Wojciech Figat
|
282b9066b8
|
Improve DDGI quality
|
2022-06-24 16:17:32 +02:00 |
|
Wojtek Figat
|
787d788055
|
Fix Camera preview model draw regression
|
2022-06-23 23:14:33 +02:00 |
|
Wojtek Figat
|
00498106fa
|
Fix model mouse selection regression
|
2022-06-23 22:28:12 +02:00 |
|
Wojciech Figat
|
a7b31fbf9b
|
Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame
|
2022-06-23 16:59:13 +02:00 |
|
Wojciech Figat
|
b69e42b79c
|
Fix initializing activated and scrolled DDGI probes
|
2022-06-23 14:51:36 +02:00 |
|
Wojtek Figat
|
1dab45f407
|
Add support for renaming GPU resources (development builds only)
|
2022-06-22 23:08:39 +02:00 |
|
Wojciech Figat
|
4afb74c7b3
|
Optimize DDGI probes updating with active-only probes
|
2022-06-22 14:09:31 +02:00 |
|
Wojtek Figat
|
5d34575a91
|
Fix default value in Dot and Distance graph nodes
|
2022-06-21 20:03:36 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojciech Figat
|
4637017707
|
Optimize thread group size for DDGI trace rays compute shader
|
2022-06-21 10:32:25 +02:00 |
|
Wojtek Figat
|
f3bd0e469c
|
Fixes
|
2022-06-20 18:14:38 +02:00 |
|
Wojciech Figat
|
10adf1eba1
|
Fix Constant Buffer binding on D3D12 when using Graphics after Compute pass with the same constants
|
2022-06-20 12:43:05 +02:00 |
|
Wojciech Figat
|
da85c1f55c
|
Fix debug name for DirectX resources
|
2022-06-20 12:25:57 +02:00 |
|
Wojciech Figat
|
9cbaeb21f5
|
Add GI probes spacing setting
|
2022-06-20 10:09:09 +02:00 |
|
Wojciech Figat
|
3238861f64
|
Fix opening material or particle emitter in editor if shader compilation fails
|
2022-06-20 09:51:34 +02:00 |
|
Wojciech Figat
|
5239a2b410
|
Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm
|
2022-06-20 09:49:40 +02:00 |
|
Wojciech Figat
|
41a58f3f2c
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-20 08:26:06 +02:00 |
|
Wojtek Figat
|
1fbdabdcd0
|
Fixes
|
2022-06-19 13:07:19 +02:00 |
|
Wojciech Figat
|
1db65ac882
|
Add GlobalIllumination to debug GI probes
|
2022-06-17 15:07:58 +02:00 |
|
Wojciech Figat
|
9f99d74e53
|
Adjust DDGI quality and optimize
|
2022-06-17 14:32:07 +02:00 |
|
artkez
|
3c0e42ea78
|
added Smoothstep and Step material nodes
|
2022-06-17 12:38:14 +03:00 |
|
Wojciech Figat
|
b8ff4ae2e0
|
Fixes for Vulkan descriptors binding
|
2022-06-17 10:41:23 +02:00 |
|
Wojciech Figat
|
2e06d1ce2a
|
Refactor Global SDF to use a single texture for all cascades
|
2022-06-17 10:41:04 +02:00 |
|
artkez
|
0872d10f43
|
Revert "Added Smoothstep and Step Material Nodes"
This reverts commit 1b4dded11e.
|
2022-06-17 11:20:26 +03:00 |
|
artkez
|
1b4dded11e
|
Added Smoothstep and Step Material Nodes
|
2022-06-17 11:14:27 +03:00 |
|
Wojtek Figat
|
02cb0f938b
|
Add old API with Vector3 for CollisionData
|
2022-06-16 10:57:15 +02:00 |
|
Wojtek Figat
|
9ba117cde3
|
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
|
2022-06-16 10:51:59 +02:00 |
|
Wojtek Figat
|
995e5bc6ff
|
Add more utility methods to Transform and Matrix3x3
|
2022-06-16 10:50:53 +02:00 |
|
artkez
|
e548dbfb19
|
EnvironmentProbe selectable resolution
|
2022-06-16 10:28:57 +03:00 |
|
Wojtek Figat
|
bc8cc75ad8
|
Fix issue from 3294624849
|
2022-06-15 20:39:55 +02:00 |
|
Wojciech Figat
|
0d3ecd6dd2
|
Fix cross error in Material if input is not Float3
|
2022-06-15 19:04:21 +02:00 |
|
Wojciech Figat
|
cf1f8487e7
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-15 10:37:24 +02:00 |
|
Wojciech Figat
|
84ddba5814
|
Add DDGI injection into Volumetric Fog
|
2022-06-15 09:51:40 +02:00 |
|
Wojciech Figat
|
4386dc8774
|
Add Actor::GetOrAddChild to C++
|
2022-06-15 09:23:06 +02:00 |
|
Wojtek Figat
|
37295e1ec7
|
Update engine assets
|
2022-06-14 23:23:04 +02:00 |
|
Wojtek Figat
|
020e6f671c
|
Fix build
|
2022-06-14 23:10:21 +02:00 |
|
Wojtek Figat
|
8158052ec7
|
Fix Spline::GetSplineLength freeze
#726
|
2022-06-14 23:07:35 +02:00 |
|
Wojtek Figat
|
6ec34a2dec
|
Merge branch 'fix_csharp_profiler_events' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_csharp_profiler_events
|
2022-06-14 22:42:08 +02:00 |
|
Wojtek Figat
|
69b69f9ea9
|
Format more engine code
|
2022-06-14 22:41:51 +02:00 |
|
Wojtek Figat
|
3925c6221c
|
Fix Multi Blend 2D node if all blend points are on the same line
#719
|
2022-06-14 20:46:55 +02:00 |
|
Wojtek Figat
|
2bf6fac77d
|
Format more engine code
|
2022-06-14 20:26:33 +02:00 |
|
Wojtek Figat
|
b49e5e9984
|
Format more engine code
|
2022-06-14 20:17:00 +02:00 |
|
Wojtek Figat
|
7c923198e0
|
Minor tweaks to #716
|
2022-06-14 19:56:58 +02:00 |
|
Wojtek Figat
|
47a3ac36cd
|
Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
|
2022-06-14 19:53:17 +02:00 |
|
Wojtek Figat
|
5dcde83f22
|
Fix build
|
2022-06-14 19:51:11 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
3294624849
|
Add Double, Vector2/3/4 nodes to Visject graphs
|
2022-06-14 18:56:00 +02:00 |
|
Wojciech Figat
|
fc96620045
|
Remove disabling temporal reprojection from Volumetric Fog
|
2022-06-14 16:56:53 +02:00 |
|
Wojciech Figat
|
0729ffdafe
|
Improve PostFx settings setup
|
2022-06-14 15:31:51 +02:00 |
|
Wojciech Figat
|
4cabf9de53
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-06-14 12:03:28 +02:00 |
|