Commit Graph

2280 Commits

Author SHA1 Message Date
Wojciech Figat
282b9066b8 Improve DDGI quality 2022-06-24 16:17:32 +02:00
Wojtek Figat
787d788055 Fix Camera preview model draw regression 2022-06-23 23:14:33 +02:00
Wojtek Figat
00498106fa Fix model mouse selection regression 2022-06-23 22:28:12 +02:00
Wojciech Figat
a7b31fbf9b Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame 2022-06-23 16:59:13 +02:00
Wojciech Figat
b69e42b79c Fix initializing activated and scrolled DDGI probes 2022-06-23 14:51:36 +02:00
Wojtek Figat
1dab45f407 Add support for renaming GPU resources (development builds only) 2022-06-22 23:08:39 +02:00
Wojciech Figat
4afb74c7b3 Optimize DDGI probes updating with active-only probes 2022-06-22 14:09:31 +02:00
Wojtek Figat
5d34575a91 Fix default value in Dot and Distance graph nodes 2022-06-21 20:03:36 +02:00
Wojtek Figat
134c8b99aa Add relative-to-camera rendering for large worlds 2022-06-21 20:03:13 +02:00
Wojciech Figat
4637017707 Optimize thread group size for DDGI trace rays compute shader 2022-06-21 10:32:25 +02:00
Wojtek Figat
f3bd0e469c Fixes 2022-06-20 18:14:38 +02:00
Wojciech Figat
10adf1eba1 Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants 2022-06-20 12:43:05 +02:00
Wojciech Figat
da85c1f55c Fix debug name for DirectX resources 2022-06-20 12:25:57 +02:00
Wojciech Figat
9cbaeb21f5 Add GI probes spacing setting 2022-06-20 10:09:09 +02:00
Wojciech Figat
3238861f64 Fix opening material or particle emitter in editor if shader compilation fails 2022-06-20 09:51:34 +02:00
Wojciech Figat
5239a2b410 Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm 2022-06-20 09:49:40 +02:00
Wojciech Figat
41a58f3f2c Merge remote-tracking branch 'origin/master' into gi 2022-06-20 08:26:06 +02:00
Wojtek Figat
1fbdabdcd0 Fixes 2022-06-19 13:07:19 +02:00
Wojciech Figat
1db65ac882 Add GlobalIllumination to debug GI probes 2022-06-17 15:07:58 +02:00
Wojciech Figat
9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
artkez
3c0e42ea78 added Smoothstep and Step material nodes 2022-06-17 12:38:14 +03:00
Wojciech Figat
b8ff4ae2e0 Fixes for Vulkan descriptors binding 2022-06-17 10:41:23 +02:00
Wojciech Figat
2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
artkez
0872d10f43 Revert "Added Smoothstep and Step Material Nodes"
This reverts commit 1b4dded11e.
2022-06-17 11:20:26 +03:00
artkez
1b4dded11e Added Smoothstep and Step Material Nodes 2022-06-17 11:14:27 +03:00
Wojtek Figat
02cb0f938b Add old API with Vector3 for CollisionData 2022-06-16 10:57:15 +02:00
Wojtek Figat
9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00
Wojtek Figat
995e5bc6ff Add more utility methods to Transform and Matrix3x3 2022-06-16 10:50:53 +02:00
artkez
e548dbfb19 EnvironmentProbe selectable resolution 2022-06-16 10:28:57 +03:00
Wojtek Figat
bc8cc75ad8 Fix issue from 3294624849 2022-06-15 20:39:55 +02:00
Wojciech Figat
0d3ecd6dd2 Fix cross error in Material if input is not Float3 2022-06-15 19:04:21 +02:00
Wojciech Figat
cf1f8487e7 Merge remote-tracking branch 'origin/master' into gi 2022-06-15 10:37:24 +02:00
Wojciech Figat
84ddba5814 Add DDGI injection into Volumetric Fog 2022-06-15 09:51:40 +02:00
Wojciech Figat
4386dc8774 Add Actor::GetOrAddChild to C++ 2022-06-15 09:23:06 +02:00
Wojtek Figat
37295e1ec7 Update engine assets 2022-06-14 23:23:04 +02:00
Wojtek Figat
020e6f671c Fix build 2022-06-14 23:10:21 +02:00
Wojtek Figat
8158052ec7 Fix Spline::GetSplineLength freeze
#726
2022-06-14 23:07:35 +02:00
Wojtek Figat
6ec34a2dec Merge branch 'fix_csharp_profiler_events' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_profiler_events 2022-06-14 22:42:08 +02:00
Wojtek Figat
69b69f9ea9 Format more engine code 2022-06-14 22:41:51 +02:00
Wojtek Figat
3925c6221c Fix Multi Blend 2D node if all blend points are on the same line
#719
2022-06-14 20:46:55 +02:00
Wojtek Figat
2bf6fac77d Format more engine code 2022-06-14 20:26:33 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
7c923198e0 Minor tweaks to #716 2022-06-14 19:56:58 +02:00
Wojtek Figat
47a3ac36cd Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node 2022-06-14 19:53:17 +02:00
Wojtek Figat
5dcde83f22 Fix build 2022-06-14 19:51:11 +02:00
Wojtek Figat
d4d27b88f0 Format engine codebase with ReSharper 2022-06-14 19:05:04 +02:00
Wojtek Figat
3294624849 Add Double, Vector2/3/4 nodes to Visject graphs 2022-06-14 18:56:00 +02:00
Wojciech Figat
fc96620045 Remove disabling temporal reprojection from Volumetric Fog 2022-06-14 16:56:53 +02:00
Wojciech Figat
0729ffdafe Improve PostFx settings setup 2022-06-14 15:31:51 +02:00
Wojciech Figat
4cabf9de53 Merge remote-tracking branch 'origin/master' into gi 2022-06-14 12:03:28 +02:00