Commit Graph

1793 Commits

Author SHA1 Message Date
Wojtek Figat
848ab51753 Adjust Visject CM header background 2023-05-05 09:24:47 +02:00
Chandler Cox
98a5985ce9 Fix bug of the collection size changing while still editing or sliding the size box. 2023-05-04 11:03:39 -05:00
Wojtek Figat
71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) 2023-05-04 15:43:44 +02:00
Wojtek Figat
57052b3b14 Fix marshallers 2023-05-04 14:18:32 +02:00
Wojtek Figat
2b2b4f6b6f Fix exception in rare cases 2023-05-04 13:55:14 +02:00
Wojtek Figat
273b6c0228 Various minor improvements 2023-05-04 11:55:22 +02:00
Wojtek Figat
05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons 2023-05-04 11:54:17 +02:00
Chandler Cox
144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. 2023-05-03 20:38:55 -05:00
Chandler Cox
f0da221621 Make the drag indicator between tree nodes a little brighter. 2023-05-02 21:44:00 -05:00
Ruan Lucas
518ce457df fix doc 2023-05-02 08:56:18 -04:00
Ruan Lucas
299ca398fa small change in particle window 2023-04-29 18:44:54 -04:00
Wojtek Figat
7f741c04ed Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements 2023-04-29 12:18:28 +02:00
Wojtek Figat
5a2831d0cb Various improvements 2023-04-29 12:11:17 +02:00
Wojtek Figat
896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled 2023-04-29 12:10:15 +02:00
Wojtek Figat
4d1ac04e5c Add GroupElement.AddSettingsButton for editor ui 2023-04-29 11:10:48 +02:00
Wojtek Figat
b6ceed5c6d Add packaging iOS app to ipa file 2023-04-28 23:54:50 +02:00
Chandler Cox
6fd636b421 Change to serialize list as array 2023-04-28 09:33:24 -05:00
Chandler Cox
1978cb6df9 Fix bug with not deleting all children on folder delete 2023-04-28 08:48:13 -05:00
Wojtek Figat
915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
Wojtek Figat
12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport 2023-04-26 17:28:58 +02:00
Wojtek Figat
968e1328dc Add skeleton node or bone copy context menu in Editor 2023-04-26 16:20:30 +02:00
Wiktor Kocielski
89d34650c0 Fix LayersMatrixEditor 2023-04-26 00:28:51 +03:00
Wojtek Figat
39b89ada6c Fix Anim Graph state machine rule graph opening after transition removal undo 2023-04-25 10:59:31 +02:00
Wojtek Figat
698a9f1938 Add **Interruption options** to State Machine transition 2023-04-25 10:47:10 +02:00
Chandler Cox
c920b75142 Fix collision assets creation in non asset folders. 2023-04-24 17:47:19 -05:00
Chandler Cox
5178caeda6 Add inputs to Random Range visject float nodes 2023-04-24 17:27:43 -05:00
Wojtek Figat
7158cfb5bf Add **Any State to Anim Graph state machines** 2023-04-24 20:20:27 +02:00
Wiktor Kocielski
2c9541f6a0 ViewportIconsRenderer::AddActorWithTexture addition 2023-04-24 19:08:29 +03:00
Chandler Cox
0b3259fcc3 Increase size of add node so that vector3 fits correctly 2023-04-24 11:02:44 -05:00
Ruan Lucas
309302c212 improv: set new material instance name to parent material name 2023-04-23 13:27:32 -04:00
Chandler Cox
918140bc6d Change List<Guid> to Guid[] when deserializing. 2023-04-22 12:04:57 -05:00
Wojtek Figat
390460907d Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
#	Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
#	Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
73ff053470 Fix ViewportIconsRenderer usage in game C++ scripts 2023-04-22 18:43:11 +02:00
Wojtek Figat
8d057f5b8e Merge branch 'vscode_goto_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vscode_goto_fix 2023-04-22 17:45:32 +02:00
Wojtek Figat
978b3f835a Add editor playback utilities for Audio Source and Scene Animation Player 2023-04-22 17:25:55 +02:00
f19e0628c5 Fix Visual Studio Code jump to line argument 2023-04-22 14:21:02 +03:00
Wojtek Figat
97e2e9a61d Fix content view items refresh (eg. after delete) when using search field 2023-04-22 11:51:18 +02:00
Chandler Cox
c93b41a88d Small Cleanup 2023-04-21 10:34:40 -05:00
Wojtek Figat
2afa287b67 Improve automatic slider speed for float value fields in Editor 2023-04-21 15:58:48 +02:00
Chandler Cox
76c6696ead Add saving and re-opening all active scenes between editor sessions. 2023-04-21 08:36:56 -05:00
Wojtek Figat
8c638e7947 Improve audio clip window usability in Editor 2023-04-20 11:13:20 +02:00
Wojtek Figat
d719ef8d03 Fix crash when reimporting audio clip while it's being played 2023-04-20 10:56:57 +02:00
Wojtek Figat
6ec35e5175 Add audio clip preview refresh on asset reimport in Editor 2023-04-20 10:50:29 +02:00
Chandler Cox
be204fd2f5 Ensure prefab actors static flags match parent flags or keeps it's own. 2023-04-19 14:05:51 -05:00
Wojtek Figat
787414451e Add current playback position preview with seeking functionality to Audio Clip window in Editor 2023-04-19 15:17:01 +02:00
Wojtek Figat
1b278f5c56 Update Mathf.Map usage to Mathf.Remap
#1008
2023-04-19 13:11:52 +02:00
Wojtek Figat
5eb888868f Merge branch 'drag-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-drag-fix 2023-04-19 11:04:17 +02:00
Wojtek Figat
7df206f533 Fix deploying system .NET runtime files after system-installed .NET has been updated 2023-04-18 18:18:43 +02:00
Chandler Cox
3792aa1984 Add select actor on script drop, Fix dragging asset into scene tree between nodes. 2023-04-17 17:31:21 -05:00
Chandler Cox
cdc8e4adb8 Take parent actor name as initial prefab name. 2023-04-17 13:34:25 -05:00