Commit Graph

139 Commits

Author SHA1 Message Date
Wojtek Figat
32e725392b Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill 2026-01-06 00:01:17 +01:00
Wojtek Figat
0975ac2a25 Fix odd typo in DDGI inactive probes flood fill 2026-01-05 18:02:05 +01:00
Wojtek Figat
cf3bcc4549 Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
Wojtek Figat
11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
Wojtek Figat
c5a28a5734 Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
Wojtek Figat
6c79a17c7a Fix DDGI cascade placement when using large probes spacing
Revert fa38f0ac91 after b24d98df9e fixed the source of the problem
2026-01-03 20:57:17 +01:00
Wojtek Figat
b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
Wojtek Figat
400e2f1b0e Fix DDGI flickering on floors aligned to axis on value 0 (eg. floor) 2026-01-02 21:30:14 +01:00
Wojtek Figat
ce45fa3d54 Fix crash on Global Surface Atlas objects buffer building 2025-12-30 23:41:49 +01:00
Wojtek Figat
fa38f0ac91 Fix DDGI cascade offset towards bottom that was too intense making probes flicker 2025-12-20 23:44:56 +01:00
Wojtek Figat
0e76585709 Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format 2025-12-16 23:56:45 +01:00
Wojtek Figat
fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
Wojtek Figat
c0c9df49dc Optimize DDGI probes update to overlap both irradiance and distance data at once 2025-09-03 23:21:45 +02:00
Wojtek Figat
f1c4fd464a Optimize GPU textures and buffers uploads with a batched memory barrier 2025-09-03 22:11:26 +02:00
Wojtek Figat
5c5341e346 Optimize Color Grading LUT to be cached if unchanged from the previous frame 2025-08-01 23:16:57 +02:00
Wojtek Figat
8fcbef863e Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
2025-07-30 08:42:26 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
5f19538455 Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
2024-09-29 22:03:46 +02:00
Wojtek Figat
3b3be75d94 Fix DDGI probes debug when using very large amount of probes 2024-09-23 20:31:54 +02:00
Wojtek Figat
63bee0c78d Add IndirectLightingIntensity to Sky for GI intensity control 2024-08-12 15:34:08 +02:00
Wojtek Figat
bc313c8630 Merge remote-tracking branch 'origin/master' into 1.9 2024-08-05 20:00:39 +02:00
Wojtek Figat
305bf653cf Add todo comments for future improvements to DDGI 2024-07-24 16:39:37 +02:00
Wojtek Figat
6f3d1cdd0a Optimize Global Surface Atlas objects culling with shared thread group pre-cull 2024-07-24 11:46:20 +02:00
Wojtek Figat
3aa8e67551 Add option for smooth DDGI cascades blending 2024-07-18 23:51:03 +02:00
Wojtek Figat
03898a064a Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch 2024-07-18 19:51:01 +02:00
Wojtek Figat
aeff147b6d Optimize and refactor DDGI to use linear attention per-probe to dynamically control ray count and blend speed
Probes will use lower ray count when behind the camera or not correlated with the view direction or far from geometry.
Probes nearby camera or with high instability in irradiance will maintain higher ray count.
Probes that use less rays will have slower blending to reduce artifacts.
Added probe instability, attention and stats debugging for devs.
2024-07-18 08:38:23 +02:00
Wojtek Figat
352913ba14 Add random per-probe rotation for rays tracing in DDGI 2024-07-11 14:48:24 +02:00
Wojtek Figat
d5dd8e7ecf Optimize GlobalSurfaceAtlasPass tiles by sorting by size before inserting them into atlas 2024-07-08 16:43:26 +02:00
Wojtek Figat
082a5819cd Optimize GlobalSurfaceAtlasPass by ignoring GBuffer2 properties (diffuse-only surfaces) 2024-07-08 16:40:59 +02:00
Wojtek Figat
00a9c48fec Optimize probes count multiplication in DDGI shader 2024-07-03 08:51:58 +02:00
Wojtek Figat
567d5f70ab Merge remote-tracking branch 'origin/1.9' into 1.9 2024-07-02 00:58:25 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
Wojtek Figat
f4d4969650 Merge branch '1.9' of https://gitlab.flaxengine.com/flax/flaxengine into 1.9 2024-06-28 09:52:06 +02:00
Wojtek Figat
dbbc2b70bf Disable GlobalSurfaceAtlas on Mac due to GPU crashes in larges scenes 2024-06-28 09:43:18 +02:00
Wojtek Figat
8eaa635385 Minor tweaks to GlobalSA 2024-06-26 18:19:48 +02:00
Wojtek Figat
a1c251c3b7 Add various optimizations to Global Surface Atlas 2024-06-24 19:01:35 +02:00
Wojtek Figat
8190d7f171 Optimize Global Surface Atlas setup and objects buffer writing to be async 2024-06-24 13:15:45 +02:00
Wojtek Figat
3b3cd5ade4 Optimize Global Surface Atlas defragmenting to just reset tiles, not whole objects list 2024-06-21 23:01:32 +02:00
Wojtek Figat
4d0d08f245 Optimize Global Surface Atlas drawing with async job system 2024-06-21 17:55:02 +02:00
Wojtek Figat
c119750896 Fix RectAtlas regression 2024-06-21 16:24:47 +02:00
Wojtek Figat
8e49a35e0e Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations 2024-06-20 15:26:58 +02:00
Wojtek Figat
9c161121b3 Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf 2024-06-19 14:03:55 +02:00
ExMatics HydrogenC
9062c04ef0 Complete sdf reflections 2024-06-18 21:25:12 +08:00
Wojtek Figat
7f2464684a Fix single-frame DDGI black artifacts when Global Surface Atlas got defragmented 2024-06-18 14:17:50 +02:00
Wojtek Figat
6e0dd2064a Add nearby probes search to fill cells with missing GI data
#1614
2024-06-17 18:25:11 +02:00
Wojtek Figat
e3f0991805 Optimize Global Surface Atlas drawing when atlas is full 2024-06-13 23:02:20 +02:00
Wojtek Figat
b760dcdb58 Fix Global Surface Atlas flickering in scenes with lots of objects 2024-06-13 18:10:18 +02:00
Wojtek Figat
2f688892ea Fix DDGI probes scrolling to properly handle bigger scroll deltas 2024-06-13 17:04:29 +02:00
Wojtek Figat
0620310f4f Add improved Global Surface Atlas lighting at far cascades and cascade borders 2024-06-04 10:53:41 +02:00