Chandler Cox
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ea1da0481f
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Change input event to trigger different input states.
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2023-09-26 08:35:10 -05:00 |
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Wojtek Figat
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925b5abb78
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Fix crash on Linux when using unmapped keyboard Keyboard
#1321
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2023-08-17 21:47:02 +02:00 |
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Withaust
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8c0c6c0142
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Expose some Input class delegates to scripting API
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2023-06-08 01:24:38 +03:00 |
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Wojtek Figat
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b5117af4b8
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Format code
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2023-05-12 14:19:40 +02:00 |
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Olly Rybak
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b8ed115f63
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More renames
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2023-05-12 09:30:35 +10:00 |
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Olly Rybak
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4b4bf833a9
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Rename Phase > State
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2023-05-12 00:25:03 +10:00 |
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Olly Rybak
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395a72b7d4
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Added comments / reformat
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2023-05-11 21:10:40 +10:00 |
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Olly Rybak
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f80ded2057
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Initial setup
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2023-05-11 17:30:20 +10:00 |
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Ruan Lucas
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82e9923be3
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change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
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2023-01-26 08:54:15 -04:00 |
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Ruan Lucas
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d20bce9967
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Add Vector2.Normalized
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2023-01-19 20:52:20 -04:00 |
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Ruan Lucas
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8669a291fb
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Add methods IsAnyKeyDown on Mouse/Gamepad class
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2023-01-19 15:21:50 -04:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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5e5d88ed8e
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Fix input actions/axis lookups to not use StringView
The stored strings might point to temporary strings, causing garbage data
to be present in the dictionary at times.
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2022-12-03 15:43:52 +02:00 |
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Wojciech Figat
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1f495205af
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Add GamepadDPadX/GamepadDPadY input axes for gamepad DPad
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2022-07-25 10:32:48 +02:00 |
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Wojtek Figat
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b49e5e9984
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Format more engine code
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2022-06-14 20:17:00 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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317a9d63bc
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Post-merge cleanup and improvements for #655
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2022-01-11 15:04:40 +01:00 |
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Nejcraft
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7198539b33
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Update Input.cpp
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2021-11-05 00:47:51 +01:00 |
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Nejcraft
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e3505a40db
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Fix GamepadAxis
really not sure how could this have gone unnoticed XD
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2021-11-05 00:45:28 +01:00 |
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Wojtek Figat
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be1598b1c6
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Fix parting Input Settings if they have invalid data
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2021-10-17 18:08:58 +02:00 |
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Wojtek Figat
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7fc144b07b
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Fix some memory leaks
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2021-08-13 13:13:12 +02:00 |
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Wojtek Figat
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398fc4be37
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Add Keyboard.IsAnyKeyDown
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2021-06-02 09:47:37 +02:00 |
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stefnotch
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fb28cae2b4
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Move ScreenToGameViewport from Engine to Screen
And make it accessible from the C# side
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2021-03-15 20:18:53 +01:00 |
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Wojtek Figat
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dfb502621d
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Fix crash in InputQueue handling when window object is deleted
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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312e4ad010
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Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
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b4bf488e3c
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Fix double-click mouse event not setting mouse button down
Fixes #235
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2021-02-14 18:41:28 +01:00 |
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Wojtek Figat
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23652d1bc5
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Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
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2021-02-02 10:29:52 +01:00 |
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Wojtek Figat
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5d535fad6a
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Move Mouse and Keyboard impl from headers to Input.cpp
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2021-02-01 23:53:32 +01:00 |
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Wojtek Figat
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be319c446d
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Refactor settings types to use scripting API
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2021-01-05 14:14:34 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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