaller if target type is protected or private 2023-04-29 11:11:30 +02:00
Wojtek Figat
4d1ac04e5c Add GroupElement.AddSettingsButton for editor ui 2023-04-29 11:10:48 +02:00
Wojtek Figat
385ef7361c Fix file size on unix systems if file is missing 2023-04-28 23:55:11 +02:00
Wojtek Figat
b6ceed5c6d Add packaging iOS app to ipa file 2023-04-28 23:54:50 +02:00
Wojtek Figat
8de2e6a424 Fix build tool compilation with older dotnet tools 2023-04-26 22:36:44 +02:00
Wojtek Figat
915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc Add skeleton node or bone copy context menu in Editor 2023-04-26 16:20:30 +02:00
Wojtek Figat
cf6b9b7ab5 Fix crash when updating GPU texture residency to 0 2023-04-26 14:59:36 +02:00
Wojtek Figat
5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
Wojtek Figat
39b89ada6c Fix Anim Graph state machine rule graph opening after transition removal undo 2023-04-25 10:59:31 +02:00
Wojtek Figat
698a9f1938 Add **Interruption options** to State Machine transition 2023-04-25 10:47:10 +02:00
Wojtek Figat
7158cfb5bf Add **Any State to Anim Graph state machines** 2023-04-24 20:20:27 +02:00
Wojtek Figat
65e477cfd0 Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER) 2023-04-22 19:55:29 +02:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
73ff053470 Fix ViewportIconsRenderer usage in game C++ scripts 2023-04-22 18:43:11 +02:00
Wojtek Figat
9377466ec8 Allow newer clang versions on Linux 2023-04-22 18:31:25 +02:00
Wojtek Figat
37032810c9 Fix collision data cooking from model asset by favoring CPU data fetching 2023-04-22 18:15:49 +02:00
Wojtek Figat
9e222d222c Fix dead-lock in characters layout calc regression from e8aa2f922b 2023-04-22 18:00:25 +02:00
Wojtek Figat
8d057f5b8e Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix 2023-04-22 17:45:32 +02:00
Wojtek Figat
2bd66cf625 Merge branch 'nettransformfix' of https://github.com/Withaust/FlaxEngine into Withaust-nettransformfix 2023-04-22 17:34:07 +02:00
Wojtek Figat
c5b7d2fe8a Merge branch 'add-missing-math-funcs' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-add-missing-math-funcs 2023-04-22 17:31:33 +02:00
Wojtek Figat
978b3f835a Add editor playback utilities for Audio Source and Scene Animation Player 2023-04-22 17:25:55 +02:00
f19e0628c5 Fix Visual Studio Code jump to line argument 2023-04-22 14:21:02 +03:00
Wojtek Figat
2090cba743 Fix crash when using multiple audio clips streaming with XAudio2 backend 2023-04-22 13:01:05 +02:00
Wojtek Figat
8d0cfcf05d Fix missing initial audio source volume setup for XAudio2 2023-04-22 12:26:10 +02:00
Wojtek Figat
97e2e9a61d Fix content view items refresh (eg. after delete) when using search field 2023-04-22 11:51:18 +02:00
Wiktor Kocielski
a1f225d2ef [C++] NetTransform copy-paste mistake fix 2023-04-21 18:57:41 +03:00
Wojtek Figat
3e8a29cdd5 Improve XAudio2 backend playback quality for spatial multi-channel sounds 2023-04-21 15:59:41 +02:00