Commit Graph

23 Commits

Author SHA1 Message Date
Wojtek Figat
39dc439cd8 Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
2022-11-26 20:37:04 +01:00
Wojtek Figat
c33fe04645 Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now) 2022-11-25 23:04:17 +01:00
Wojtek Figat
eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
Wojtek Figat
183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00
Wojtek Figat
eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections 2022-10-28 17:53:21 +02:00
Wojtek Figat
6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
Wojciech Figat
0ac91fa34d Fix CSM split point when using 3 cascades 2022-07-29 15:55:26 +02:00
Wojtek Figat
27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
0a27d277a0 Adjustments 2022-04-12 14:27:06 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
6f7fc3cfc6 Fix a69bf9d519c472f0f8378e6f1e061ddfe0556a4e 2021-09-21 18:23:32 +02:00
Wojtek Figat
9c76d0c3cb Add clamping for AA and shadows quality to prevent crashes on invalid usage 2021-09-21 18:23:30 +02:00
Wojtek Figat
0a47477290 Add view snapping mode to Directional Light shadows for better stability 2021-07-12 11:25:46 +02:00
Wojtek Figat
3d4309457b Improve stability of Vulkan and D3D12 backends on large worlds 2021-06-10 17:01:07 +02:00
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
af9962c30f Fix render layers mask usage for shadows rendering 2021-04-13 09:28:34 +02:00
Wojtek Figat
1a8456ea57 Tweak 2021-03-25 23:16:04 +01:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Wojtek Figat
f80f7cdd33 Fix crash on Android if GPU doesn't support linear sampling of the shadow map 2021-01-14 22:23:22 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00