Wojtek Figat
|
ec62763e87
|
Optimize Global SDF cascades updates intervals (max 1 cascade per frame)
|
2022-11-01 00:37:01 +01:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
48a867ef16
|
Add PS5 platform defines and types
|
2021-10-08 16:25:16 +02:00 |
|
Wojtek Figat
|
e1d9fbb742
|
Fix some engine API to be exposed for C++ scripting
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
53022ff013
|
Fix code quality issues detected by PVS-Studio
|
2021-09-21 18:23:31 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
Wojtek Figat
|
51926f517e
|
Add support for masking Material Slots when cooking Collision Data
|
2021-03-31 12:15:38 +02:00 |
|
Wojtek Figat
|
e01a0585a8
|
Add MeshBase as shared impl part for Mesh and SkinnedMesh
|
2021-03-30 17:57:53 +02:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
|