ea20dc6da0
Fix wrong build configuration used in ogg and vorbis for Windows
2025-10-31 02:38:09 +02:00
9becddd84f
Add dependency build script for Visual Studio EnvDTE
2025-10-31 02:38:09 +02:00
b08c765400
Add dependency build script for WinPixEventRuntime
2025-10-31 02:38:09 +02:00
afd59d7eb3
Fix building vorbis on Windows
2025-10-31 02:38:09 +02:00
47cdd0582c
Check VS2026 toolset before trying to compile PhysX
2025-10-31 02:38:09 +02:00
af54d04f9d
Fix building ogg+vorbis on macOS
2025-10-31 02:38:09 +02:00
1d2b3bc858
Fix NvCloth compilation on Linux and macOS
2025-10-31 02:32:06 +02:00
4b552563be
Fix PhysX compilation on Linux and macOS
2025-10-31 02:32:06 +02:00
ebd929176c
Fix python tool call on macOS for glslang
2025-10-31 02:32:06 +02:00
430e685a7c
Fix building PhysX on Linux and macOS
2025-10-31 02:32:05 +02:00
d5bd857c45
Support building OpenAL from Git repository in other platforms
2025-10-31 02:32:05 +02:00
b8b9ba3069
Fix building curl on Linux
2025-10-31 02:32:05 +02:00
84c79d5192
Fix building Assimp on Linux
...
Versioned clang++ symlinks are not available on Arch
2025-10-31 02:32:05 +02:00
028f3a7871
Add support for building dependencies with specific architecture
2025-10-31 02:32:05 +02:00
0c462315f0
Fix CMake compatibility errors with dependencies
2025-10-31 02:21:23 +02:00
26261a2090
Support Visual Studio 2026 as a generator for CMake dependencies
2025-10-31 02:18:00 +02:00
Wojtek Figat
053e52c91f
Fix compilation for bindings only without scripting internal host defined
2025-10-29 22:18:01 +01:00
2c8c9b1637
Fix .NET version preprocessor definitions
2025-10-29 08:26:39 +02:00
Wojtek Figat
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
Wojtek Figat
c4fcaa999c
Fix asset thumbnails to be stable with FXAA instead of TAA
2025-10-28 22:23:15 +01:00
Wojtek Figat
70c9dd6608
Fix eye adaptation in Manual mode
2025-10-28 21:36:28 +01:00
Wojtek Figat
802e2ac7c2
Fix compiling stb texture tool on Windows
2025-10-28 21:25:30 +01:00
Wojtek Figat
0ca60062d9
Fix crash on leftover physic contact collision processing
2025-10-28 16:17:48 +01:00
Wojtek Figat
22515c37b5
Fix crash regression in D3D12 UAV bindings code
2025-10-27 22:38:47 +01:00
Wojtek Figat
cd66d00219
Add checking hardware instruction set on Windows earlier on
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#3732
2025-10-27 16:48:24 +01:00
Wojtek Figat
c944bd9bed
Fix missing Vulkan feature activation for host query reset
2025-10-27 00:32:29 +01:00
Wojtek Figat
a0689f3f00
Update all Linux deps with Clang 14 on Ubuntu 24
2025-10-27 00:01:36 +01:00
Wojtek Figat
2ee2c97f1e
Update docs for Ubuntu 24 and Clang 4
2025-10-26 21:48:49 +01:00
Wojtek Figat
755702b65a
Improve #3747 to check for loaded levels in drag drop validation
2025-10-25 22:52:41 +02:00
Wojtek Figat
72e200a7fc
Merge branch 'fix-no-undo-for-drag-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-no-undo-for-drag-spawn
2025-10-25 22:50:01 +02:00
Wojtek Figat
b184022d15
Merge branch 'fix-arrow-up-tree-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-arrow-up-tree-select
2025-10-25 22:46:55 +02:00
2841ac22df
Bump the maximum supported .NET SDK version to 10
2025-10-25 22:35:48 +03:00
Wojtek Figat
5a8c4cd0a5
Merge branch 'dotnet_error_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_error_messages
2025-10-25 21:14:19 +02:00
Chandler Cox
c1439c646e
Fix default for prefab canvas size index being 0 instead of -1.
2025-10-25 11:34:48 -05:00
280035e54f
Use stderr for Flax.Build error messages
...
This turns the error messages from Flax.Build to red in Flax Editor
console output.
2025-10-24 23:27:18 +03:00
0d140c4f39
Fix Windows dotnet version lookup without installed SDK
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Having only x86 dotnet SDK installed while expecting x64 version fails
prematurely.
2025-10-24 23:27:17 +03:00
32b4efc175
Add missing .NET installation architecture info to error messages
2025-10-24 23:27:17 +03:00
Wojtek Figat
d1774cac28
Go back to SSE4.2 on Windows as minimum requirement instead of AVX2 for better user coverage by default
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#3732
2025-10-22 16:14:05 +02:00
Wojtek Figat
bcf7226946
Merge branch 'fix-duplicate-collection-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-duplicate-collection-option
2025-10-20 22:04:05 +02:00
Wojtek Figat
6353514188
Merge branch 'woa_alignment' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_alignment
2025-10-20 22:03:32 +02:00
Wojtek Figat
8467315a1e
Fix motion vector stability on Large World origin changes
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#3745
2025-10-20 18:08:54 +02:00
Chandler Cox
be5dbbb95f
Fix duplicate option for collections being grayed out if nothing is in clipboard.
2025-10-19 15:55:57 -05:00
6b9c727a6a
Fix compiler warning
2025-10-19 22:16:34 +03:00
91c0ba1986
Enforce pointer alignment for InlinedAllocation
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AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:14:28 +03:00
Chandler Cox
e4bb8001b2
Fix not having undo for items dragged into scene tree into empty space.
2025-10-18 18:23:33 -05:00
Wojtek Figat
d93c32db9c
Merge remote-tracking branch 'origin/1.11'
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# Conflicts:
# Source/Tools/Flax.Build/Deps/Downloader.cs
2025-10-16 14:07:49 +02:00
Wojtek Figat
ed26a4c182
Fix moving character controller when displacement is zero
2025-10-16 11:34:43 +02:00
Wojtek Figat
a239984908
Add console logging for VSCode on Mac and Linux inside game projects
2025-10-16 10:47:41 +02:00
Wojtek Figat
fc3ea44c69
Update OpenAL on Mac/iOS
2025-10-16 10:40:08 +02:00
Wojtek Figat
fdecad0d29
Fix Vulkan crash on missing handle owner during binding
2025-10-16 10:39:50 +02:00