Commit Graph

2280 Commits

Author SHA1 Message Date
Wojtek Figat
523d961f28 Add various improvements for C# math library 2022-05-18 22:30:50 +02:00
Wojciech Figat
f9d5c74507 Disable GI in editor asset viewports by default 2022-05-17 14:08:48 +02:00
Wojtek Figat
4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00
Wojciech Figat
c74b66f728 Add Quaternion::RotationMatrix from Matrix3x3 rotation 2022-05-16 10:05:15 +02:00
Wojtek Figat
778e4e0ea7 Fix crash on NetworkPeer disposing 2022-05-15 11:51:20 +02:00
Wojtek Figat
e72b2b385f Minor adjustment 2022-05-15 11:37:14 +02:00
Wojtek Figat
bdbced0bbc Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix 2022-05-15 11:35:05 +02:00
Wojtek Figat
3d7d52e779 Fix Vulkan crash when using Blur Panel in Screen Space canvas 2022-05-13 20:17:06 +02:00
Wojtek Figat
05a7fd45c3 Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor 2022-05-13 19:17:16 +02:00
Wojtek Figat
389dfb44de Fix crash on macOS due to Vulkan timestamp queries error 2022-05-12 18:57:32 +02:00
Wojciech Figat
f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
Wojciech Figat
abcc319168 Minor rename fixes 2022-05-12 13:46:05 +02:00
Wojciech Figat
f7955a5c4e Add support for custom location of Custom Global Code in generated material source code 2022-05-12 13:44:57 +02:00
3523b1a85f Add PhysX actors to the scene immediately 2022-05-07 18:04:23 +03:00
Wojtek Figat
78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
Wojtek Figat
2d27e0997f Silence old warning 2022-05-06 17:17:54 +02:00
Wojtek Figat
21e6c2603c Silence old warning 2022-05-06 17:16:01 +02:00
Wojtek Figat
7bb5ffc2a4 Fix copy pasting multi-line text into a single-line textbox 2022-05-04 20:16:29 +02:00
Wojtek Figat
bc6b70f4f9 Optimize static Visual Script event calling 2022-05-03 21:12:29 +02:00
6e2b854544 Set timer resolution to lowest possible value in all Windows systems 2022-05-02 20:59:07 +03:00
Wojciech Figat
ab37cc72a9 Minor renaming 2022-05-02 12:52:38 +02:00
Wojciech Figat
acd064c364 Introduce separate GI directory 2022-05-02 12:09:53 +02:00
Wojciech Figat
551459022d Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojciech Figat
04a7dab7e7 Minor fixes 2022-05-02 10:36:31 +02:00
Wojtek Figat
1859d7c2f5 Inline Vector4 == operator manually 2022-05-01 21:48:35 +02:00
Wojtek Figat
12d960e787 Merge branch 'vector2_fix' of https://github.com/GoaLitiuM/FlaxEngine 2022-05-01 21:45:28 +02:00
Wojtek Figat
3546793e12 Fix using null array of dictionary in Visual Script for init 2022-05-01 21:10:23 +02:00
Wojtek Figat
eb75a3c2fb Fix foreach loop in Visual Script to continue flow on null array or dictionary 2022-05-01 20:42:42 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
Wojciech Figat
5465652466 Add terrain rendering support for Global Surface Atlas 2022-04-29 14:05:03 +02:00
Wojtek Figat
d76fd634a5 Fix minor issue with Visual Script set parameter node calling flow during debugger value evaluation 2022-04-28 22:45:56 +02:00
Wojtek Figat
7e609984b4 Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script 2022-04-28 22:44:56 +02:00
Wojciech Figat
1a711ea14f Improve Global Surface Atlas debug view to display multiple view types 2022-04-28 14:17:30 +02:00
Wojciech Figat
70b9db7598 Add support for rasterizing terrain into Global SDF as heightfield 2022-04-28 14:17:10 +02:00
Wojciech Figat
3ec856778c Optimize Global SDF chunk data 2022-04-28 10:42:58 +02:00
Wojtek Figat
158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
Wojciech Figat
a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
Wojciech Figat
27a1dc8966 Improve property names displaying in UI and add Unit Test for it 2022-04-27 14:12:27 +02:00
Wojciech Figat
49aa4abc20 Optimize Global Surface Atlas sampling with 3d-grid culling into chunks 2022-04-27 12:47:11 +02:00
703152cb2f Fix Vector2 equality comparison 2022-04-24 21:17:27 +03:00
Wojciech Figat
4524edb899 Fix static model registering for rendering after streaming in even if disabled 2022-04-22 18:33:22 +02:00
Wojciech Figat
42bb4483b3 Minro tweaks to comments 2022-04-22 15:15:33 +02:00
Wojciech Figat
77dcc9b7a3 Refactor Global Surface Atlas objects buffer into separate tiles buffer to reduce memory usage and increase cache hit ratio 2022-04-22 14:24:06 +02:00
Wojciech Figat
9d205cbb7d Fix 2022-04-21 13:08:28 +02:00
Wojciech Figat
cad9bad950 Merge remote-tracking branch 'origin/master' into gi 2022-04-21 12:57:08 +02:00
Wojciech Figat
ca935f4f08 Improve Global SDF static chunks cache to track SDF textures streaming 2022-04-21 12:40:23 +02:00
Wojciech Figat
b3d18f3b0e Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in 2022-04-21 12:39:27 +02:00
Wojciech Figat
5345d1f685 Add events for streamable resources residency changes tracking 2022-04-21 12:37:39 +02:00
Wojciech Figat
0a458d94c4 Add support for Volume textures to have residency changed as regular textures 2022-04-21 12:36:16 +02:00
Wojciech Figat
60d2670e2e Fixes 2022-04-21 12:29:09 +02:00