Wojtek Figat
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eed2cdfe04
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Progress on dotnet7 runtime hosting with mono
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2023-03-22 17:59:46 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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7953f6cb83
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Add Engine.FocusGameViewport to implement game menu with camera focus gather
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2022-08-01 16:17:34 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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192af7ec14
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Refactor native core objects to simplify usage for newcomers
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2022-01-08 15:06:23 +01:00 |
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Wojtek Figat
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bbfe0446f0
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Tweaks and fixes
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2022-01-08 15:06:21 +01:00 |
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Wojtek Figat
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8938f13a0b
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Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
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2021-10-23 16:43:15 +02:00 |
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Wojtek Figat
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dee4537f23
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Add -new command line arg to create a new project
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2021-08-16 22:50:11 +02:00 |
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Wojtek Figat
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b8ad4bdd2a
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Refactor AnimGraph debug flows to use scripting API event
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2021-06-12 23:20:07 +02:00 |
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Jean-Baptiste Perrier
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2f12642405
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Rename -game to -play & Fix when play not used.
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2021-05-23 19:34:16 +02:00 |
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Jean-Baptiste Perrier
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3a68e2891e
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Add null check.
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2021-05-21 18:18:11 +02:00 |
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Jean-Baptiste Perrier
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9e2867ed7d
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Tweak.
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2021-05-20 20:07:39 +02:00 |
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Jean-Baptiste Perrier
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8ac8f9a6d1
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Tweaks.
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2021-05-20 20:05:44 +02:00 |
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Jean-Baptiste Perrier
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8eb6fd2b6b
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Fix.
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2021-05-20 20:03:58 +02:00 |
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Jean-Baptiste Perrier
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66c1201786
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Load scene specified in -game argument.
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2021-05-20 17:21:45 +02:00 |
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Jean-Baptiste Perrier
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5601be630e
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RequestStartPlay glue code.
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2021-05-20 17:18:48 +02:00 |
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Wojtek Figat
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b193a7abc4
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Add support for binary modules with native-code only
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2021-02-25 13:01:15 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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96457a0adc
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Fix crash on null
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2020-12-20 21:16:50 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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