Wojtek Figat
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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Wojtek Figat
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d049a16882
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Add support for Depth Bounds test in all graphics APIs
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2026-01-19 17:44:45 +01:00 |
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Wojtek Figat
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e67b705397
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Deprecate GPUTimerQuery in favor of new queries API
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2026-01-16 13:39:28 +01:00 |
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Wojtek Figat
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0d7c04682d
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Fix parsing else preprocessor and && conditions in bindings generator
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2026-01-16 12:48:58 +01:00 |
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Wojtek Figat
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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Wojtek Figat
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593646061e
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Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
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2026-01-16 11:20:06 +01:00 |
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Wojtek Figat
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9ac231c403
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Add new GPU Query API that is lightweight and supports occlusion queries
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2026-01-16 10:40:30 +01:00 |
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Wojtek Figat
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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Wojtek Figat
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610c76578b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
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2026-01-13 14:29:44 +01:00 |
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Wojtek Figat
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e0062a6ff1
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Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
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2026-01-13 09:07:22 +01:00 |
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Wojtek Figat
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223d4f64eb
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Add GammaColorSpace to Graphics for simplicity
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2026-01-12 18:49:10 +01:00 |
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Wojtek Figat
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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Wojtek Figat
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27896b6410
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Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
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Wojtek Figat
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d60484b917
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Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
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Wojtek Figat
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76b869146d
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Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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Wojtek Figat
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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Wojtek Figat
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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|
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518a19c857
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Expose RenderContext to scripting API
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2025-12-19 01:08:44 +02:00 |
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Wojtek Figat
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0e76585709
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Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
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2025-12-16 23:56:45 +01:00 |
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Wojtek Figat
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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Wojtek Figat
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93217da619
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Add option to merge vertex layout with reference order maintained
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2025-11-29 15:04:11 -08:00 |
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Wojtek Figat
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4805dfbdba
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Fix issues with model data storage when doing long actions in async (eg. SDF generation)
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2025-11-10 15:02:33 +01:00 |
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Wojtek Figat
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108678d94f
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Fix crash when texture streaming mip task gets deleted after texture object on GC
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2025-11-09 22:16:44 +01:00 |
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Wojtek Figat
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2bf62cc54f
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Add GPUDevice.VideoOutputs with a list of attached monitors
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2025-10-09 15:13:04 +02:00 |
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Wojtek Figat
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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Wojtek Figat
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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Wojtek Figat
|
6ae370f8fc
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Fix camera cut flag in rendering to not trigger on origin change for smother visuals
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2025-10-03 22:20:58 +02:00 |
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Wojtek Figat
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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Wojtek Figat
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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Wojtek Figat
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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Wojtek Figat
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
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Wojtek Figat
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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Wojtek Figat
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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Wojtek Figat
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f323fdb592
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Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
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2025-09-12 17:53:14 +02:00 |
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Wojtek Figat
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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Wojtek Figat
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857b0c5ac3
|
Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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Wojtek Figat
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1f6d837117
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Fix regression from 6d05bf16b1
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2025-09-05 08:51:43 +02:00 |
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Wojtek Figat
|
f1c4fd464a
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Optimize GPU textures and buffers uploads with a batched memory barrier
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2025-09-03 22:11:26 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
|
2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
|
bf9ca14deb
|
Fix sampling textures in decals to use custom mip-level
#3599
|
2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
|
cb92a2b8cb
|
Optimize decals rendering with depth test
#3599
|
2025-08-14 13:04:57 +02:00 |
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Wojtek Figat
|
1087bd2445
|
Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
|
278dead0bd
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Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
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2025-08-12 12:34:32 +02:00 |
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