Fix eye adaptation in Manual mode

This commit is contained in:
Wojtek Figat
2025-10-28 21:36:28 +01:00
parent 802e2ac7c2
commit 70c9dd6608

View File

@@ -98,6 +98,7 @@ void EyeAdaptationPass::Render(RenderContext& renderContext, GPUTexture* colorBu
if (mode == EyeAdaptationMode::Manual)
{
// Apply fixed manual exposure
context->ResetSR();
context->SetRenderTarget(*colorBuffer);
context->SetViewportAndScissors((float)colorBuffer->Width(), (float)colorBuffer->Height());
context->SetState(_psManual);